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Armoured Commander II News

Update 5.2.3

Some minor but important fixes in this update, changelog follows:

Changelog for 5.2.3

ADD: Animation speed game setting
ADD: BT-7A as player tank to Liberation Campaign, Winter War (Soviet Union) Campaign
ADD: Message when player tries to go Hull Down and is already Hull Down
CNG: Units that are pinned lose any acquired target status on other units, but they remain as acquired targets for others
FIX: Possible improvement in window freezing / spinning mouse cursor of death during longer animations (air and arty attacks)
FIX: Field hospital time not being applied properly for Player Commander
FIX: Crash when scrolling combat journal

Update 5.2.2

A quick few fixes today, most notable fixing the keypress input bug introduced with the last update:

Changelog for 5.2.2

ADD: Display of firepower rating for weapons in the contextual info console
CNG: Animation skipping disabled for now until can fix a keyboard input problem
FIX: Direct Fire command not having an effect for Commander/Gunner position

Update 5.2.1

A minor update today with some small changes and fixes. Changelog follows:

Changelog for 5.2.1

ADD: Player can skip animations by pressing Tab or Enter
ADD: Chance of Stone Building unit terrain in Villages zones
ADD: Missing crewmen in T-28 M34
CNG: If player is in a Heavy Tank, maximum squad size increased to three total
FIX: Corrections to weapon RoF ratings
FIX: Input prompt displays on attack console not being cleared after RoF attack starts
FIX: Player squadmates being spawned before they were historically available
FIX: If player tank was knocked out after being immobilized, don't display message that it was recovered
FIX: Incorrect air support level defined for one week of the Desert Rats campaign, which can lead to a crash

Update 5.2.0

A major-minor update today, a few minor changes and fixes, plus the addition of the Desert Rats campaign covering September 1940 - December 1941. As always, please report crashes and bugs in the discussion board. Changelog follows:

Changelog for 5.2.0

ADD: Desert Rats campaign, September 1940 - December 1941
ADD: German Unit definitions: 15cm sIG 33, 10.5cm leFH 18, 10cm sK 18, 15cm sFH 18
CNG: Fate Points campaign option is now optional for entry into campaign records
CNG: Removed breakdown check during reposition move actions (including overrun)
CNG: Close combat attacks now use rear armour value of armoured target
FIX: Animation locations when unit is on overrun

Update 5.1.4

Very minor update to fix a crash when player unit is destroyed by air attack.