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Hard Bullet News

Experimental Features in Sandbox



Today we added some interesting and fun features to the Sandbox level.

Custom Ammo Workshop gives you an ability to create your custom ammunition using objects from the game!
We hope this will bring you some funny moments like the shovel gun did!

Please, share them with us!
Did you know that we keep listing every creator on our Discord? This treasury is full of quality content and hilarious stories!
Join our Discord!

[h2]Shoot Anything With Any Gun[/h2]


Remeber the shovel gun? Oh you loved shovel gun!

Now you can create something better yourself! Use this workshop to make any firearm in game shoot any in-game object!

— SMGs shooting with trash bin covers?
— Sure, why not. But knives are better. šŸ”Ŗ

Instructions:
  • Place what you want to use as a bullet.
  • Place a gun you want to shoot from.
  • Press Button.
  • Take the gun and use the magazine that appeared.


[h2]Tiny Adorable Soldiers Attack[/h2]


Okay, that's when the shit goes crazy. Now you can spawn tiny soldiers. They are tiny, always angry and you can put them into a basket — so adorable!

Have fun with these new friends, just don't let them kick you to death!

[h2]Cybershoes Support[/h2]


Hard Bullet now officially supports Cybershoes device!

If you own one just go try how awesome it feels to move in slow motion and shoot from dual SMGs on Arcade!

[h2]Other Updates and Fixes[/h2]
  • New recoil parameters and tuned M16 and Beretta gunplay.
  • Instructions for shotguns added to all in-game Armories.







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Lunar New Year Updates and Big Sale

[h2]Lunar New Year Decorations[/h2]
Unleash all the happiness with these breathtaking effects. You can find new year lanterns on every map!



[h2]New Chinese Weapons[/h2]
New melee weapons! Ancient deadly weapons from Tianxia to learn some eastern wisdom.

Qiang Kwan Dao Bang Staff Wolf Claw

[h2]Sawed-off Double Barrel[/h2]
Keep bringing back old guns and add new ones. Here is a compact dismemberment machine, loads just like the other break-actions, but have a larger spread on the distance.



[h2]This week's Updates and Fixes[/h2]

UPDATED:
  • Knife can be held in reverse.
  • Performance Improvements on arenas, should be less spikes than before and faster RAM cleansing.
  • Baths level reworked — go check it out!
  • New VFX for metal impacts.
  • New sounds for melee weapons.
  • Reduced game size to 10Gb.


FIXED:
  • Nailgun should work in Arcade now.
  • Shotguns not dismembering sometimes.
  • Drop Magazine button issues.
  • Breechlock not returning during Slow Motion
  • Weapons might fall off your hands when you leave the starting room at Arenas.
  • Second hand grab on melee weapons not working sometimes.
  • Offices: Second floor issues.
  • Offices: AI routes improvements.


[h2]Lunar New Year Sale[/h2]

Hard Bullet gets 15% off — the biggest discount yet, comes right in time with Memories of Kowlonn update that brings tonns of new gory fun to the game.

Jump on slow motion, shoot with both hands or use deadly knives to spill some blood.

Nevrosa: Escape — ardeco roomscale horror is 50% off and has Trading Cards!

Find your way out of strange lab and meet creatures from another world.

Ultimate Booster Experience — extreme ride to launch yourself into 2021 with 55% discount.

Ultimte party strarter and fun for the whole family!

Nevrosa: Spider Song and Primal Ritual get 30% and 45% discounts — traevl into Misty world do solve its secrets and face horrors in the dark.

New look on Nevrosa adventures, now with free locomotion, more action in expedition to the Mysty World!

Qbike: Cybercycles will drive you and your friends through the Net on lightspeed with 80% discount.

Online co-op or pvp with your friends in this cyberpunk snake on steroids.


[h3]Want to save more? [/h3]
We have lots of different bundles, it's up to you to select:

GexagonVR Collection is 73% off now.

All Nevrosa games in one Bundle are 53% off!







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Big Gun Update: Firearms Reworked



[h2]Realistic Firerate and Recoil[/h2]


Happy to introduce you new gun physics system we've been working on. Some things changed a lot, got new layers and mechanics, so you may need to get used to them.

