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Warhammer 40,000: Battlesector News

We are joining WASD

From March 30th till April 1st we will be showcasing some of our most popular titles at WASD exhibition in London. Attendees will have the chance to play some of our greatest games, including Warhammer 40,000: Battlesector, ICBM, Starship Troopers: Terran Command, and Panzer Corps 2.

If you don't own these games yet, they will be joining WASD Sale on Steam.

Whether you're a fan of turn-based strategy, sci-fi warfare, or historical battles, our lineup has something for you. We're excited to give gamers a chance to experience our games and get a taste of what makes Slitherine titles so unique and engaging.

Our colleagues Giulia, Sara, Paolo and Edmond, will be there in person to provide guidance and answer any questions you may have. So don't miss this opportunity to join us at WASD: We can't wait to see you there!

You can access the exhibition from 10 am until 6 pm: buy tickets here.

Warhammer 40,000: Battlesector - Dev Diary #11 - Seize and Control

++ Thought of the Day ++
Remember, to question is to doubt


It’s been quite a while since the last dev diary, so it’s about time we brought you up to speed with what we’ve been working on lately. In short, a lot’s been going on, even if we’ve been a bit quiet lately.

In December, we released a massive update that included the Sisters of Battle Faction Pack, and the new Daemonic Incursion game mode. Since then, we also released an update with support for Valve’s Steamdeck. With Daemonic Incursion out, we’ve turned our attention back to Planetary Supremacy.

Our goal in the coming months is to bring Planetary Supremacy out of preview and into full release. Some of the changes we are making include a much bigger overworld map, better AI, and bigger battles. We are also making adjustments to the higher difficulty settings, to increase the challenge for more experienced players.

Capturing resource tiles will use an all-new objective type, called Seize and Control. The attacking team needs to secure a zone and hold it, whilst the defender attempts to prevent them from doing so. We’ll make this new objective type available for single-player skirmishes and multiplayer as well, so you’ll have another way to play skirmishes.

In addition, we are also working on a number of quality-of-life improvements that the community has requested. We’ll be adding an option to make melee weapons the default for units attacking an adjacent tile with units with both ranged and melee options.



For any game modes outside the narrative campaign, we’ll be adding an option to select which unit is your HQ Commander. Also, if your HQ Commander is killed in action, and you have another HQ unit alive in your army, they’ll receive a battlefield promotion and take over as the new HQ Commander.

These are just some of the changes we’ve been working on, which we can’t wait to share with you in the coming months.

- The Black Lab Games team.

https://store.steampowered.com/app/2011980/Warhammer_40000_Battlesector__Sisters_of_Battle/

Warhammer 40,000: Battlesector - 1.2.46 - Patch Notes

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

The team is currently hard at work. We'll have news about new content soon.

Changes since 1.2.44

Bug Fixes
  • Fixed Storm of Retribution costing 2AP, meaning that it used both AP after Rites of Intercession. Also fixed other attack abilities that can cost 2AP after Rites of Intercession, including Martyrdom and Devastating Refrain
  • FIX : [BUG] Cannot cycle through story characters in upgrade screen with gamepad
  • FIX : [BUG] HQ command abilities are not working correctly.
  • FIX : [BUG] Faction label and point cost text disappears at max scale.
  • FIX : AP cost is always highlighted in tooltip for weapon abilities.
  • FIX : Words are upside down in AoCD campaign map.
  • FIX : [BUG] Tesla weapons are not damaging adjacent models.
  • FIX : [BUG] Narrative images for first campaign mission are zoomed in.
  • FIX : [BUG] Users reporting loss of control of some units during Asyncronous Multiplayer matches.

Warhammer 40,000: Battlesector shows how a Warhammer game should be done




It's a great time for strategy games, and one of my favorites of the last few years is Warhammer 40,000: Battlesector. Since launching in 2021 it's got even better, picking up two extra modes as free updates:..
Read more.

Warhammer 40,000: Battlesector - 1.2.44 - Patch Notes

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

The team is currently hard at work. We'll have news about new content soon.

Changes since 1.2.43

Changes
  • Steamdeck support. We’ve made a number of changes to improve the experience when playing on Steam Deck.
    • The game will default to gamepad controls when starting on Steam Deck, fonts should be more readable, the on-screen keyboard should display when required and better v-sync handling for smoother play.
    • Added support for gamepad controls in some PC-only multiplayer UIs such as tournaments.
  • Added support for chat messages in asynchronous multiplayer matches
  • Refactored the system that manages multiplayer turn data exchange to prevent most desyncs
  • Enabled V-sync when running on PS5, Xbox One X or Xbox Series X
Balancing

Hunter-killer Missile:
  • Changed damage type from tile (all models) to splash (9 models) with 80% falloff
  • Increased damage for the base level to 120 (100)

Adepta Sororitas HQ Commands:
  • Swapped the CP costs for Spirit of the Emperor and Divine Guidance

Penitent Engine:
  • Increased attacks to 2 (1)
  • Changed damage to 70 (100)

Smokescreen:
  • Reduced evasion bonus to +15/+25 (+20/+30)

Hospitaller:
  • Increased evasion to 15

Medicus:
  • Increased heal amount to +50/+70 (+30/+60)

Retributor Heavy Flamers:
  • Reduced damage to 4 (5)
  • Increased cost to 50 (30)

Transport
  • Embark and Disembark actions now cost 2MP each.

Devotion
  • Changed the bonus momentum gained to be based on the percentage of health the unit losses from attacks, rather than HP lost. This means that units with larger health pools will gain bonus momentum at a slower rate.
  • Adjusted 'Devotion' Momentum Per % HP damage to 0.6 (i.e. gain 0.6 Momentum for each 1% of health lost)
Bug Fixes
  • “Tyranid Prime's turning around animation is bugged”
  • Pressing "M" while in the pause menu opens the Map in-game
  • “If press ESC when the game is loading a level the options menu is opened in the background and stops the game from loading.
  • In Planetary Supremacy, army values on map screen not being updated correctly after winning battle
  • [BUG] “If story character dies during same turn that mission ends you can never get them back”
  • “Tactical map unit tooltip is invisible and getting stuck in the screen.”
  • Game freezes either at start of turn (skirmish battle), loading a game, or loading a battle (deployment screen).
  • [BUG] “Randomise All” button in skirmish setup does not work
  • “Army Management has issues for Skirmish, multiplayer and Incursion Mode”
  • Purple particles when casting Spirit of the Emperor
  • “Surprise Me” button creates excessive hang when loading game
  • “Seraphim model clips through the ground in daemonic incursion map.”
  • “In photo mode the camera can clip into the terrain.”
  • Can Capture a Siege point during Necrons revive ability
  • Dialogue cuts off when ending a turn on overwatch
  • Multiplayer Camera doesn't focus Flayed One's teleport destination
  • Army List scroll position resets when deleting a unit from an army.
  • Redundant "Hide Password" option in single player skirmish setup
  • Low-res texture in ‘Rearm and Resupply’ mission on consoles
  • Fix possible crash on PS4 related to memory management