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Bugfixes & Improvements for Big Sandbox Update



Connected all the rooftops so enemies should be able to find the player and won't stuck at places anymore. This also creates some intense plank fights!

  • Fixed Karambit knife issue that could break Spawner;
  • Snake Charmer can be put into front and leg holsters;
  • Added Melee loadout to starting point;



[h2]Related Devlog Posts:[/h2]





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Bugfixes & Improvements for Big Sandbox Update



  • Added climbable pipes to places where player could accidentally fall and could not get out;
  • Fire stairs leading to rooftops are more accessible now;
  • Added a few physics objects here and there;
  • Zipline colliders improved;
  • More lights in some very dark zones;




  • Zero-G: Reduced intense green color to more neutral;
  • Ammo Workbench: If a gun has magazine/bullets inside, it will eject them and set those you want to use. This generates some useless bullets under the gun — we'll fix this soon;
  • Enemy Generator: Gave it more space so giant enemies won't stuck in the wall behind anymore;




  • Starting Lobby: Slightly changed Map Menu layout;
  • Pause Menu: Larger active button zones for Camera, Reloading, Spawner and Remover;



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Big Sandbox Update: Break Action Rifles, Large Sandbox and More!

Big Sandbox Update

[h2]New Sandbox Arena[/h2]


Present you the biggest Hard Bullet map yet — Sandbox arena under open night sky at rooftops!

Torture Rooftop with all the fun things brought together:


Enemy Spawing area for cool shootouts. Wave Spawner will activate all the spawning locations at once, so be prepared.


Creative Zone with welding and large Zero-G field. As the one at small sandbox, Zero-G works only with non-organic objects.


Separate zone with melee weapons.



[h2]Spawner available on all arenas[/h2]


Now object spawner can be used on all arenas, so basically any map can become a Sandbox!
Prepare location before starting a fight, or just have fun with puppets — its up to you.

Welding Tool was added to Spawner too, you can find it in the Others tab.


[h2]Enemy AI Options[/h2]


We added a few enemy presets to Spawner Menu with direct AI controls:
  • Enemy spawns with different gun types on/off;
  • Calm AI that will ignore everything you do to him;
  • AI that will attack if recieves significant damage;
  • Button to make everyone angry at you immediately;


[h2]Arena Selector in Pause Menu[/h2]


Choose any map you want to go to from the Pause Menu. No need to go through lobby when you are having so much fun on arenas!


[h2]Ammo Workbench Updated[/h2]


No need to use Magazine as a separate object anymore — just set the prop you want to use as ammo, tune it if needed and make your gun shoot endlessly with those! Reload as usual — gun won't loose its magic and will always load with the prop you chose.


Break Action Rifles

[h2]New weapon type — Break Action[/h2]


As you know, we love physics so we could not give you weapons that won't physically open/close with your own hands. Happy to present you our first solution for such realistic interactions!



First, the easy part — you can just open/close the barrels when you press B (drop mag) button, just like it is in every other VR shooter that have break actions. You can close barrel with a rapid hand movement too.

Now the real deal: use both hands to open and close barrels.

  • Keep your main hand still and grab the barrel with your second hand;
  • Pull the barrel down to "breake" it like in real life;
Notice: main hand that holds the handle should not move at all! Keep it in one place, no need to move it down too. Use only your second hand.

It may take a few minutes to figure out how to physicaly open barrels with two hands, no worries if you did not make it from the first try — you always can use B (drop mag) button on your controllers to instantly open and close.

There are a few options (the same the shotguns have) so you can choose to press the trigger on your second hand, when "breaking" the barrel to exclude unwanted openings.

In Arcade reloading, barrels will auto-open when they are empty, just move them near your waist to auto-reload — you only need to close the barrels by moving them up in the air or with the B button.



[h2]New Bullet Type .410[/h2]


Amid those break action monsters a dangerous snake is hiding — this silver beauty shots with lots of small pallets that grind skin from your opponent, but do not dismember.

Caution: if you decide to "charm" an automatic gun with .410 — your PC may melt because of lots of fast collisions.


[h2]New shots spread for 12 gauge[/h2]
  • Added one more pallet to the bullet (now it's 8 like it should be);
  • Tuned every shotgun in the game to make their shots more realistic depending on the barrel length;
  • Shotguns won't dismember from far distances anymore;


[h2]Updated Gun Models[/h2]


Managed to update a few models that where not so good, now James, Swiss 226, Scorpio, Ingram and K90 SMG look much better. Also added one more Warther to the family — a compact one.


UI Improvements

[h2]New Map Selector[/h2]


Reorganized how game modes show up in Lobby, what activities are available and what to expect.

[h2]Show Ammo Option[/h2]

Added an option to show the current ammo amount. It will also highlight if you need to put a bullet into chamber or have few bullets left in the mag.



[h2]Bugfixes and Improvements[/h2]
  • Brought back bullet holes on all objects — where were they before? Who knows! But now they are back;
  • No more shotgun flights — it was fun, but would become a totall mess when using break actions lol. Use the boosters;



[h2]Known Issues[/h2]
Here are some issues we plan to resolve during the nearest small updates:
  • LOD glitches at Rooftop Sandbox;
  • Lack of some sounds and overall sound quality of new guns;
  • Visual artefacts on some new guns;
  • Holding new guns for handguard is not so flawless like on older ones;




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Wave Spawner Settings Updated

[h2]Wave Spawner Updated[/h2]
Wave Spawner becomes a powerful tool to control all your arenas settings. No need to tune everything again — Wave Spawner settings will be saved every time you start Waves.



Sandbox settings are saved separately, so you always have your favorite setups with you anytime!



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Hands Only, New Health Mode, Enemies Drop Guns, Offline Mode

[h2]Hands Only On/Off[/h2]


Now you can turn off the player's body and leave only hands. Some players find such visuals more realistic than having twisting full body, go check it out in the Player Settings and decide yourself!




[h2]Added Health Modes to Arenas[/h2]


After getting lots of positive feedback, we decided to add more Health modes in the future.
So today in the Armory you'll be able to select between:
  • Normal Health — just as it used to be;
  • God Mode — you are immortal;
  • One Shot Kills — you'll die from any shot;

A few more words about Wave Spawner — we are working on saving system that will bring your settings to all arenas so no need to change everything after reloading. Sandbox will save it's settings too during every session. Right now this feature should work with Health modes, saving the mode even after death/restart.


[h2]Enemies Drop Guns when hand is damaged[/h2]


Returned feature when enemies droped weapons after they got hit to the hand. Only gunshots and stabs will work, regular physical hits with fists won't.


[h2]Steam Offline Mode Fix[/h2]

It took us a while but finally Hard Bullet works in offline mode too.


[h2]Related Devlog Posts:[/h2]





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