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Hello friends!

While today’s normal battle is nothing special, it’s the Challenger Battle that seriously switches things up.



[h3]DOFUS’S QUALIFICATION[/h3]

This battle is your first experience battling against the Bandit Deck. To properly introduce you, you’ll have to deal with both the Bandit Deck’s major strengths: Sheer numbers and poison.



You’ll start with a special character with a ton of health, trapped in between two barrels. I wouldn’t get too attached, if I were you. He’s facing a strong bandit — a Slayer, to be exact — using weapons dipped in the deadliest of poisons; what happens next may (not) surprise you.

Aside from that spiel, the enemy will send waves of bandits your way. Use your limited amount of cards to deal with them. The enemy Commander will occasionally stun one of your characters, and may send out a stun wave once. As for the Slayer, you’ll just have to hit him before he hits you.

This battle is pretty straightforward, so let’s quickly get to the Challenger Battle.



[h3]CHALLENGER BATTLE[/h3]

This version is a whole lot different than the normal version. You’ll notice a row of bandits are about to slap your Commander straight off the bat. How rude! They are supported by a Rogue in the back who can shoot all the way across the battlefield.



These lot don’t seem very threatening at first, but don’t underestimate them! They seem to have a trick up their sleeve. Whenever a bandit is defeated, they will empower the Rogue in two ways: he will gain more attack from his own special ability, but he’s also equipped with a powerful ring that will give him extra health and even more attack. If you start taking out these poor bandits without thinking it through, you’ll end up having to deal with a Rogue that can easily do 20 to 30 damage each turn after just a couple of dead bandits.

You need to try to ignore and move around the bandits in the front, while you send your most mobile warrior to take out the Rogue in the back. Ignore him, and you’ll see your army get taken out one by one.

Aside from the Rogue, you’ll also have to deal with the mechanics from the normal battle. Some Bandits may wield poisoned weapons that can one-shot everything it penetrates. The enemy Commander will also regularly stun one of your characters for a turn, or send out a stun wave to stun everyone on your side of the battlefield.

As an additional rule, you’re not allowed to bring any Shooter characters yourself. You’ll have to find a way to deal with the enemy Rogue without the ability to shoot back.


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And that’s that! We have some very exciting stuff to share this month, so be sure to stop by our Discord server!

If you enjoyed the past demo and/or are excited for the release of Ash of Gods: The Way, please consider wishlisting the game and following this page to stay up to date with the newest developments!

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

THE CHOICE IS YOURS



Hello friends!

Today’s battle with Adjutant Skol will have you make a choice that will impact the way you play right at the start.


[h3]A CHOICE TO MAKE[/h3]

Right after selecting the cards you’d like to start with, you’ll have an additional choice to make. You’ll get a special character that will hand you a spell card that will help you to either cut through the enemy easier, or give you more control over the flow of battle. They aren’t very strong in combat themselves and can quickly be taken out if the enemy decides to focus them down. Protect them at all costs, as they won’t give you free spell cards if they’re dead!



The first special character is Gaben, a Crusher who gives you a Stun spell card every turn for as long as he’s on the field. This spell card can stun one enemy unit, preventing him from moving and attacking that turn. Being able to stun one unit each turn will massively help you break the foe’s momentum and tilt the odds in your favor.

The other special character is Rodrick, a Warlock specialized in the use of fire magics. He’ll give you a Runic Flame spell card each turn, a card that will inflict 4 damage directly to any enemy unit’s health pool, bypassing any protection they may have. This attack will leave behind an Echo of the Flame, another spell card that’s functionally the same as the Runic Flame, but half as powerful.

The spell cards you get from either of these special characters are ‘free’ cards, meaning you can play as many of them as you want in one turn. Will you use them as you get them, or save them up to use them all at once?


[h3]ADJUTANT SKOL’S BATTLE[/h3]

As for the battle itself, you’ll start off with a wall separating you from your foe. It will need to be broken down before you can engage, though the enemy will probably get to that before you do. The gaps created by damaging the wall will create chokepoints for you to exploit!



The enemy starts off with two strong special Militia units you’ll need to watch out for. Their massive attack stat will make it hard to block them, and their armor stat will make it difficult to cut them down. You’ll need a plan to deal with them, or things will go wrong very quickly.

Luckily, you have the aforementioned spell cards at your disposal. You can use these to slow down or damage their Militia, but you can use them to take care of all the other enemy units that will come your way. This way you’ll be able to divert your attention to the Militia.

