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  3. COUNTER THIS!

COUNTER THIS!




Hello friends!

One of your very first battles in the first tournament will introduce you to the might of the Crusher.


[h3]MIRINA’S QUALIFICATION[/h3]

When you just get started with the first tournament, you’ll be able to fight in one of two qualification battles for Adjutant Mirina. This is the first time you’ll face the Crusher, a unit card capable of counterattacking when hit in his melee range. This means that when a Crusher initiates combat, he’ll be able deal two hits in one turn: one when engaging and one when counterattacking after getting hit. Tactical use of a Crusher will mean his attack damage essentially doubles!



The enemy general will only send out Crushers this battle and equip them with Veteran’s Glove and Veteran’s Ring item cards. The former will increase their damage and health by one and boost the Commander’s health by 5, while the latter will increase their attack each turn. Leave the Crushers be, and they’ll keep growing stronger!

One good way to deal with Crushers is to stay out of their one-tyle range. You’ll have Rangers in the Berkana deck and Rogues in the Bandit deck to shoot him from a distance. Be sure to have a unit in front of them to keep them safe though, they can’t defend themselves! Other ways to deal with Crushers include the use of damage Spells, poison, or simply stack enough damage buffs to finish them off in one blow!

Furthermore, your opponent will call for reinforcements after 4 turns. These reinforcements consist of a host of Rangers, as well as a Rogue, to provide fire support to the Crushers in front. They will continuously push back your units if you give them the chance, so it may be a good idea to beat the Crushers within the 4 turns so you can prepare to face the Rangers separately.



[h3]CHALLENGER BATTLE[/h3]



Ready for the extra challenge? This time, the enemy will start with an extra Crusher right from the start, supported by a Monk. This is a dangerous combination, as the Monk’s healing will make sure the Crusher in front of him will be able to make use of his Retaliation ability without running out of health after one turn.

The Monk himself isn’t very strong though. He only has 3 health, one hit from just about everything will take him out. A certain spell may take care of the Monk in a shockingly quick fashion!


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And that’s that! We have some very exciting stuff to share this month, so keep an eye on our social channels or stop by our Discord server!

If you enjoyed the past demo and/or are excited for the release of Ash of Gods: The Way, please consider wishlisting the game and following this page to stay up to date with the newest developments!

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/