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Warhammer 40,000: Battlesector News

Warhammer 40,000: Battlesector - v1.1.25 Update

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

The team is currently hard at work. We'll have news about new content in less than a month, it's a promise!

Changelog
-------

- Added Armour and Evasion to the Army Management UI
- Techmarine Omnissiah's Touch ability now removes Corrosion
- Improved the presentation of the post-campaign statistics UI when completing Planetary Supremacy
- Improved performance and reduced generation/loading times for some Planetary Supremacy procedural maps
- Moved the Planetary Supremacy menu item to the main list (instead of under New Campaign)
- Added a pop-up display when starting a new Planetary Supremacy campaign to indicate it is in active development, with a link to the forum to provide feedback and suggestions

Balancing
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- Necron Scarab Swarms no longer contribute to HQ Command Points
- Frag Grenades now hit 9 splash targets, so all models in a Scarab Swarm units are damaged

Bug Fixes
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- FIX - Necron Warriors summoned by Orb of Resurrection are sometime invisible
- FIX - Using Graces of the Angels causes the game to badly stutter
- FIX - AI opponents withdraw from thier base in Planetary Supremacy
- FIX - Incorrect display of Planentary Supremacy difficulty level in Load/Save game UI
- FIX - Units do not gain Movement Point bonus from Overlord aura on turn start
- Fix shadow pop-in at low sun angles
- FIX - Display the correct game title in the present information for the Epic launcher
- FIX - After reloading of a ongoing mission, all dead Necron corpses reappear in the game.
- FIX - Hunter's Mark UI indicator fused into model
- FIX - Heirs of Azkaellon does not update if HQ unit dies

Warhammer 40,000: Battlesector - v1.1.24 Update (Hotfix for 1.1.21)

We're releasing a new update that fixes two issues that emerged after yesterday's launch. These were:

- Some players are unable to connect to multiplayer match if they don't own the Necrons Faction Pack
- Players are unable to access Necrons after purchase from Epic Game Store

We are really sorry for the inconveniences caused by these two.
Unfortunately, it will take us a few days before the update on Xbox and PlayStation goes live, but in the
meantime we are releasing the update on Slitherine, GoG, Epic and Steam.

We are also including some changes earlier than originally planned. Please let us know if you run into any technical issues.

Changes since 1.1.21
-------

- Changed how poison and acid damage works. Poison/Corrision now affects individual models, where previously it affected the unit but only damaged 1 model. Also added UI indicators for models with Corrision/Poison status effect under their health bars.
- Added a new procedural map type.
- Improvements to terrain modification and placement in procedural maps
- Improve rendering performance of procedural maps
- Implemented soft clip fading for decals
- Updated the image used in the campaign selection UI for Planetary Supremacy
- Added the first pass of a new post-campaign UI with numerous stats about the campaign playthrough
- Change Thornback Deathspitter to do Acid damage and Devourer to do Poison damage
- Reduced the time required to generate a procedural map, especially on consoles. This should improve loading times.

Balancing
---------

- Increase the Librarian health to 250 and Evasion to 15
- Reduced the health of Assault Marines to 50 and the Krak Grenade splash to 2 and AP 7
- Triach Praetorian: Raise point cost to 100, reduce gravity displacement pack movement to +3
- Tesla Weapons.
-- Increase attacks of Tesla Carbine to 5 and splash targets to 3
-- Increate attacks of Tomb Blade Twin Tesla Carbine to 10 and splash targets to 3
-- Set cost of Tesla upgrades to 10
- Living Lightning : Increased the chance to attack an adjacent units
- Lychguard : Reduced Warcythe upgrade cost to 25
- Fixed Broodlord HP incorrectly configured as 320 (changed to 380)
- Adjust fire rate of Lokhurst Heavy Destroyer so that it's better against multi-model units at long range

