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Armoured Commander II News

Update 8.0.6

A substantial minor update today, with two new campaigns, a number of new units (bringing the total to 501!) and many fixes and improvements. Changelog follows:

8.0.6 Changelog

ADD: New Campaign: Baytown to the Winter Line (Canada)
ADD: New Campaign: Between Kursk and Bagration (USSR)
ADD: Enemy units' guns upon spawn will be loaded with between 40% and 100% of maximum ammo stores for each ammo type
ADD: Mountain Pass zone type in Italy and North Africa: additional travel time, increased chance of ambush, penalty to move in all terrain within the pass, greater chance of LoS being blocked
ADD: Short music effect to start of day display
ADD: Several new Soviet airplane units
ADD: Some missing unit portraits
ADD: When player is attacked in own zone, very likely that attacking units will be copied from those present in adjacent zones if possible

CNG: Slightly lower base Fog penalty for Area Fire and Point Fire attacks
CNG: No vision penalties (Fog, Smoke, Dust) now apply to overrun attacks
CNG: Overrun attacks now allowed against all enemy units, gun attacks during overrun get a bonus to hit, movement to-hit penalty reduced
CNG: Four of Spades Steam achievement changed to: Destroyed a Heavy Tank while commanding a Tankette or Light Tank (captured tanks are being renamed, so in near future will no longer be possible to destroy exactly the same model as player commands)

FIX: Rivers were being generated between or adjacent to Water zones
FIX: Display colour of Water zones now matches that of rivers
FIX: Time limit for Hold objectives in new map areas now set properly

Update 8.0.5

A good-sized update today, adding in some new content including a new late-war campaign, as well as some improvements and fixes. As always, please report bugs and crashes on the Steam discussion board or on the Discord server. Changelog follows:

8.0.5 Changelog

ADD: New Campaign: Between Kursk and Bagration (Germany)
ADD: New Bail-out actions to pull an unconscious crewman from an open hatch, and to carry an unconscious crewman to safety
ADD: Additional info now displayed in Unit Gallery
ADD: New Units: Panzer II J, Panzer T-70, Panzer M15/42 738, Panzer T-34 747 M41,
Panzer T-34 747 M42, Panzer T-34 747 M43, Panzerjager SU-85 748, Bf 109 (fighter),
Bf 110 (fighter), Bf 110 (fighter-bomber), Fw 190 (fighter), SU-75, LT-38 Praga,
T-III, T-IV, T-V, T-VI, Mark III (late), M4(76), T-34-85 (early), T-34-85 (late),
IS-1, IS-2 (early), IS-2 (late), SU-57, SU-85M, SU-100, ISU-122, ISU-122S,
ISU-152, MG Carrier, M5 half-track, 100mm obr. 1944, M17 MGMC, GAZ-67,
I-16, MiG-3, Hurricane Mk I, Hurricane Mk IIB, Hurricane Mk IIC, Hurricane Mk IID,
Spitfire Mk I/II, Spitfire Mk V, Spitfire Mk IX

CNG: Reduced chance of explosion if player tank was knocked out by MG fire
CNG: If 'Random Tank Model' campaign option is active, during refit periods the player will only be offered one alternate tank model, randomly selected according to current rarity
CNG: Minor change to layout of start of day display, added display to first day in a campaign

FIX: Sound effects during bail-out minigame not playing properly
FIX: Rare crash during animation of small arms attack

Update 8.0.4

A minor update today with a few additions and fixes; some of these were already active via a hotfix that I uploaded in order to fix a persistent crash.

8.0.4 Changelog

ADD: Longer crewman skill lists now scroll up and down
ADD: Info on current campaign, active unit mods, displayed in crash screen and crash log
ADD: Small chance of friendly fire attacks during air/arty attack random event
ADD: Unencodable characters in campaign week titles or descriptions will now be replaced with a '?' character
CNG: Crewmen in RST turret locations more likely to gain Fatigue
CNG: Crew morale more effective against Fatigue gain
CNG: Updated slightly main theme music

Update 8.0.3

A minor update today with small changes and a few fixes for issues:

8.0.3 Changelog

ADD: Initial work on enabling modded sound effects

CNG: Guns now eligible for RoF even if another weapon on the unit already fired that turn
CNG: AI units less likely to attack routed targets if other targets are available
CNG: Enemy reinforcements must now spawn at least 2 hexes away
CNG: Partial Effect firepower attacks will now be at least 1 FP

FIX: Jagdpanzer 38(t) Hull MG corrected to remote-controlled AA MG, FP increased to 2
FIX: Persistant crash when two refit days end up next to each other in the combat calendar?

Update 8.0.2

A minor update to fix one crash, add a few missing units, and apply a few minor fixes to air attacks:

ADD: Missing units from Kursk campaigns
CNG: Aircraft depiction now lighter, so that it doesn't disappear over snowy terrain
CNG: Ballistic attacks now have a higher chance of hitting the turret location
FIX: Crash upon direct hit from aircraft bomb attack
FIX: Bomb hits from aircraft now correctly hit top armour location
FIX: Targets of air attacks now moved to top of hex stack before attack starts