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Armoured Commander II News

Update 8.1.5

8.1.5 Changelog

ADD: Vickers 6-Ton Type A, Vickers 6-Ton Mark F (by cjprince)
ADD: If player withdraws from a zone with a Rescue objective, that objective is failed
CNG: Updated portraits by cjprince
CNG: Fog dissipation check now occurs every weather update cycle; lighter cloud cover will increase the change of fog dissipating
CNG: Firing an AA MG on the turret will no longer prevent the turret from then being rotated that turn
FIX: Player can no longer cancel waiting in place from the Unit Support Choice menu; menu now shown before message to player about waiting in place
FIX: A jammed or unjammed weapon will now be immediately displayed as such in the player unit info console
FIX: AI units were sometimes rotating a fixed turret to fire
FIX: If player hits a landmine or bogs down during overrun attempt, overrun is cancelled

Update 8.1.4

8.1.4 Changelog


(Many of these were previously applied in hotfixes)

ADD: P-51 Mustang, P-51 Mustang (CAS)
ADD: Finnish definitions for captured units: BT-5 M34 (FIN), BT-7 M37 (FIN), KV-1 M39/40 (FIN)
ADD: More portrait updates (thanks to cjprince)
ADD: New airplane portraits (thanks to Czarek422)
ADD: Category in campaign selection menu for alternate history campaigns set before 1914
CNG: Minor changes to campaigns
CNG: Enemy unit class spawned in a zone with a Rescue mission much more likely to be dangerous (i.e. not a truck, etc.)
FIX: Crash when trying to swap places with a dead crewman
FIX: Flame throwers and molotovs can no longer cause a shock test, immobilization, or spalling

Update 8.1.3

8.1.3 Changelog

CNG: Updated unit portraits by cjprince (added in previous hotfixes)
CNG: Free advances upon continuing into a new campaign no longer increase crewman level
CNG: Crewman level cap now increased to 75
FIX: Several minor bugs fixed (in previous hotfixes), thanks to Minty on the Discord
FIX: Messages about crewmen being shaken were appearing before message about the crewman being KIA
FIX: Minor rounding error in displayed total VP modifier for campaign options
FIX: Progression toward King of Diamonds Steam achievement not being recorded properly

Update 8.1.2

8.1.2 Changelog

ADD: M3A1 Scout Car
ADD: Bail-out action to push an unconscious crewman out of any hatch in the same location (hull/turret)
ADD: Landmine checks for player squad units
ADD: Artillery attacks now do a historical rarity check before selecting gun unit

CNG: Further reduced frequency of lightning/thunder effect
CNG: Small change in how unit stacks on the Scenario map are drawn
CNG: Updated unit portraits by cjprince
CNG: Display colour for Canister ammo
CNG: Increased AA MG range to 2 hexes

FIX: Armour values for Panzer III D
FIX: Semovente da 47/32 changed to Open Top
FIX: Total campaign options VP modifier not being displayed properly
FIX: Bug where the airplane depiction would not be cleared at the end of an air attack
FIX: AI bug where units with fixed guns would not pivot properly in preparation to attack
FIX: Bug where an enemy-held zone might have its strength reduced to 0, and thus not able to be captured by player

Update 8.1.1

A minor update today, addressing some issues from the recent 8.1 update and adding a few new features.

8.1.1 Changelog

ADD: Sandstorm, Extreme Cold, and Extreme Hot conditions increase weapon jam chance
ADD: Travel time at start of campaign day will be increased during Snow or Deep Snow ground conditions, and during Extreme Hot or Cold temperature conditions
ADD: Being CE will have an impact on fatigue gain chance in Extreme Hot or Extreme Cold conditions
ADD: Having a dedicated radio operator in the tank will make the odds of random air or artillery attacks during a scenario more likely
ADD: Artillery attacks now have a spotting round phase with spotting affected by precipitation and fog; not all eligible target hexes may be attacked
ADD: Rarity factors for the CR.42 Falco and Ju 87 Picchiatello
ADD: Unique sound effect for Bazooka fire

FIX: Multi-line messages in the message log are now displayed properly
FIX: Gun type will no longer be revealed in messages if attacker is enemy and unspotted