Bug Fixes
---------

- FIX: Some players are unable to connect to multiplayer match if they don't own the Necrons Faction Pack
- FIX: Players are unable to access Necrons after purchase from Epic Game Store
- FIX: Overlord is rendered pink after using certain combinations of special abilities
- FIX: (XB1/PS4) Crash when loading a save game with some specific Necron units
- FIX: Units are in mid-air when re-loading some procederal map save games
- FIX: Improved text for clarity for reinforcement cooldowns in Planetary Supremacy army management UI
- FIX: Units can move on/into some procedural map terrain where they shouldn't
- FIX: Setting targets in Planetary Supremacy difficulty often changes from 80 to 100
- FIX: Adjusted descriptions for Blood Lance & Death From Above to include the number of splash targets
- FIX: Necrons do not glow when they reach 100 momentum
- FIX: If a Necron unit is completely wiped out, but reanimates, then they have no faction trait status anymore
- FIX: (PS4) Post-final mission screen (video) stays black.
- FIX: Resource tile shows unknown still
- FIX: Can move through enemy units without cost in procedurally generated maps
- FIX: Skorpekh Destroyer reanimated after destruction from Plasmacyte Infusion has no visible model
- FIX: Options are not saved when force quiting from the Option UI
- FIX: Exploit on point capture during overwatch
- FIX: Bonus Objective tokens aren't aligned right to match the UI elements
- FIX: Gravity Displacement status icon not set
- Fixed low volume of audio effects for Tyranid monster melee attacks, and incorrectly configure sound for the Thunder Hammer

ARISE! The Necrons are here.

++ Thought of the Day ++
Suffer not the unworthy to live. The Xenos, the heretic, the mutant, all must be driven from the galaxy by the Emperors' light


[previewyoutube][/previewyoutube]

Today marks the start of an exciting new chapter for Warhammer 40,000: Battlesector.

We are releasing the first major expansion for the game, which includes support for a new faction, the Necrons, and a new type of skirmish campaign, called Planetary Supremacy.

For sixty million years, the Necrons have slept in their tombs. As of now, they are available as a playable faction in Warhammer 40,000: Battlesector. The Necron Faction Pack adds 14 new units, plus the Doom Scythe flyer for devastating HQ Commands.

From powerful HQ units, like the Overlord, Plasmancer and Hexmark Destroyer, to the
common troops and supports like the Necron Warriors and Canoptek Scarab Swarms, the Necron army is a versatile collection of undying android destruction.

Do you prefer to launch ranged attacks from afar? The pinpoint accurate Deathmarks and the devastating enmitic strikes from the Lokhurst Heavy Destroyer are here to help.

Want to get up close and personal in glorious melee combat? Ferocious monstrosities like Skorpekh Destroyers or the flesh-hungry Flayed Ones will fit the bill.

The Necron Faction Pack adds dozens of new weapons, from fearsome gauss weaponry to lethal hyperphase technology, and tesla weapons that release living lighting that sears the flesh of multiple foes simultaneously.



A host of new special abilities are also available. Many Necrons are supported by Reanimation Protocols which can repair catastrophic damage, allowing the Necrons to relentlessly continue the fight against the lesser races. The Overlord can use his Orb of Resurrection to summon new Warriors to the battlefield or tailor the combat effectiveness of his forces via Command Protocols, whilst the Plasmancer unleashes utter devastation from all directions via such abilities as the Harbinger of Destruction and the Quantum Orb.

https://store.steampowered.com/app/1793051/Warhammer_40000_Battlesector__Necrons/

The Necron Faction Pack can be used in skirmish, multiplayer….and the new Planetary Supremacy campaign.

Planetary Supremacy is a new conquest-style skirmish campaign, available to all Battlesector players as part of the base game as a free update.

Three factions fight for control of a forgotten planet, but only one can prevail. Unlike Age of Crimson Dawn, Planetary Supremacy is not narrative-based, so you decide the outcome.

You’ll play on two levels - the overworld game board, and the procedurally generated battle maps. To achieve victory, expand your army and destroy the bases of your opponents, before they destroy yours.

On the overworld game board, you’ll manage your forces, and decide which areas of the
map to capture. Some locations will include resources - capture these and you’ll get a
bonus, such as a larger army point cap, or reduced cooldowns when reinforcing your army. But be warned: before your arrival, this world has long been at war, and existing forces across the planet will do their best to thwart your progress.



