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Warhammer 40,000: Battlesector News

Warhammer 40,000 : Battlesector - Astra Militarum out now

The new Astra Militarum DLC for Warhammer 40,000: Battlesector adds sixteen units available to defend and fight for the Emperor. Available now for PC and Xbox, the eight DLC expands players’ strategy options. Playstation players have to wait until the patch is made available.

The Astra Militarum are the foundation of the Imperium's strength: a vast, loyal, and unified fighting force unmatched across the galaxy. Known for their overwhelming numbers, formidable firepower, and unbreakable loyalty to the Emperor, the Astra Militarum embodies the Imperium's power on the battlefield.

[h3]Command and Discipline[/h3]
The primary offensive punch is led by the Cadian Castellan, while the armored troops are under the Tank Commander, essential for attack management. Players will also need to keep an eye on the Commissar, who is critical for maintaining morale.

[h3]Defense Forces[/h3]
Holding ground and preventing enemy forces from advancing are the tasks assigned to the Cadian Shock Troops. Devoted and immoveable, if they are not enough, the Heavy Weapon Squad provides close fire support.

[h3]Elite Forces[/h3]
Orgyn’s are brutal, loyal and resilient, making them a powerful weapon, enhanced by the psychic support of Primaris Psykers. Alongside assault specialists, the Kasrkin, gamers can experience the attack power of the Imperium’s Elite forces. Fans will also have fun with the Chimera units, which are dedicated transports that protect and support the infantry.

[h3]Tanks and Cannons[/h3]
Crushing the enemy lines is the task of the Rogal Dorn Battle Tank, Leman Russ Demolisher, the Leman Russ Vanquisher and the Leman Russ Punisher. Their powerful firepower provides a solid solution against all types of enemies and fortifications. Players will have no problem moving between rubble and ruins, as the Armored Sentinels are the most agile vehicles of the Emperor’s hammer. But the most lethal weapons are the Earthshaker Cannons on Basilisk tanks and the Deathstrike Missile, capable of vaporizing almost everything. Last but not least, gamers will dominate the skies with Valkyrie units.

Warhammer 40,000: Battlesector - 1.4.127 - Patch Notes

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

Changes since 1.4.98

[h3]General[/h3]
  • Added Astra Militarum as a new playable faction
  • Added Remnants of Victory, a new skirmish map
  • Added Weapon Category and Graze Chance to tooltips and combat previews.
  • Updated Map Editor and Campaign Creator with new functionality and improved user interface

[h3]Balance[/h3]
Adepta Sororitas
  • Exorcist gained Artillery trait
Tyranids
  • Biovore gained Artillery trait
Global
  • HQ Command Abilities cannot graze on impact
  • Army Cohesion bonus reduced to 10% (from 25%)

[h3]Bug Fixes[/h3]
  • Changes in AI player behavior – it should no longer overuse grenades on empty fields.
  • Fixed a bug where the Command Ability range was incorrect when targeting the caster.





Warhammer 40,000: Battlesector | Dev Diary #15

[h3]Dev Diary #15 - Form an Ordered Battleline![/h3]

+++ Transmission transcription continues +++
+++ Data Vault access logged +++
+++ Subject Matter - On the Prosecution of Battle, A Primer +++

Welcome again warriors. In our last entry we gave you an overview of the Astra Militarum forces that will be at your disposal very soon. In this diary entry we’ll give you a brief introduction into the ways and means by which this force aims to utterly destroy the enemies of the Imperium.

Firstly, the core Doctrine. These are all Born Soldiers. The massed ranks of the Astra Militarum are the mainstay of the Imperium's unending war machine. Individually insignificant men and women are gathered into an unrelenting mass of lasguns and bayonets, armoured artillery and honest Human grit.

But this is no rabble or swarm, this is an organised system of death, elevated by eternal respect for the Chain of Command, Order and Battlelines. All of the Astra Militarum forces will gain bonus momentum if they start their turn in an Ordered Battleline. Additionally, each momentum gained gives each unit a greater chance of dealing critical hits and of having graze hits upgraded to normal hits.

Astra Militarum units create a Battleline when they form a continuous line that includes a HQ unit at the start of their turn. Units in a Battleline earn additional Momentum, and gain additional bonuses from HQ units. These Officer bonuses persist throughout the player turn, even if the Battleline breaks apart to carry out their orders, reforming anew at the start of the next turn.

As seasoned commanders, you will instantly understand the added value that HQ units bring to this faction. They need to be near the front line to lend the most benefit, but in doing so they are surely exposed to enemy fire? Fortunately the massed ranks of infantry bring an extra benefit. Infantry leaders such as the Cadian Castellan gain the Embedded trait when adjacent to friendly infantry, greatly increasing their evasion, almost goading the enemy into wasting shots trying to taking them out.

Supporting the Infantry you will see, somewhere in the backline, the Earthshaker Cannons mounted on the Basilisk Mobile Artillery. These fearsome deliverers of death also bring something new to the battlefield with a new Artillery trait and Astra Militarum unique High Explosives.

Artillery (which will expand to include the Exorcist and Biovore) will gain the feature that their shots never truly Miss, they just hit something else. Each Miss of a shot from these units will scatter to a nearby tile, damaging anyone on that location instead, be it friend or foe! And with the High Explosives in the Earthshaker Cannons, there is an additional chance that damage can splash even further, hitting even more nearby targets!

Lastly, but certainly not least, what extra support options do HQ Commanders have when leading forces of the Astra Militarum. As you may have guessed from previous info, they can call down devastating strafing runs from Valkyrie Carrier-Gunships. They can also call upon these versatile beasts to transport infantry away from and onto the battlefield, creating real headaches for their opposition!

And then, to what could be counted as the 17th unit of the Astra Militarum roster. From well defended off-map support companies, the Commander of an army of the Astra Militarum can call upon, in extremis, Battlesector’s biggest weapon yet, a Deathstrike Missile. Melting away anything at ground zero, this enormous ordinance can potentially affect 25 units, damaging a 5x5 square zone of enemies, allies and everything in between.

Truly this will be an explosive release.

The Battlesector Team

Astra Militarum DLC: join us for Slitherine Next

Get ready to be the first to discover the new DLC for Warhammer 40,000: Battlesector, Astra Militarum.

Join us for Slitherine Next event December 10th at 6:00 PM CET.

Make sure to save the date:
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Astra Militarum DLC and 2025 sneak peak at Slitherine Next

As already announced a few weeks ago, Astra Militarum DLC will launch on December 10th during our annual Slitherine Next event. The backbone of the Imperium’s might, are ready to fight in Warhammer 40,000: Battlesector with sixteen new units ready to defend and fight for the Emperor.

But that’s not all. During the event, we will also unveil really important news about the next steps of Battlesector and the plan for 2025.
So do not miss the chance to be the first to know what is going to happen on Warhammer 40,000: Battlesector.

Stay tuned for more and make sure to save the date:
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