Note: We're on a rolling release schedule (check out our release timing
here)! You'll receive these patch notes when you install the game. If you're installing the game online, the patch will be a part of your game automatically.
Greetings,
Civ fans! It's an exciting day for the studio as early access for
Sid Meier's Civilization VII has finally begun! The team at Firaxis has been hard at work not just getting the game ready for launch, but reacting to some of the things we've already seen you share in response to previews and reviews of the game.
That's why we're excited to share details about Patch 1.0.1, our first official update for
Civilization VII! This patch introduces several fixes, adjustments, and changes that apply to a really wide part of the game, including some key community asks such as an improved minimap, quality-of-life features like new entries to the Civilopedia, and more! You can learn a bit more about how we're generally thinking of post-launch updates in Ed's
Dev Diary #8 here.
As always, we welcome any feedback and comments! Read on below for the full patch notes:
[h2]General[/h2]
All Platforms
- Moving onto a Bridge no longer ends a Unit's movement
- Removed -2 Happiness "Social Policy Lost" penalty when changing Social Policies during Celebrations
- Ports can now be built on Navigable Rivers
- Updated growth thresholds to ensure they never decrease
- Tiles impacted by nuclear fallout no longer produce Yields
- Town upgrade costs now scale with game speed for better pacing
- Relationships can no longer reach Helpful while at war with another Leader
[h2]AI[/h2]
All Platforms
- AI now prioritizes pillaging any available tiles before attacking a Settlement's center
- AI leaders now accept and reject Peace Deals more appropriately
- Commander Orders and Group attacks now behave more consistently
- Improved AI navy ability to target plots on shore
- Improved AI ability to use Migrant Units if space is available
[h2]UI[/h2]
All Platforms
- Updated minimap to show tile ownership by player
- Added new information to the City Details screen that shows where a Town is sending its food and what Town a City is receiving food from
- Added Auto Unit Cycle option to toggle on/off when a Unit has remaining movement
- Added custom Religion naming
- Policy screen now shows how many free slots are available
[h2]Narrative System[/h2]
All Platforms
- Reward description clarified on multiple Discovery Events
- All Legacy Paths Civilopedia pages have been added to the Ages tab
- Added Civilopedia entries for Ocean Exploration, Railroads, Specialists, Amphibious, Embark, Fortify, and Intercept
[h2]System Adjustments & Performance[/h2]
Windows PC
- Improvements to leader lighting and shadows on high-end graphics settings
- Upscaling settings are now automatically configured based on PC hardware
All Platforms
- Addressed a number of crash issues
[h2]Audio & Visual[/h2]
All Platforms
- Road creation and connection logic updated to ensure consistent connections for better-looking roads and railroads
- Railroad assets now appear on Rural and Improved tiles
- Added text-to-speech narration
- Fixed missing VFX across various Units
- Updated VFX triggers on Volcanos
- Updated VFX for Rivers
- Updated color of Plague VFX from green to yellow
- Adjusted timing on some leader VO
- Fixed missing sounds across various Units
- Fixed missing sounds across the Independent Powers screen
- Fixed missing sounds across various UI
- Fixed audio timing loops for certain Wonders
- Updated audio for certain quotes to play with correct VO
[h2]Miscellaneous[/h2]
All Platforms
- Premium items obtained from the Deluxe and Founders Edition can be toggled on/off