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Harvest Island News

Release Date Delayed

Harvest Island will be delayed. The amount of work is enormous with just translating, testing, and polishing alone. I can't finish all of this in 3 weeks. I have given myself 2 months to do this and it's still not enough. Harvest Island will be be released between June-September

I am a very transparent developer and this is what I need to get done before the release.
Music - I need to add more music to the game.
Polishing - The game requires a lot of balancing. This means testers needs to replay the game every time I make massive changes to the game's balancing and this can take weeks to finish. The game also requires more cut scenes and more writing. The story is complete and written. That won't change, but the extra writing is for more world building and more character development. There is also new illustrations that needs to be fitted into the game as well and that can take a week or more to import and fit for each dialogue.
Translation - This is taking the most of my time this past two months. The amount of work to translate 6 languages is insane. I'm about maybe 50% done with this. Once that's done, there's the translation testing which hasn't even started because of the sheer amount of work from importing the translations work to the game AND programing the translations to fit in the game without causing any bugs/cut offs and other little annoying bugs that international players will face. I have tested my game in english but not other languages. Also keep in mind these translators are oversees and it takes roughly 16- 24h for them to respond which adds more time to the development.

I'm sorry that I have to delay the game, but it must be done. I do not want to publish a game that's filled with bugs, lack of polish, and subpar development. I've been pulling so many all nighters to make it to the release date but it's just impossible. The translators are struggling to meet deadlines due to unforeseen circumstances, there's not enough time for testing in their languages for better quality of translations, and there's just not enough time for me to test my game which most of the development time has been towards translations and fixing translations problems.

Two months is not enough time to finish all of these big tasks. I need more time to finish a game where you can enjoy playing.

The release date will be between June - September this year.

Harvest Island in the Story Teller Festival! Extended Demo!


Harvest Island will be in the Storyteller Festival! That means you'll be able to play the extended demo! There's lots to do! Like crafting, farming, petting wild animals, building, cooking, fishing, and the list goes on.

I'll also be playing Harvest Island as well! The broadcast will be on March 25th at 3PM PST! If you miss the broadcast, I'll also publish it on youtube!

Here's a helpful guide to start.
[previewyoutube][/previewyoutube]

Harvest Island Complete Beginners Guide

[previewyoutube][/previewyoutube]

Before the game even releases, I made a beginners guide on how to play Harvest Island. Hopefully this marketing stunt plays off haha.

Updates to the games development progress.
Music: 90% done.
Translation LQA: 5% done.
Illustration/Character Design: 50% done.
Story: 95% done. Need to add more lore to flesh things out.
Trophies Achievements: 0% done
Game Polish/Testing/Bug Fixes: 10% done.

Pretty much right now, it's all in testing phase to spot bugs and add last minute features incase the game is facing some balancing issue. Anyways, be excited for the game's release! We got about 1 month and 3 weeks left!

Why Harvest Island is in a Pseudo Ultrawide Screen

This is why Harvest Island is in a Pseudo Ultrawide Screen. Sometimes I stumble across other streamers that wonders why and so here I am, explaining why I did it.

As for the game development progress. Everything is going according to plan. Only 2 months left until the release of Harvest Island.

Here are some of the things I'm still working on.

More Character Portraits
Music
Quality assurance and language quality assurance testing
Polishing game: adding a few more quests, fixing bugs, and balancing
Trophies and achievements

Also, I'll be in the Mystery Steam Fest!

[previewyoutube][/previewyoutube]

MY game development journey in making a trailer for Harvest Island

I never realized how valuable and important making a trailer could be, so I made a video about my journey in making this awesome trailer that revealed my release date. It took me 4 weeks to make this and it involved a lot of planning.

As for the game development progress. Only 4 months left before the release and I feel the pressure in getting everything done.

Some of the work I have to do:
Writing 30+ minutes of more music.
Programing the ending (only 10 minutes of gameplay left)
Designing more art for end game things
Grammar fixes throughout the entire game/improve dialogue.
Translations for multiple languages
Addition of Trophies/ icon images that go along with trophies
Bug testing/balancing

The list isn't too bad but the amount of work is insane. Just for the grammar fixes and translation, that can already take me like 2-4 weeks to finish.

And pretty much that's it! The release is soon to come!

[previewyoutube][/previewyoutube]