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Armoured Commander II News

Update 1.2.50 Hotfix

FIX: Incorrect loader data for main gun on Marder II

Update 1.2.50

ADD: New campaign option "ACs and TDs Only": Only Armoured Cars and Tank Destroyers will be available as vehicle options for the player. If a campaign has no such vehicle options, then the player will have access to the normal full vehicle list.
ADD: Co-Loader position, used in 8.8cm FlaK 18 Sfl., Jagdtiger, Sturmtiger, etc.; both Loader and Co-Loader can provide a RoF bonus if they are reloading; this change will not apply to already spawned vehicles in an ongoing campaign

CNG: D-Pad up/down input will now repeat when scrolling through lists
CNG: AI units will now be much more likely to reposition when they have no LoS to any enemy targets
CNG: If player ends bail-out early, all crewman actions will be set to display as None for clarity

FIX: Incorrect button display for controller inputs in Shooting Phase
FIX: Weapons should now no longer select a friendly unit as the first possible target unless it's firing Smoke, or if there are no enemy targets in the covered firing area
FIX: Minor changes to some German open-topped tank destroyers, changing positions and adding forward-facing AAMGs (thanks PowderTrail!)
FIX: In bailout sequence, crew that are in Open Topped positions will no longer be labelled as No Hatch
FIX: Player vehicles that had two Loaders in the same location made crew moving positions during the bailout sequence not work properly

Update 1.2.49

ADD: Extra display line for unit descriptions in Unit Gallery
ADD: Display of current combat day to Load Saved Campaign menu
ADD: New Commander skill: 'Logistician', reduces amount of time spent when resupplying during a combat day
ADD: Crewman levels of 5 or above now increase odds being being awarded a decoration

1.2.48 Hotfix

ADD: Display of current campaign VP to Current Campaign Info menu tab
FIX: A couple typos in the tutorial slides

Update 1.2.48

1.2.48 Changelog


ADD: Descriptions of campaign day missions and scenario terrain types to the English in-game glossary

CNG: AI units should now be much less likely to choose MG attacks on armoured targets when there is nearly no chance of penetration
CNG: Slightly increased odds of being awarded a medal

FIX: Added missing creator credits for Up the Irrawaddy and Jungle Rats campaigns (it was me all along)
FIX: Zone Info console on the Campaign Day layer not updating properly upon continuing a game or after reconning/moving on the map
FIX: Minor display issue in Glossary display