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BUILDING YOUR DECK



Hello friends!

Today, we’d like to tell you about the importance of preparation in Ash of Gods: The Way. If you’re struggling with a specific battle, this blog may be useful to you!

If you’re enjoying the Prologue so far, be sure to wishlist Ash of Gods: The Way and follow the page to be notified when it releases:

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/


[h2]Why prepare?[/h2]



Every battle in Ash of Gods: The Way is a new situation, a new ‘problem’. Whether it be a horde of bandits, an extremely narrow battlefield or a series of one-on-one fights, there are usually certain strategies that will work better than others. A battle is like a puzzle you need to solve, though there are always multiple different solutions.

If you’re struggling with a certain battle and you’re using the same general build you used in the last battle, you may need to switch it up. In this case, it would be good to review what went wrong in the battle. What cards did they use? What weakness in your build did they exploit? Were you missing a specific tool to respond to their plays? Solving this issue and adapting your deck may just give you the win.

[h2]Getting started[/h2]



Before you even enter a battle, Eik has already reviewed the rules and may have some useful advice for you. He will greet you whenever you click on a battle; you’ll see him on the left side of the screen. It’s recommended you heed this advice, and see if you can make changes to your deck in advance.

You can also choose to read the rules of the battle and just see what comes at you. Take note of the battlefield and the cards your foe uses. There’s often a theme going on – a lot of ranged units, a lot of armor, a lot of spells. etc.

[h2]Let’s get buildin’[/h2]

For this blog, I’m going to use one of Mirina’s Qualification battles as an example. This battle features an extremely strong unit, aptly called ‘The Punisher’. This guy has 85 health, 20 armor and has a special ability that lets him one-shot your commander, regardless of the amount of health you have. If you let him get close, you’ll quickly be reunited with the tournament overview screen. And before you ask – he’s also immune to poison.



His main weakness – and therefore your key to success – is that the Punisher cannot move sideways, only forwards. This means that as long as you place one of your own units directly in front of him, he cannot get to your commander.

Now that we’ve set the scene, let’s define our objective. Your objective is to eliminate the enemy commander. This is important! It means that you don’t actually have to take out the Punisher, you just have to keep him busy long enough for you to take out the commander.

So, what do we need to block the Punisher for a while? We can place a defensive unit in front of him; a Guardian, to be precise. A Guardian gains 2 armor when you give him an item. Since he has 3 slots for items, that’s 6 armor to block the Punisher’s 7 attack.



As for items, look for ones that increase health or health regeneration, like the Herbalist’s Pouch. Additionally, the Guardian has an optional upgrade that will give him passive health regeneration of 3 health each turn.

Okay, now that you have the Punisher under control, you can focus on the battle. As your time is limited by how long you can keep the Punisher busy, you’ll want some cards that can quickly get to the other side of the battlefield and swiftly deal with any enemies they may come across.

The Blade Master is a powerful card that gains 2 attack every turn she’s alive for. Great for quickly dealing with enemies! Another option is the Crusher, who has the ability to attack twice in one turn if it gets hit by an enemy. This allows you to take down strong foes quite quickly, but also requires him to, well… get hit. You also have the Archer, who is great to support a Blade Master or Crusher.



As for support cards, Berkanan Boots give a unit extra speed, the Veteran’s Ring is great to give a unit extra attack each turn, the Guard’s Sword straight up gives you more attack and the Spear of the Victor gives a card the ability to retaliate when hit. For spells, you may find an Inspiration or Shock card useful to boost your cards or damage an enemy card respectively!

Now that you’re all kitted out, you should have no problem finishing this battle! The randomness of your cards can throw a wrench in your plan, but you can surrender the battle at any time and start over!

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Got questions? Check the FAQ, make a discussion thread, or join the conversation on our Discord channel!

Remember to wishlist & follow Ash of Gods: The Way to become one of the early supporters of the game!

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

Try this story-driven fantasy card-battler for free before it launches in April




Ash of Gods looked really good when it was revealed in 2018: "A game about angels and free will that looks like The Banner Saga" is how we described it, and that sounds like an interesting idea to me. It was renamed slightly to Ash of Gods: Redemption when it launched on Steam in March of that year, which was fortuitous because it simplifies the naming process for the follow-up, revealed today as Ash of Gods: The Way...
Read more.

Ash of Gods: The Way Release Date & Prologue is now available!

Hello friends!

It’s good to see you here. We’re super proud to announce the release date for Ash of Gods: The Way with you and get the Prologue version into your hands!

[h2]Watch the official release date reveal & story trailer here:[/h2]

[previewyoutube][/previewyoutube]

[h3]That’s right! Ash of Gods: The Way will officially release on April 27th, 2023![/h3]

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[h2]Play the free Ash of Gods: The Way Prologue now![/h2]

Now, we get that you’re eager to play the game. So, to fill the gap, we just released the Ash of Gods: The Way Prologue! The Prologue is a standalone version of The Way that spans across the opening chapters of the game, similar to the previous demo. One of the big changes, however, is that all of the in-game dialogue is now fully voice acted! We really feel like the voice acting elevates the story of the game to a higher level, so please do check it out and let us know what you think!

The text of Ash of Gods: The Way has been localized for English, German, Russian, French, Spanish and simplified Chinese. Ukrainian localization will be available on the full release of the game.