[h3]Firerate[/h3]
Now the breechblock on every gun moves according to the real physics and moves the bullet into the barrel. The process inside the barrel is not visualised yet — we'll get there eventually.

This is a big improvement that brings us ability to control and tune the firerate of every gun in the game.

[h3]Recoil[/h3]
As we have breechblock simulation now, we have a new force to handle with — recoil. Every gone now reacts accordingly it's bullet type and firerate, so keep your hands on them to stabilize and controll where you shoot.


[h3]Gamedesigner's dream comes true[/h3]
The system we created is a very very customizable so these are not the final solutions and final gun behaviours.

Expect often updates in guns physics cause now we can change it on the go and no need to wait for next big updates!

While we'll be bringing back all Hard Bullet guns during next weeks, be ready for small updates in gun balance and please, leave your feedback on the Forums or Discord.

[h2]Shotgun Reloading[/h2]
We always wanted to bring badass shotgun reloads like in Punisher or Terminator to VR and here we are — reloading our shotguns with one hand in Hard Bullet!


Right now we are using a special control scheme to prevent accidential discharging. To let the pump move, you need to press and hold trigger during this reloading process. Pump won't move even if you shot the shell.

We are working on a second solution that brings classic pavlov-like pump that is blocked only if the shell is inside the barrel back to Hard Bullet. When this option will be added, you'll be able to select the way you want pump to handle.

Shotguns now shoot with several shots (pellets) so they have greately reduced range for dismemberment skills. This is more realistic and not so owerpowered.



[h2]Off-hand grab[/h2]
Keep holding weapons for handguard to free you main hand. You can use other weapons, take pistol form your chest or just reload a mag.
https://youtu.be/rXritDDcSJs

[h2]Advanced Handguard[/h2]


Handguard now works the same way the hand weapons handles do. You may choose the best place to lay your hand on. But only one.
Would be really cool to add a second hand grab too, we'll definetely look into this one day.

[h2]Break Action Firearms[/h2]


Press Drop Magazine Button to open the barrels and you'll be able to put bullets inside.
Enjoy this bad boy while we are working on sawed-off and two barrel beauties.

[h2]Tactic is now Default[/h2]


While we still looking for the best solution for Arcade mode, we made Tactical the default one.

If you switch back to Arcade, it will affect only your reloading — guns will still get autoreloaded when you move them near your waist (as before), but you'll need to move the breechblock by your hand to move the bullet inside the barrel.

You can perform tactical reloads to avoid this issue.

[h2]Force Feedback[/h2]
Guns feel new not only in VR but in real life too!
We added long-awaited force feedback to firearms types. This is a thing that will get improved and tuned overtime as new guns being added.

Right now you can set the strength or turn it off in the Settings Menu:



[h2]Demo Updated[/h2]


Added all these awesome features into Demo version. And removed AI opponents. We can't have both righ now, so stay tuned for further Demo updates and enjoy new physics!

If you want to remember how cool was just play Demo and kill enemies like an awesome action hero for zero pay, you can go to our Discord and get yourself a beta code that unlocks old version from 2020.

Or better just go buy Hard Bullet to support the development! It's not easy, you know.

[h2]UPD from 02/06[/h2]

Rolled out a couple of important things today according to your feedback.

Changed handle positions for each controller type and for every gun. Should be easier to reload pistols and some rifles.
Please, leave your feedback so we can learn more and use it during upcoming Player's Body rework.

Arcade mode got important updates:
  • Pistols and SGMs: mag drops when gets empty. Autoreload works like it used to so you can go dual wielding.
  • Rifles: You need to fix the breechlock before shoot again after doing autoreload.
  • Shotguns: Autoreload works the same but you need to pull the pump every time. That's why we have those awesome onehanded reloads!


[h2]Other Changes and Fixes[/h2]
  • Guns you drop will disappear in 15 seconds if not taken again. — ok, ok, they are immortal again.
  • Removed "baby shotgun" bug. There is a voting on the Discord to leave it in the game — join and tell us what do you think!
  • Nailgun is back in business. And have endless nails. Have fun.


