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Armoured Commander II News

Update 1.2.20

This update is to fix a few issues with the game on the Steam Deck, but also includes a great fix for handling custom portraits in mods.

FIX: New portrait handling system by Vanagandr, fixing bugs with missing portraits when loading mods
FIX: Re-enabled window resizing so that the Steam Deck handles the display better after first install
FIX: Improved controller handling, especially after a new install on the Steam Deck

Update 1.2.19 Hotfix

Should fix the slightly inaccurate mouse cursor location detection in fullscreen mode. Also corrects MG sound effects for captured units (thanks Vanagandr!)

Update 1.2.19 Take Two!

Ok this version should fix the mouse cursor location bug - any issues please do let me know!

Rollback to 1.2.18

I've had to rollback the game to 1.2.18 because there are still issues with the mouse cursor in 1.2.19. Will investigate and try and find a fix for this.

Update 1.2.19

This update introduces a new (and hopefully better) system for handling keyboard, mouse, and gamepad input, including better handling of multiple game controllers. If you have any issues with input in this update, please do report them on the Discord or the Steam discussion board. Full changelog follows:

1.2.19 Changelog

ADD: After moving, all guns on the player unit will switch to not using their Ready Rack if they have one (since RoF won't be possible anyway)
CNG: Players can now switch between keyboard and game controller input during the game, and player can choose between multiple connected controllers
FIX: Game now detects when a game controller is connected or disconnected
FIX: Improved deadzone handling for left gamepad stick on Campaign Day layer