1. Armoured Commander II
  2. News

Armoured Commander II News

Update 7.0.8

Some minor but important fixes in this update, plus some new late-war units:

Changelog for 7.0.8

ADD: American M3 GMC to Operation Torch
ADD: American M4(105) Sherman and M4A3(105) Sherman to late-war campaigns
ADD: Missing portrait for Ju 87B Stuka

FIX: Crewmen commands not being updated properly during the bail-out minigame
FIX: Crash when crossing a river on the campaign map

Update 7.0.7

A minor update today to fix some bugs and add a little new functionality:

Changelog for 7.0.7

ADD: "Contemporary 1989-" category for user-created campaigns
CNG: Unit types for enemy reinforcements in battles can now be copied from those in adjacent zones
FIX: Missing unit support levels for Winter War (Soviet Union) campaign
FIX: Minor display issues

Update 7.0.6

Some small but important fixes in this update:

Changelog for 7.0.6

CNG: Chance of zone capture check is now lower if player moved in their last action, much lower if they moved along a road
CNG: Only Guns have 0% chance of RoF if any other weapon in the unit has already fired

FIX: Small calibre to-hit modifiers not being applied properly
FIX: RoF calculations for MG weapons now have a base minimum

Update 7.0.5

A minor update today but one that includes a brand new campaign, and the first official campaign for the mid-war (1942-1943) period. Full changelog follows:

Changelog for 7.0.5

ADD: Panzer III M, Sd. Kfz. 7/1, M3A3 Stuart, M3A1 Lee, M3A3 Lee, M3A4 Lee, M3A5 Lee, M6 GMC Fargo, M3 37mm AT Gun, M13/40, M14/41, Semovente da 47/32, Semovente da 75/18, AS 42 - MG AA, AS 42 - AA, AS 42 - MG, L6/40
ADD: Operation Torch (USA) campaign
ADD: Campaign Skill: Baptism of Fire
ADD: Hotkeys to fill Ready Rack with given ammo type

CNG: River crossings on the Campaign Day map now always succeed on first attempt, but may require additional time to complete
CNG: Display character on scenario map for support weapon teams
CNG: RoF no longer possible if another weapon on the unit has already fired
CNG: Advancing Fire will now use fewer HE shells on average for guns with smaller ammo capacity

FIX: Display of Map Areas Traversed not updating properly
FIX: Battle not being triggered after withdrawing from a battle and moving into a zone with 1+ enemy units present

Update 7.0.4

A minor update today that includes a few additions and a few important bugfixes. I've added the ability to input many accented characters for crew and tank names, as long as the character is part of the IBM Code page 850 character set (which is what the internal character set is based on.)

Please report any bugs or crashes in this version in the dicussion board. Changelog follows:

Changelog for 7.0.4

ADD: Ability to input accented characters in crew and tank names
ADD: Some missing menu selection sound effects
ADD: Jagdpanzer IV/70 (A) variant to late-war campaigns
ADD: H39 (Late) to early-war campaigns and as player tank in Battle of France (France) campaign

CNG: Captured enemy unit types are less likely to be spawned than average
CNG: Modified base to-hit chances for ranged close combat weapons
CNG: Lowered cap on maximum possible RoF chance to 65%

FIX: Ranged close combat weapons like Bazookas were always hitting Rear armour facing on target
FIX: Crash when tank name was set in tank selection menu
FIX: Incorrect portrait filename for Panzer IV J