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THE CHOICE IS YOURS



Hello friends!

Today’s battle with Adjutant Skol will have you make a choice that will impact the way you play right at the start.


[h3]A CHOICE TO MAKE[/h3]

Right after selecting the cards you’d like to start with, you’ll have an additional choice to make. You’ll get a special character that will hand you a spell card that will help you to either cut through the enemy easier, or give you more control over the flow of battle. They aren’t very strong in combat themselves and can quickly be taken out if the enemy decides to focus them down. Protect them at all costs, as they won’t give you free spell cards if they’re dead!



The first special character is Gaben, a Crusher who gives you a Stun spell card every turn for as long as he’s on the field. This spell card can stun one enemy unit, preventing him from moving and attacking that turn. Being able to stun one unit each turn will massively help you break the foe’s momentum and tilt the odds in your favor.

The other special character is Rodrick, a Warlock specialized in the use of fire magics. He’ll give you a Runic Flame spell card each turn, a card that will inflict 4 damage directly to any enemy unit’s health pool, bypassing any protection they may have. This attack will leave behind an Echo of the Flame, another spell card that’s functionally the same as the Runic Flame, but half as powerful.

The spell cards you get from either of these special characters are ‘free’ cards, meaning you can play as many of them as you want in one turn. Will you use them as you get them, or save them up to use them all at once?


[h3]ADJUTANT SKOL’S BATTLE[/h3]

As for the battle itself, you’ll start off with a wall separating you from your foe. It will need to be broken down before you can engage, though the enemy will probably get to that before you do. The gaps created by damaging the wall will create chokepoints for you to exploit!



The enemy starts off with two strong special Militia units you’ll need to watch out for. Their massive attack stat will make it hard to block them, and their armor stat will make it difficult to cut them down. You’ll need a plan to deal with them, or things will go wrong very quickly.

Luckily, you have the aforementioned spell cards at your disposal. You can use these to slow down or damage their Militia, but you can use them to take care of all the other enemy units that will come your way. This way you’ll be able to divert your attention to the Militia.

Killing the Militia units isn’t a requirement for this battle however. You may be able to keep them busy while you snipe their commander. What is a requirement however, is the use of 8 or more spell cards if you’re looking to grab the extra reward that’s available.


[h3]CHALLENGER BATTLE[/h3]



If you’re looking for an extra challenge for another bonus reward, we have something for you. In this version of the fight, your special character of choice will be taken away from you after a mere 3 turns. This means you’ll have to seriously think about where you want to make use of your stun or damage spells; efficient use of these tools is essential to come out on top.

Additionally, you’ll be limited to using 5 spells or less for this battle. If you dare to use more, it won’t be counted as a victory.

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And that’s that! We have some very exciting stuff to share this month, so be sure to stop by our Discord server!

If you enjoyed the past demo and/or are excited for the release of Ash of Gods: The Way, please consider wishlisting the game and following this page to stay up to date with the newest developments!

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/