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Warhammer 40,000: Battlesector News

Warhammer Skulls Festival - Battlesector major update & Gladius Demolition Pack

Battlesector and Gladius are taking part in the Warhammer Skulls Festival, with a major free update for Battlesector and a DLC release for Gladius.

Battlesector & Gladius will take part in Warhammer Skulls Festival

Warhammer Skulls Festival 2024


We are excited to announce that Warhammer 40,000: Battlesector & Gladius will be taking part in the Warhammer Skulls festival.

We can't wait to show you what is coming: Warhammer Skulls will begin on Thursday May 23rd, and last for a whole week until Thursday May 30th.

Games Workshop is going to kickstart the festival with a showcase on their Twitch channel, so make sure to tune in on Warhammer Twitch channel at 5 pm BST on May 23rd.

Discover more about the Warhammer Skulls festival here.

Slitherine to take on the future development of Warhammer 40,000: Battlesector

Slitherine is pleased to announce that it will now lead the development of all future content for Warhammer 40,000: Battlesector. The leading strategy publisher has acquired the rights to the game’s engine and will work collaboratively with other developers to produce DLC broader in scope than anything released before.

Black Lab Games originally developed the game and the first six faction DLCs, as well as a wealth of new features and game modes between 2021 and 2024. The studio’s relationship with Slitherine dates back to 2015, with the release of Star Hammer: the Vanguard Prophecy on PC. Moving forward, Black Lab Games will work on new projects that are still to be announced.

Marco Minoli, Director of Publishing at Slitherine, said: “With Battlesector, Black Lab Games created one of the most tactically rich and comprehensive strategy games within the Warhammer 40,000 universe, which is still enjoyed by thousands of players today.
We’d like to express our deepest gratitude to Black Lab Games for its hard work and unwavering dedication to the project over the last few years.
"

Looking to the future, Battlesector will remain a key title within Slitherine’s portfolio, and we’re excited to expand upon the game in new and exciting ways that players have yet to experience. We’d encourage fans to keep an eye out on the Battlesector Steam page and our social media channels for the very latest developments”.

Paul Turbett, CEO and Creative Director at Black Lab Games, said: “Having the opportunity to develop a game set in the iconic Warhammer 40,000 universe has been an amazing experience. We at Black Lab Games are grateful to Games Workshop for letting us play in their universe, to the players who have joined us on the journey so far, and to Slitherine for making it all possible. I can't wait to see where the game goes from here, and I'm confident it's in safe hands and has a bright future”.

Warhammer 40,000: Battlesector - Map Builder & Campaign Editor Update - 1.4.76

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

Today's Update brings the fully featured release of the Campaign Editor and Map Builder.

PC players can use these new features to build and share their own Maps and Campaigns from the in-game interface, and Console players are able to download and play creations that have been uploaded.

With the new Campaign Editor, players can now design, create and play their own campaigns, elevating the Battlesector experience like never before. Check out the full editor guide here.

Uploading and downloading campaigns and Maps is done from the easy to use in-game interface using the mod.io tools. You can browse all the uploaded maps and campaigns from mod.io website.

Changes since 1.4.72

[h3]Changes[/h3]
  • The Map Builder and Campaign Editor are now out of beta. The user experience for both features has been enhanced since the release of the initial beta version.
  • Added support for dialogue triggers during a mission in a custom campaign
  • Added support for choosing whether to use an HQ Tech Tree for a custom campaign
  • Added support for skyboxes for custom maps
  • Added more options for custom map surrounds
  • Changed the Painboy and Big Mek healing abilities to also clear Poison or Corrosion status effects
  • Adjusted the starting position of several Tyranid units in the Landing Pad mission of the Age of Crimson Dawn campaign so that the Battle Sisters are attacked less in the early rounds
  • Adjustments to server refresh rates in multiplayer lobbies to reduce server load

[h3]Bug Fixes[/h3]
  • FIX: Imperial Trench not working correctly
  • FIX: Ork and Daemons missing a tile cap for their base tile in Planetary Supremacy
  • FIX: T’au using the Blood Angels base map in Planetary Supremacy
  • Fixed a number of localization issues
  • Fix missing faction lore string for T’au
  • Contestants and score not displayed during custom campaign battles
  • Fixed Planetary Supremacy sliders not working with a gamepad
  • FIX: Can't access tooltips for second row of buff icons with gamepad
  • Auto-generated AI skirmish armies are not adhering to the point cap
  • “In a custom campaign, if you let a player choose between all 7 factions, there's no BA”
  • FIX: Custom Campaigns, can't customise maps if you use in-built maps only
  • “Drop down menus in Army Builder get scrunched when font size is increased”
  • Fix terrain not showing up in topdown view sometimes.
  • Certain large units don't impact Thornback and Skull Cannon charge ability
  • FIX: Shockcannon and Trukk Smasha don't get bonus vs Invictor Warsuit
  • “Veterancy rewards in Planetary Supremacy bugged”
  • FIX: Players cannot accept Mod.io terms on WinStore builds
  • FIX: Can't finish sisters Age of Crimson Dawn missions without owning sisters DLC
  • Boon of Khorne is a white square icon on Bloodlettters
  • Markerlight icon not showing properly
  • Certain large units don't impact Thornback and Skull Cannon charge ability.
  • (Specific) Terrain not providing cover in PS Random Map
  • “Daemon Prince summoned units on top of stealthed stealth suits, and no Daemon unit appeared anywhere”
  • “Seraphim units running animation loop but standing still.”

Warhammer 40,000: Battlesector - New tournament open for sign-ups

Do not miss the chance to sign-up to the new For the Greater Good Tournament which will feature 3 multiplayer maps:
  • Fire Caste Outpost (New T'au themed map)
  • Aisle of Tithes
  • Fortress of Redemption

You can sign-up here.

The tournament follows Swiss Tournament rules: you can find the full list of rules here.

The first round will commence on Thursday, 14th March 2024. No further entries can be accepted after the tournament has begun.

The tournament will last 3 rounds, 11 days each. Games are paired, so each matchup will be played both ways. All you need to do is sign up, then the system will pair you with opponents and create your PBEM games. You will be notified by mail of when the tournament is starting and when it will be time to play your turns.

Round Info:
  • Round 1 - Mode: Strategic Command - Map: Fire Caste Outpost (New T'au themed map) - Army Size 2000
  • Round 2 - Mode: Strategic Command - Map: Aisle of Tithes - Army Size 2000
  • Round 3 - Mode: Strategic Command - Map: Fortress of Redemption - Army Size 2000