UPCOMING CHANGES
Hello, friends!
We’re back from our vacation and are ready to continue improving Ash of Gods: The Way with renewed energy. So today we'd like to share some important changes including those you have requested. Let’s take a sneak peek at what we’ve accomplished so far.
[h2]Free game mode[/h2]

When you complete the tournament in Wodan, the game ends, and to replay any fights you have to start from the beginning. In the upcoming update we want to provide you with the option to get back to the tournaments and start any fight (including battles against the Champions) with any deck you have.
There won’t be any attempt restrictions in the fights, and all the stars you've earned will be reset. The enemies’ cards will be upgraded to the highest level. Additionally, in these fights you can get rewards that you may have missed during your playthrough. as well as combat achievements.
But of course, the main highlight is the introduction of a new deck.
[h2]Enses' deck[/h2]

Many of you mentioned that they’d like to see additional content after completing the game. That’s why we’re adding a powerful deck that you could see in the final tournament in Wodan — the Enses' deck. With this deck, you can replay the game in free mode and try these mighty warriors in every fight across the four tournaments.
The Enses' deck comes with unique features. Card upgrades are not available for them as they are already formidable, and they also possess some special abilities such as protection against ranged attacks. Instead, enses have an ability to use the support cards from any faction which offers a lot of opportunities for experimentation. We hope you’ll enjoy it!
[h2]New upgrade and deck management system[/h2]

As the game revolves around constant experimentation and search for interesting tactics to solve combat puzzles, it’s crucial to have an easy and convenient way to interact with the deck. Our initial approach in the release version wasn’t perfect, so now we’re working on a new system that will enhance the deck management experience.
First of all, we plan to improve cards' upgrade. Now when you remove a card from your hand, it becomes inactive, but retains its upgrades without consuming experience or gold — so you can use it for another card's improvement. When you add the card back to your hand, its upgrades become active again. However, if you don’t have enough resources, the game will notify you.

We have also implemented a clearer indicator to track your upgrade level, replacing the previous text-based description. This allows you to easily see the current upgrade level and differentiate identical cards with different upgrades. They will also be kept separate in the deck. Basic, not upgraded cards won’t have such indicator.
[h2]Replay the tournaments[/h2]

Another feature that many of you have requested is the ability to replay the tournaments.
We plan to make this function available in the upcoming build providing you with more choices. With this option you’ll be able to get back to any of the tournaments you have completed. However, please, note — if you choose to do this you’ll lose your current progress.
[h2]Adjutant Eirinn[/h2]

We are carefully reading all of your feedback, that’s why we have changed the harder version of the fight against Adjutant Eirinn in Gollah, where the Gell deck is required. According to many players, the fight felt excessively hard and unpredictable due to powerful hidden traps that disrupted any strategies. We believe that the new version will address this issue.
[h2]UI improvement[/h2]
In the latest update we’ve taken your suggestion into account and added a display of Finn’s complete answers. We didn’t have enough time to finalize the visual aspect, but we’re going to improve this feature in the upcoming update. The window will look neater, no longer obstructing the characters’ faces and will adjust based on the size of displayed text.
[h2]Other improvements [/h2]

In addition, we have already fixed numerous small bugs, addressed a few localization issues and improved some visual effects. We hope it will improve your overall gaming experience!
Furthermore, we are planning to release builds for Mac and Linux.
The update will become available closer to mid-June, and for now we'll be happy to get your feedback on Steam and in Discord. Thanks to your valuable input, we’ve already made a lot of significant improvements and are really grateful for sharing your experience with us.
https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/
Join our Discord channel, we’re always eager to discuss your ideas or just have a casual chitchat. Thank you for your support.
A.
We’re back from our vacation and are ready to continue improving Ash of Gods: The Way with renewed energy. So today we'd like to share some important changes including those you have requested. Let’s take a sneak peek at what we’ve accomplished so far.
[h2]Free game mode[/h2]

When you complete the tournament in Wodan, the game ends, and to replay any fights you have to start from the beginning. In the upcoming update we want to provide you with the option to get back to the tournaments and start any fight (including battles against the Champions) with any deck you have.
There won’t be any attempt restrictions in the fights, and all the stars you've earned will be reset. The enemies’ cards will be upgraded to the highest level. Additionally, in these fights you can get rewards that you may have missed during your playthrough. as well as combat achievements.
But of course, the main highlight is the introduction of a new deck.
[h2]Enses' deck[/h2]

Many of you mentioned that they’d like to see additional content after completing the game. That’s why we’re adding a powerful deck that you could see in the final tournament in Wodan — the Enses' deck. With this deck, you can replay the game in free mode and try these mighty warriors in every fight across the four tournaments.
The Enses' deck comes with unique features. Card upgrades are not available for them as they are already formidable, and they also possess some special abilities such as protection against ranged attacks. Instead, enses have an ability to use the support cards from any faction which offers a lot of opportunities for experimentation. We hope you’ll enjoy it!
[h2]New upgrade and deck management system[/h2]

As the game revolves around constant experimentation and search for interesting tactics to solve combat puzzles, it’s crucial to have an easy and convenient way to interact with the deck. Our initial approach in the release version wasn’t perfect, so now we’re working on a new system that will enhance the deck management experience.
First of all, we plan to improve cards' upgrade. Now when you remove a card from your hand, it becomes inactive, but retains its upgrades without consuming experience or gold — so you can use it for another card's improvement. When you add the card back to your hand, its upgrades become active again. However, if you don’t have enough resources, the game will notify you.

We have also implemented a clearer indicator to track your upgrade level, replacing the previous text-based description. This allows you to easily see the current upgrade level and differentiate identical cards with different upgrades. They will also be kept separate in the deck. Basic, not upgraded cards won’t have such indicator.
[h2]Replay the tournaments[/h2]

Another feature that many of you have requested is the ability to replay the tournaments.
We plan to make this function available in the upcoming build providing you with more choices. With this option you’ll be able to get back to any of the tournaments you have completed. However, please, note — if you choose to do this you’ll lose your current progress.
[h2]Adjutant Eirinn[/h2]

We are carefully reading all of your feedback, that’s why we have changed the harder version of the fight against Adjutant Eirinn in Gollah, where the Gell deck is required. According to many players, the fight felt excessively hard and unpredictable due to powerful hidden traps that disrupted any strategies. We believe that the new version will address this issue.
[h2]UI improvement[/h2]

[h2]Other improvements [/h2]

In addition, we have already fixed numerous small bugs, addressed a few localization issues and improved some visual effects. We hope it will improve your overall gaming experience!
Furthermore, we are planning to release builds for Mac and Linux.
The update will become available closer to mid-June, and for now we'll be happy to get your feedback on Steam and in Discord. Thanks to your valuable input, we’ve already made a lot of significant improvements and are really grateful for sharing your experience with us.
https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/
Join our Discord channel, we’re always eager to discuss your ideas or just have a casual chitchat. Thank you for your support.
A.