When you proceed to capture a tile, you’ll go into a battle against the current occupier of that location. Each battle will take place on a procedurally-generated map, meaning that each map will be different.

You can play as any faction* in Planetary Supremacy. If you’re a fan of Tyranids, and
always wanted to help the Hive Fleet consume a world, this is your chance! Furthermore, as more factions are added to Battlesector in the future, they will instantly be available to use in Planetary Supremacy.

We started the development of Planetary Supremacy after we shipped the Blood Angels Elites Pack and Tyranid Elites Pack in December last year. What we are releasing today is just a first pass of this new style of campaign. We plan to expand this mode in the future, and we want your help. We’ll be seeking feedback from the community about how we expand this system and what new features you’d like to see added. If you would like to give us your feedback, we have prepared a special section of our forum for that purpose, and you can find it here.

*To play as the Necrons, you must own the Necron Faction Pack. You do not need to own the Necron Faction Pack to play against the Necrons.

Last but not least, starting at 6 pm GMT Warhammer 40,000: Battlesector will be discounted at 35% off for a few days.

https://store.steampowered.com/app/1295500/Warhammer_40000_Battlesector/
https://store.steampowered.com/bundle/24556/Warhammer_40000_Battlesector_Deluxe_Edition/

OK, that’s all for now, though there will be plenty more Battlesector news in the coming
months. We hope you enjoy the new Necron faction and Planetary Supremacy.
- The Black Lab Games team



v1.1.21 Update - Including Planetary Supremacy campaign

We're releasing a new update for Battlesector, accompanying the release of the Necrons DLC.

The release of Necrons is imminent (just a few minutes now, it will be releasing exactly at 5 pm GMT), but we're making a separate post containing the changelog for the update that accompanies the DLC.

The highlight of this update is of course the addition of the first version of the Planetary Supremacy campaign.

We are extremely interested in hearing your feedback. This is just the first release, but Black Lab Games is fully committed in further developing Planetary Supremacy according to your feedback and expanding it with new content and features, so we want to hear from you. As such, we have dedicated a brand new sub-section of the Slitherine forum where we collect feedback. If you would like to help us improve Planetary Supremacy, please come to this forum section and let us know what you think.

Changes
------

- Support for the Necron Faction Pack. For sixty million years, the Necrons have slept in their tombs. Now they come to Battlesector!
>> 14 new units, including the Overlord, Flayed Ones & Skorpekh Destroyers, with dozens of deadly new weapons and special abilities, such as Reanimation Protocols that revives dead units.
>> Use HQ Commands to call in the deadly Doom Scythe, to deliver doom from above.

- Support for the 'Planetary Supremacy' skirmish campaign.
>> Three factions fight for control of a planet. Eliminate the bases of your opponents to win.
>> Battles take place on entirely new procedurally generated maps.
>> Capture resource locations to boost your army.

- 'Fast Forward' and 'Skip' button settings are retained in subsequent turns
- AI turns now take much less time, particulary when Fast Forward/Skip is used
- Added a visualisation of the optimal range of the primary weapon when selecting a unit's destination
- Added a new damage type, Acid, which causes a multi-turn status effect, Corrosion. This functions similar to Poison against organic units but instead applies to mechanical units. Changed Tyranofex Acid Splay to do Acid damage.

Balancing
--------

- Reduced the Evasion gained from the Adepta Sororitas Devotion faction trait from 0.3 to 0.25 per Momentum
- Reduced Seraphim Grace Evasion bonus to 10
- Adjusted the starting position of some Tyranid monsters near the Battle Sisters in Battle for Angels Fall
- Increased Hand Flamer (and variants) AP to 2 and shots to 8


Bug Fixes
--------
- FIX (4103) - Blood Spatter gets truncated by irregular terrain

Warhammer 40,000: Battlesector DLC introduces 40k's best army




Look, the Space Marines are pretty cool, even if their whole space fascist schtick makes me feel a wee bit uncomfortable, but they're everywhere. I can't open a door without stepping on one of them (which suggests I really need to tidy up after I've played the tabletop game). A bit of change is always good, which is why the inclusion of the necrons in Warhammer 40,000: Battlesector is excellent news...
Read more.