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BZZZT News

"Very Easy" mode is live!

[h3]Hello everyone![/h3]
I am happy to announce the new content update for my BZZZT game,
which is mostly dedicated to the VERY EASY mode.



This game mode was carefully designed for kids, their parents, and anyone wanting to enjoy the BZZZT game without intense challenges.

You can now train your platformer skills at newly redesigned levels with fewer traps, enemies, and other hazards while still being able to collect trophies.



[h3]Together with that, I have implemented the following changes:[/h3]
  • Tweaked difficulty in a few of the most challenging levels.
  • The game is now more optimized (code, physics, graphics assets), and it should run better at higher framerates (+160Hz)
  • Minor fixes.
  • Added the SAVEGAME backup system. The game now stores the BzzztSave.bak file in the AppData folder.


Have a great day, and please let me know your thoughts on this update.

[h3]Thank you![/h3]

Karel, aka KO.DLL



[h3]Note:[/h3]
Please do not experiment with modifying SAVEGAME files.
It serves only for backing-up purposes (cloud error, migrating the game to another computer with disabled Steam Cloud, etc.)

Windows, Mac, and Linux have the following locations of SAVEGAME backup files (BzzztSave.bak):
  • Windows: %userprofile%\AppData\LocalLow\Kodll\Bzzzt\BzzztSave.bak
  • Linux: $XDG_CONFIG_HOME/unity3d or $HOME/.config/unity3d.
  • Mac: ~/Library/Application Support/Kodll/Bzzzt


The original SAVEGAME (BzzztSave.sav) location for the Steam version is still the same (in the install directory under the "Bzzzt_Data" subfolder.

Challenge Chips Update 1.1 is live!

Hi everyone,
I am happy to announce the new and free Challenge Chips content update 1.1 is live now.
Let's celebrate this moment with a 40% discount here on Steam!

[previewyoutube][/previewyoutube]

Here is the full list of new content and improvements:


  • Added 10 secret areas with challenge chips to collect.
  • Added "time" and "magnet" bonuses to improve the stage score.
  • Some alternative ways to finish the level faster or with a higher score were added.
  • Added 4 new achievements.
  • Secrets are marked on the stage selection screen once they are discovered, and all secrets are marked by a small "question mark" icon on the stage selection screen once the game is finished.
  • Added 4 new traps and special moving platforms.
  • Added a new music track.
  • Added new sound FXs.
  • More detailed stats are displayed by default on the stage selection screen.
  • Difficulty balance tweaks.


HAVE FUN!!!



Thank you very, very much for your great feedback and support!
Karel (aka KO.DLL)




Scoring system fixes.

  • Milliseconds rounding is improved. Flawless and silver trophy runs are now correctly registered when the displayed stage time is precisely on the trophy time limit (0.009 is rounded down now).
  • The best personal score is stored correctly after finishing the stage for the first time.
  • A lower score can't rewrite the Silver trophy anymore.

1.007 Update - Small Fix

"Quick Restart" and "Quick Next Level" (when pressed together) are fixed now.

1.006 Update is live!

Hello!
The most complex change I had to make was to optimize the game and FPS drops reported by players. It took some time, but I hope it is way better now - together with testers, we did not observe any performance drops.



[h2]Here is the complete list of all improvements and tweaks:[/h2]
[h3]System improvements:[/h3]
  • The "Camera Shake" toggle is added to the settings now.

  • Players can press the confirm/jump button while the teleporting animation is played to skip the reward screen animation and quickly enter the next stage.

  • Improved preloading system to eliminate FPS drops during the gameplay.

  • There are optimized shaders and particles for a smoother experience on weaker computers - it should grant at least two times better performance in all stages.

  • The music track is not interrupted when changed during the cutscene after the stage restart.

  • Improved firing turrets system. The projectiles detect collisions with enemies more precisely.


[h3]Difficulty tweaks:[/h3]
  • The section with the double dash over the laser field in the "Dashing Machine" stage (no. 16) is now less challenging.

  • The laser beam in the "Why Is That Laser Chasing Me?" stage (no. 23) is slower on easy difficulty now.

  • The "System Overheat" stage (no. 9) has simplified the last area before teleport. Circular saws are moved off a bit.

  • Rockets flying towards the player in "Flight To The Island" Level (no. 26) are slower now.


Together with that, I would love to thank you for your fantastic support. The Bzzzt game has reached 37k wishlists and still has a breathtaking 99% positive reviews here on Steam.



Have a great rest of the weekend!

Karel Matejka aka KO.DLL