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Armoured Commander II News

1.2.33 Hotfix

This hotfix addresses two issues raised on the Discord:
  • Move to Safe Location bailout action had an incorrect description
  • Squadmates kept their hull facing after moving with the player in an overrun attack

Update 1.2.33

1.2.33 Changelog


ADD: Unit definitions for StuG III G (late), StuG IV (late), Sturmpanzer IV (late)
ADD: For each level up, crewman have a chance to gain training on a crew position in the vehicle, with a higher chance if they are currently in that position
ADD: Surname of vehicle commander now displayed for squadmates

CNG: Slightly changed the odds of zone capture during Amphibious Assault day missions
CNG: If player is bogged down, only the base chance to unbog will be displayed in the contextual console during the Movement Phase
CNG: Unit support units will now spawn moving unless they are already deployed

FIX: Guns that have no size_class defined will now be treated as being normal size, and will not be able to move while deployed
FIX: Game now properly checks for an existing saved campaign and warns the player if starting a new campaign will overwrite it
FIX: Unit definitions for Sturmpanzer IV and M3 Lee/Grant models (thanks PowderTrail!)
FIX: Polish rank names (thanks PowderTrail!)
FIX: Correct AP value now used for the Lee/Grant 75mm gun
FIX: If player's radio breaks down as a result of a Campaign Day random event, the player unit display is now properly refreshed to reflect this
FIX: Campaign skills that confer a stat bonus are no longer removed at the end of a campaign, and thus crewmen will not receive another stat bonus if continuing into a new campaign that grants the same skill
FIX: Hills on snowy maps will now be more visible

1.2.32 Hotfix

An important hotfix that fixes an issue with allied unit support units not being properly reset before each turn

1.2.32 Hotfix

ADD: LVT-4, LVT(A)-1, LVT(A)-4
ADD: Display of current and total number of crewman actions in bail-out minigame
ADD: Modded weapons can define a 'custom_ap' value which will be used as its base AP value
ADD: Modded guns can define a 'custom_ammo_ap' dictionary with custom AP values for different ammo types

Update 1.2.32

ADD: Slightly different zones now used for Amphibious Assault day mission maps in some regions
CNG: At start of Shooting Phase, all guns on player unit will automatically switch Ready Rack use on or off depending on current moving status
FIX: Amphibious Assault day maps will no longer also use the coastal map chance
FIX: Minor unit definition fixes