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Explosive Update Part Two: Boosters, Rocket Launcher and more!

[h2]Grenade Launcher[/h2]


When shooting from close range, bullet won't detonate but will deadly hit enemies instead.



[h2]Boosters: Drag and Explode[/h2]


You can connect multiple Boosters into one group so they will be activated all together at a time. Take two boosters and push them one against another so both get a white contour around them which indicates they are together. You can add as many Boosters as you like.

You can create multiple groups. When holding a chain-connected booster in your hands, it will highlight all the other boosters that are connected.

To start Group Boosters simply start one of them — you can bring an extra booster with you to use it as a group launch button from the distance.
We made some changes in UI to help new users and improved experience of the older.


To start Group Boosters simply start one of them — you can bring an extra booster with you to use it as a group launch button from the distance.



[h2]Rocket and Firecracker[/h2]


Rocket and Firecracker from New Year update are back and will stay in Explosives menu with others.



[h2]UI Improvements[/h2]
[h3]Image Effects Options[/h3]


Now you can choose between two available modes.
  • Default — is Unity standard visuals set, good for all VR devices.
  • None — to get rid of any post processing at all.

We'll return previous Post-Prosessing as an option too — it had some issues with additional Streaming camera.

[h3]Graphics Presets[/h3]


It took too much time to change in-game graphics on the go, so we decided to make this changes apply only after you restart the game completely.

[h3]Scene Loading[/h3]
Added a Loading sign during scenes changing.

[h3]Ask before Quit[/h3]
To prevent unexpected game shut downs, we added a dialogue that will ask you before leaving the game.


[h2]bHaptics Suit Support[/h2]


Finally, it's here! Big thanks to bHaptics team for giving us an opportunity add their awesome device to our game. Expect to feel the following events:
  • Shooting with shotguns, rifles, pistols, smgs one and two -handed;
  • Explosions;
  • Head damage;
  • Body damage;
  • Player's death;
  • Fist hits;
  • Jump and wall-jump;
  • Putting big weapons on your back;


[h2]Bugfixes & Improvements[/h2]
  • Gore: Removed visual face and body glitches after explosions. Now they deform models not so viciously;
  • Zero-G: non-welded objects are movable again. The welded ones will be active after you turn Zero-G off;
  • Zero-G: Affects Props/Physics objects again;
  • Welding: Removed visual glitches, Welding Tool can be grabbed from distance like other objects;
  • Fixed situations when hand could not grab any objects after an object was released;
  • Sandbox: Player is immortal again;



[h2]Modders Community[/h2]


We want to thank guys from our Discord like squidylad, Hazzy and others who try to build a modding community around Hard Bullet.

Right now our team cannot help modders as much as we want and hope we'll be able to get into this in the future.

You can get more info from our Discord and join Modders Discord if you want to take a part.

You can find Hard Bullet mods at Thunderstore and Nexus.


[h2]Nearest Updates[/h2]
  • More faces for enemies;
  • Return of Demo to Steam;
  • Breake-Action Grenade Launchers will come with Break-Action type of weapons.



[h2]Related Devlog Posts:[/h2]


Explosive Update Part One Nearest Updates and New Roadmap



Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬

Explosive Update Part One: Grenade, Sticky Bomb and Claymore; New Arena


[h2]Frag and Sticky Grenades[/h2]
We made Grenades as simple as in any other VR-shooter, but with some physics updates.

Both types use the same control scheme:
  • Take grenade with one hand.
  • With your other hand's Trigger button grab the Pull Ring and take the Pin out.
  • Throw the grenade and you can see the Lever fly off and the grenade explode.
Notice:
  • You can grab and move grenades for the Pull Ring. Rapidly pull it out to activate the detonation.
  • You can remove the Lever with the hand that holds the grenade — press Trigger to set it free after you took the Pin out.


Sticky Grenade

Has visible indication that will start counting last seconds before explosion after you pulled the Pin out and released the Lever. As you may guess, these grenades will stick to anything, even to each other!


[h2]Claymore[/h2]
  • Press Trigger to activate Claymore detectors and legs.
  • Release Claymore where you want it to stand. Do not worry, it always lands on its legs.
  • Watch them fly.



[h2]Explosives in Ammo Workshop[/h2]


We know you love Custom Ammo so we decided to tune how different explosives will work with it. And do not forget to set a limitless lifespan of those bullets or they will disappear after a while!