The Prologue is what you can expect from this section of the full game when it releases on April 27th, aside from any issues that may arise!



[h3]You can download the Ash of Gods: The Way Prologue through the dedicated page in the Steam Store.[/h3]

The Ash of Gods: The Way Prologue will be available for a limited time only


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We’d like to thank all of you who followed the development of The Way, whether you just got here or have been following us since Redemption. You’re all amazing!

Join us on the Ash of Gods Discord server to discuss the Prologue and talk about the upcoming game release! We’ll be hanging around there, so feel free to say hi!

If you’d rather wait for the full game’s release on April 27th or just want to support the game, be sure to wishlist Ash of Gods: The Way here:


https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

COUNTER THIS!




Hello friends!

One of your very first battles in the first tournament will introduce you to the might of the Crusher.


[h3]MIRINA’S QUALIFICATION[/h3]

When you just get started with the first tournament, you’ll be able to fight in one of two qualification battles for Adjutant Mirina. This is the first time you’ll face the Crusher, a unit card capable of counterattacking when hit in his melee range. This means that when a Crusher initiates combat, he’ll be able deal two hits in one turn: one when engaging and one when counterattacking after getting hit. Tactical use of a Crusher will mean his attack damage essentially doubles!



The enemy general will only send out Crushers this battle and equip them with Veteran’s Glove and Veteran’s Ring item cards. The former will increase their damage and health by one and boost the Commander’s health by 5, while the latter will increase their attack each turn. Leave the Crushers be, and they’ll keep growing stronger!

One good way to deal with Crushers is to stay out of their one-tyle range. You’ll have Rangers in the Berkana deck and Rogues in the Bandit deck to shoot him from a distance. Be sure to have a unit in front of them to keep them safe though, they can’t defend themselves! Other ways to deal with Crushers include the use of damage Spells, poison, or simply stack enough damage buffs to finish them off in one blow!

Furthermore, your opponent will call for reinforcements after 4 turns. These reinforcements consist of a host of Rangers, as well as a Rogue, to provide fire support to the Crushers in front. They will continuously push back your units if you give them the chance, so it may be a good idea to beat the Crushers within the 4 turns so you can prepare to face the Rangers separately.



[h3]CHALLENGER BATTLE[/h3]



Ready for the extra challenge? This time, the enemy will start with an extra Crusher right from the start, supported by a Monk. This is a dangerous combination, as the Monk’s healing will make sure the Crusher in front of him will be able to make use of his Retaliation ability without running out of health after one turn.

The Monk himself isn’t very strong though. He only has 3 health, one hit from just about everything will take him out. A certain spell may take care of the Monk in a shockingly quick fashion!


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And that’s that! We have some very exciting stuff to share this month, so keep an eye on our social channels or stop by our Discord server!

If you enjoyed the past demo and/or are excited for the release of Ash of Gods: The Way, please consider wishlisting the game and following this page to stay up to date with the newest developments!

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

SNIPER SPOTTED



Hello friends!

While today’s normal battle is nothing special, it’s the Challenger Battle that seriously switches things up.



[h3]DOFUS’S QUALIFICATION[/h3]

This battle is your first experience battling against the Bandit Deck. To properly introduce you, you’ll have to deal with both the Bandit Deck’s major strengths: Sheer numbers and poison.



You’ll start with a special character with a ton of health, trapped in between two barrels. I wouldn’t get too attached, if I were you. He’s facing a strong bandit — a Slayer, to be exact — using weapons dipped in the deadliest of poisons; what happens next may (not) surprise you.

Aside from that spiel, the enemy will send waves of bandits your way. Use your limited amount of cards to deal with them. The enemy Commander will occasionally stun one of your characters, and may send out a stun wave once. As for the Slayer, you’ll just have to hit him before he hits you.

This battle is pretty straightforward, so let’s quickly get to the Challenger Battle.



[h3]CHALLENGER BATTLE[/h3]

This version is a whole lot different than the normal version. You’ll notice a row of bandits are about to slap your Commander straight off the bat. How rude! They are supported by a Rogue in the back who can shoot all the way across the battlefield.



These lot don’t seem very threatening at first, but don’t underestimate them! They seem to have a trick up their sleeve. Whenever a bandit is defeated, they will empower the Rogue in two ways: he will gain more attack from his own special ability, but he’s also equipped with a powerful ring that will give him extra health and even more attack. If you start taking out these poor bandits without thinking it through, you’ll end up having to deal with a Rogue that can easily do 20 to 30 damage each turn after just a couple of dead bandits.

You need to try to ignore and move around the bandits in the front, while you send your most mobile warrior to take out the Rogue in the back. Ignore him, and you’ll see your army get taken out one by one.

Aside from the Rogue, you’ll also have to deal with the mechanics from the normal battle. Some Bandits may wield poisoned weapons that can one-shot everything it penetrates. The enemy Commander will also regularly stun one of your characters for a turn, or send out a stun wave to stun everyone on your side of the battlefield.

As an additional rule, you’re not allowed to bring any Shooter characters yourself. You’ll have to find a way to deal with the enemy Rogue without the ability to shoot back.


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And that’s that! We have some very exciting stuff to share this month, so be sure to stop by our Discord server!

If you enjoyed the past demo and/or are excited for the release of Ash of Gods: The Way, please consider wishlisting the game and following this page to stay up to date with the newest developments!

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/