This Week in Civ: Update 1.2.1
Hey, Civ fans! In case you missed it, here’s another roundup of Civilization VII news from the past week.
[h2]Update 1.2.1[/h2]
Our newest update 1.2.1 has landed this week. This update introduces the Pangea Plus Map type, leader balance adjustments, an increased human player limit in MP, and various refinements to the UI and AI. Check out the full patch notes here.
If you want a quick overview, then Carl has you covered. Check out the highlights of 1.2.1 in our newest Developer Update video:[previewyoutube][/previewyoutube]
[h2]This Week in Civ is changing shape![/h2]
Our weekly recaps are turning monthly! Don’t worry, this doesn’t mean we have less to share, we want each recap to have a little more space to highlight the latest updates, share deeper insights from the team, and paint a fuller picture of the month in review. We’ll still be active here on Steam and Discord with news and announcements as they come but you can expect roundups moving forward to land at the end of each month.
Looking forward, we shared some details in the last update about what’s being worked on for June (please note that as always in development, plans can shift):
[h2]Player Spotlight “A Cool Great Wall” by Im_Enyo[/h2]

[h2]Feedback & More to Come [/h2]
Your feedback is an important part of these updates. Keep sharing your top feature requests, suggestions, and more on Steam and Discord. See you here next month, Civ fans!
[h2]Update 1.2.1[/h2]
Our newest update 1.2.1 has landed this week. This update introduces the Pangea Plus Map type, leader balance adjustments, an increased human player limit in MP, and various refinements to the UI and AI. Check out the full patch notes here.
If you want a quick overview, then Carl has you covered. Check out the highlights of 1.2.1 in our newest Developer Update video:[previewyoutube][/previewyoutube]
[h2]This Week in Civ is changing shape![/h2]
Our weekly recaps are turning monthly! Don’t worry, this doesn’t mean we have less to share, we want each recap to have a little more space to highlight the latest updates, share deeper insights from the team, and paint a fuller picture of the month in review. We’ll still be active here on Steam and Discord with news and announcements as they come but you can expect roundups moving forward to land at the end of each month.
Looking forward, we shared some details in the last update about what’s being worked on for June (please note that as always in development, plans can shift):
- Large & Huge Map Support
- Steam Workshop Support
- Improved Game Setup Options
- New Religious Beliefs and Balance
- New City State Bonuses and Balance
- New Town Specializations and Balance
- Specialist Balance
- Treasure Fleet Improvements
- UI & Quality-of-Life Improvements
[h2]Player Spotlight “A Cool Great Wall” by Im_Enyo[/h2]

[h2]Feedback & More to Come [/h2]
Your feedback is an important part of these updates. Keep sharing your top feature requests, suggestions, and more on Steam and Discord. See you here next month, Civ fans!