Frags and Claymores will be activated right after you shoot. Grenades will detonate after a short time and Claymores will stay in alert mode and explode when met with an obstacle.


Stickies won't ignite instantly and may be stored until you shoot them with a regular bullet or remove the Pull Ring by hand.



[h2]Explosives in Sandbox Spawner[/h2]


Sandbox Spawner Menu works as usual, you will find new and future explosives in the Explosives tab.

To prevent Stickies making a total mess on spawn, a tip is to collect them one-by-one from a big sticky pile — use distant grab!



[h2]Basement Arena[/h2]

We wanted to show you a new side of Hard Bullet experience — darker and more brutal.

This terrifying basement was inspired by famous thriller and horror movies and creates a unique dread athmosphere. What maniac lived here? What terrible tortures did he commit to his victims?



[h2]New Lighting[/h2]
Added new lighting effects so all arenas got much better look. However, we got some issues with Streaming Camera on OpenVR devices, so for now it will show less saturated image than the player gets in game.

Everything is fine on Meta (Oculus). Working on Fix for OpenVR. Here is a Tip how to reduce this effect on Index, Vives, WMRs etc:


[h2]Some Bugfixes[/h2]
Fixed distance grab for Welding Tool and hand pose when holding.


[h2]Related Devlog Posts:[/h2]


Sound Overhaul Update Nearest Updates and New Roadmap



Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬

Bugfixes & Improvements

  • Enemies from Spawn Tool won't stay in the air anymore;
  • No more immortal enemies when using Spawn Tool;
  • Spawned enemies now look at player;
  • Some guns could collide with their bullets sometimes;



[h2]Related Devlog Posts:[/h2]


Sound Overhaul Update Nearest Updates and New Roadmap



Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬

Bugfixes and Improvements for a Sound Update

[h2]Two more SMGs[/h2]


SMGs from Sandbox Spawner now avaliable in every Armory. For now they will use already existing sounds and we will get new ones in the next updates.


[h2]Stairways Arena Updates:[/h2]
  • Removed railing on the second floor for better access to swinging lamps and easier for drop downs.
  • Added new elements to location.


[h2]Bugfixes & Improvements:[/h2]
  • Weapons won't fall out of your hands anymore when you walk near machines.
  • Adjusted some grab points on magazines.
  • Adjusted Shredder dismemberment zones.
  • Removed some unused assets for faster game loading.
  • Fixed: Magazines clipping with gun models after releasing them.


[h2]Related Devlog Posts:[/h2]
'

Sound Overhaul Update Nearest Updates and New Roadmap



Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬

Sound Overhaul Update. Melee Weapons Reworked. New Soundtrack.



[h2]Sound Update with FMOD Sound Engine[/h2]


New important milestone for Hard Bullet — now uses FMOD Sound Engine to immerse you deeper into our brutal cinematic action.

We will continue adding new sound events and sounds in the future updates.


[h2]New Soundtrack[/h2]
We now have a new Electronic Soundtrack that was made specially for Hard Bullet. We'll bring the Metal one back as we finish work on built-in Music Player that will alow player change the playlists on the go.

Let us know what do you think about new music!


[h2]Melee and Gun Recoil Reworked[/h2]
[h3]Melee Improvements[/h3]
  • Greatly improved how weapons handle.
  • Two-handed weapons are much more useful now.
  • Enemy bodies will now show different resistances to blades depending on the length of the blade and the depth of the pierce/slash.

[h3]Guns Recoil Improved[/h3]


Added more randomness to recoil and reworked the center of mass of all guns and weapons. We made some significant improvements in code to allow us to add more diversity to gunplay in the future


[h2]New Arena: Stairway[/h2]


We are happy to present to you the new Arena map! It was inspired by famous movies and was selected by our Discord community.

Thanks for all your ideas and suggestions!


[h2]Roadmap Updates Moved Further[/h2]


This February and March started a cruel test for all eastern-europeans who do not support conflicts in Ukraine and of course it affected our team.

It hit much more than we expected in the beggining and right now Hard Bullet development is slowed and updates will come, but it will take more time and effort than before.

Please, don't foget that most of our team is still in a country where even talking about such theme may put you into jail due to the latest laws.

The nearest updates we are working on:
  • Explosive Update
  • New AI Update
  • New Arena


[h2]Related Devlog Posts:[/h2]


Nearest Updates and New Roadmap





Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