[h2]Known issues[/h2]
  • Made inactive some guns. Bringing them back during next weeks.
  • When performing reload with your main hand, magazines disappear from your waist — fix in work.
  • Buttstock on Gal and MiniGal stopped poping up when grabbed with both hands.


[h2]What's Next[/h2]
During February we plan to do couple of things and get to the player's body physics.

Player's body here is not just a model but the way you move, how you grab and hold weapons, your holsters and even that annoying Pause Menu — all these things will be reworked in Player Body Update we'll start working on after we:
  • Add all the guns that were in Hard Bullet before and add new break action models.
  • Add new VFX we prepared.
  • Seasonal Update for Lunar New year.
  • Arenas refreshment.
  • Add more melee stuff and maybe some new experimental weapons.







Join our communities to directly talk to us:
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Devlog: Next Week Big Gun Update


[h2]New Shooting Physics[/h2]
Reworked from the ground how the guns shoot and feel.

Next week you'll get: gun recoil, controller feedback, bullet physics, break-action, lock mechanism simulation.

We won't be able to deliver Gun Update this week as planned and have to move it to the next one.
The first week of February it is. The end of the week probably. We want to balance and make guns as unique as possible.

This is a teasing post so expect more informative next week when the Update comes.

[h2]Shotgun Pump Physics[/h2]
Allows you to reload them with one hand.
https://youtu.be/8aapeqqJF8Q
[h2]Off-Hand Handguard Grab for big weapons[/h2]
Now you can hold any handguard weapon and perform reloads with your main hand (click on the video to play even if there is no preview)
https://youtu.be/rXritDDcSJs
[h2]Pistol Grab With Both Hands[/h2]
Lay your off-hand on the pistol grip to reduce recoil. Sure you can hold any small (chest) weapon too.


[h2]Last Sale Days[/h2]

A few days left before the Sale is over, so hurry up to get Hard Bullet for the best price ever — 20% off!
Check out other our games on Steam — they are awesome too and the prices are freaking low:

https://store.steampowered.com/search/?developer=GexagonVR







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Devlog: Latest Updates and What's Next



Hello friends!

GexagonVR team wants to thank you all again for your support, your reviews and your Youtube videos!

Quick recap of the latest updates made during this month and shreading some light on new stuff on the horizon.

[h2]Enemy Puppets Reaction Updated[/h2]


Bodies Tuned for more realistic bullet and hit impacts.

Working with puppets is always hard, but when you combine melee fights and modern shootouts you always have to choose what's the best for the current game situation.

To return accurate body impacts, we had to make enemies less tought than they were before. They still can take a hit, follow you and can be grabbed, but strong hits will make them fall plus they fall if got shot from heavy weapons and loose balance.

We'll continue to look for the best solutions for all players, right now we are quite satisfied with the overall puppets behaviour and will go deeper into Sandbox interactions.



[h2]Removed New Year stuff[/h2]
Hope you had as much fun as we did!
Some weapons like Carrot will return in the future updates.

[h2]Arena for Patreons and Rougelite in Closed Beta[/h2]

In Patreon build you can start a special training on new arena. Select the Kowloon map to get there (no, it's not the Kowloon map we planned before).
We are getting closer to Rougelite Beta, so stay tuned! We'll start recruiting soon.

[h2]New badass cover[/h2]
Added "Blunts & Blades" jian sword to the main game art to feature new update:


[h2]Next big thing — Gun Rebalance[/h2]
Expect these improvements during next weeks:
  • Off-hand pistol grab, one hand shotgun reloading, main hand reloading (while holding gun with your off-hand).
  • After setting this up, we'll start adding more complex gun physics, such as realistic recoil and force feedback.
  • Customizable Gun Angle.
  • If we'll have enough time before rougelike takes it all, we'll try to add break- or bolt- action guns in February.


[h2]List of other fixes and improvements:[/h2]
  • Polished piercing mechanic so swords and knives should stick in/out faster.
  • Reworked vignette when getting a critical hit from enemies — now it's not so black.
  • Bodies should not slide on the floor so easily anymore.
  • Fixed a Bug when enemy could stay on the ground thinking he is still pierced by a blade.
  • Fixed various sound bugs in slow motion.






Join our communities to directly talk to us:
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