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Public Beta: New Physics for Firearms and Melee Weapons



[h2]Hello and welcome to our new Public Beta![/h2]
As we are deep in work with our new RIDE game mode, we are also updating the physics related to weight and how weapons are handled in Hard Bullet.

Today we are excited to introduce a prototype of weapon inertia. The main goal of this test is to determine which inertia system suits our game better (with or without inertia).

Now, different types of weapons have varying weights, and recoil has been adjusted accordingly. Our goal is to make each class of weapon unique, and this is one of the first steps.



⚠️ ACCESS: Right-click HARD BULLET in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and choose there “Public Beta”. New game version will start downloading immediately.

📢 FEEDBACK: Please leave any feedback in the “#beta_test” channel in our Discord where you can participate in voting and other community activities or use Steam Discussions.



[h2]Firearms[/h2]
The test location features two stands with different types of inertia. The left stand has inertia, while the right stand does not. At this stage, we need to determine if this mechanic provides a more positive experience than a negative one.


[h3]Tips for best experience:[/h3]
  • Weapon Comparison: Compare two similar weapons from different stands to clearly see the differences.
  • Reloading: Use arcade reloading to focus on gun movements without needing to physically reload.
  • Shooting:
    • Start with the New Inertia Examples.
    • Shoot with various firearm types to feel the differences between them.
  • Movement: Move around, strafe, and rotate to observe how different weapon types behave.
  • Inertia: Take similar firearms and swing them in the air to understand their weight and inertia.


[h2]Melee[/h2]
You can also notice a stand with melee weapons. All of them have been updated but still need some work. Right now, we'd like to focus on testing the firearms, but feedback on melee weapons is also welcome.



[h2]Known Issues[/h2]
  • Hands can shake when starting or stopping movement, it also happens when you change direction quickly. This issue is more noticeable with new weapons, but we are working on fixing it.
  • Melee Hand Poses are not ready, so your virtual fingers won't align weapons handls perfectly. This visual glitch may be noticable on some objects.


[h2]Feedback and Suggestions[/h2]
Please leave any feedback in the “#beta_test” channel in our Discord where you can participate in voting and other community activities or use Steam Discussions.









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Bugfixes & Improvements Update

[h2]Bugfixes & Improvements[/h2]
  • Fixed hands jittering when running game on Quest via SteamVR.
  • Various performance improvements for OpenVR Runtime.
Current game version: EA 0.5.43.9


[h2]Virtual Desktop[/h2]


The fix should be available through Virtual Desktop beta, however, when it gets public, we'll probably push one more update to settle everything down.

Sorry for the inconvenience — VR still brings us challenges which need a lot of time and effort to resolve.



[h2]Related Devlog Posts:[/h2]






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Bugfixes & Improvements Update

[h2]Virtual Desktop Issues[/h2]
We're actively working on resolving the launch issues with Virtual Desktop. A fix is currently in progress.


[h2]Bugfixes & Improvements[/h2]
  • Fixed Valve Index Controls issues on launch.
  • Fixed Sprint option not working sometimes.
  • Added more grab zones for Rooftops arena.
  • Highlighted updated Rooftops arena with the "New" ribbon in selection menu.
Current game version: EA 0.5.43.8





[h2]Related Devlog Posts:[/h2]





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Grey Screen Fix, Rooftops Arena Updated, Bugfixes & Improvements

[h2]"Grey Screen" Issue on Quest[/h2]

The "grey screen" issue, known for causing extended loading times on some systems, has finally been resolved. Additionally, we've updated the way the game processes controller information. Please report any issues you encounter.

We've conducted extensive testing to ensure this solution is as seamless as possible and believe it to be our final approach. We plan to refine it further based on your feedback.

We can confirm that Meta devices are fully compatible with all available launch options:




Icon in Oculus/Steam/VD overlay

Manual launch from Steam



Cable Connection

WORKS

WORKS



Cable and SteamVR

WORKS

WORKS



Air Link

WORKS

WORKS



Air Link and SteamVR

WORKS

WORKS



Steam Link

WORKS

WORKS



VR Desktop Streamer

WORKS: Launch SteamVR first

WORKS: Launch SteamVR first



We've added an extra warning message for Virtual Desktop users who might accidentally launch Hard Bullet without starting SteamVR first. This is to ensure a smoother start-up process.



[h2]Rooftops Arena Updated[/h2]


Continuing to refresh our arenas to align with our new vision, this update is particularly special. Not only has it undergone a significant rework for Rooftops, but it also includes teasers for our forthcoming RIDE (previously referred to as Raid) mode, which we have yet to unveil.


[h2]Bugfixes & Improvements[/h2]
  • Enemy Generator: Resolved a problem where altering enemy sizes could cause their limbs to stretch or shrink abnormally.
  • Improved the quality of street advertisements within the arenas.
Current game version: EA 0.5.43.6


[h2]Related Devlog Posts:[/h2]






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More Spawnable Enemies, Explosions optimization and other updates

[h2]Different Spawnable Enemies[/h2]


Some updates for Hand Spawner — now you can change enemies armor types and even spawn dat blood(y) skeleton again.

The Aggressive Enemies Setting now features a red color highlight, making it more noticeable and helping you easily see if it's still activated.


[h2]Explosion optimization[/h2]
Greateley reworked amount of effects during explosions, reducing annoying performance spikes that could create noticable freezes.


[h2]Dismemberment from Explosions[/h2]
The improvements made to explosions have also affected the number of enemy limbs that can be blown off simultaneously. We've significantly increased this amount. Brace yourself for some intense and gory action.


[h2]Updated Melee Models[/h2]


We've updated several classic Asian bladed weapons with higher quality models — an early gift in celebration of the upcoming Lunar New Year.


[h2]New Options[/h2]


We've added a feature to disable distance grab. When turned off, it greatly reduces the grab range, so you can only pick up weapons when your hand is very close.

Additionally, those grab-related settings have been consolidated under the Interactions tab.



[h2]Other Improvements[/h2]
  • Long melee weapons can now be holstered on your back.
  • Enhanced the video quality for in-game Tips.
  • Added underlines to certain UI elements for better clarity.
Current game version: EA 0.5.41.1


[h2]Related Devlog Posts:[/h2]






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