Killing the Militia units isn’t a requirement for this battle however. You may be able to keep them busy while you snipe their commander. What is a requirement however, is the use of 8 or more spell cards if you’re looking to grab the extra reward that’s available.


[h3]CHALLENGER BATTLE[/h3]



If you’re looking for an extra challenge for another bonus reward, we have something for you. In this version of the fight, your special character of choice will be taken away from you after a mere 3 turns. This means you’ll have to seriously think about where you want to make use of your stun or damage spells; efficient use of these tools is essential to come out on top.

Additionally, you’ll be limited to using 5 spells or less for this battle. If you dare to use more, it won’t be counted as a victory.

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And that’s that! We have some very exciting stuff to share this month, so be sure to stop by our Discord server!

If you enjoyed the past demo and/or are excited for the release of Ash of Gods: The Way, please consider wishlisting the game and following this page to stay up to date with the newest developments!

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

Ash of Gods: The Way | World Expansion Trailer

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Experience a gripping story in a world torn by war and violence. You're sent on a mission that may save your country; failure is not an option.

ARCHER TROUBLE





Hello friends!

How is your Bandit deck looking? You should spend some time on it. For this battle, you can only bring Bandit character cards. Nothing else!



[h3]ADJUTANT DIRK’S FIGHT[/h3]

Adjutant Dirk poses a unique challenge, as you’re limited to a deck you will not have used much yet. You’ll have just enough Bandit cards to fill out a deck, but you may not like them all! Make sure to win some of the other battles first; there are several that reward the cards you need for a normal win, as well as support cards that make your life a whole lot easier for completing the optional challenges.



Aside from being forced to use the Bandit deck, Adjutant Dirk’s battle has a couple more mechanics you’ll need to overcome. First off, archers are placed on either side of the battlefield that will shoot at random units, both yours and the enemy’s. As they’re not on the battlefield, you cannot take them out. They don’t do a lot of damage, but they completely ignore armor and get to shoot after every turn. The damage does start to stack up, so you don’t want to stand around too much. These archers get a +2 damage buff the first time you deal damage to the enemy commander, so make sure to take him out quickly after your initial hit!

If you want the Vile Blow support card that’s up for grabs, make sure to use four or more spell support cards before you off your foe!



[h3]CHALLENGER BATTLE[/h3]

If you managed to overcome the base challenge, there clearly weren’t enough archers! In the challenger battle, the enemy uses ranged units only. This may not sound difficult at first, but with the Archers’ ability to push back your units, this really slows down the battle and thus gives the archers on the outskirts more time to deal consistent damage! To add to this, when you damage the commander for the first time, the archers get the damage buff. Furthermore, all your units are pushed back as far as possible.



Two crates are placed on the foe’s side of the battlefield. Since this battlefield is only three spaces wide, this leaves two spaces for Adjutant Dirk to place archers behind and only one space for you to get close to the commander. Not only are his archers safe from melee characters, you are very limited in how much you can damage the commander each turn!

To add even further to your woes, the commander has a lot more health than in the base battle, and you have to finish the battle with 25 health remaining on your own commander! As the Bandit deck doesn’t get any healer or mage character cards, you’re very limited in the spells you can cast. The spells you do have access to cost health points to cast and you only have 10 health to lose. That’s only about two to three spells or one full heal from Milten the Monk!

To prepare for this battle, you have a couple of ways to go about it. To name two, you can try to outheal the damage the archers deal or maybe fill the battlefield with Bandits to overrun them. The choice is yours!


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And that’s that! We have some very exciting stuff to share this month, so be sure to stop by our Discord server!

If you enjoyed the past demo and/or are excited for the release of Ash of Gods: The Way, please consider wishlisting the game and following this page to stay up to date with the newest developments!

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

The end of the Ash of Gods: The Way demo - last chance to play!




Hello friends!


The free demo of Ash of Gods: The Way will be going offline on February 1st. This means you’ll have a little under a week remaining to give the game a shot and give us your feedback!

It’s not all bad news however. February will be a month with exciting announcements and all-new previews of what we’ve been working on. One of the biggest additions will massively improve the way you experience the story of Ash of Gods: The Way! Be sure to keep an eye on our socials.


See you then!

AurumDust


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[h3]Wishlist Ash of Gods: The Way here:[/h3]

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/