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Draconia News

Patch 0.5.0.8

Added: New type of consumable that restores water over time to barrels
Added: Rarity color gradient background for items
Added: Secondary item description which will tell you what an item does if it has any interaction options
Added: Item values (bottom left corner of the item tool tip, doesn't apply to all items)
Added: Item types to item description (bottom right corner of the item tool tip)
Updated: Item descriptions and rarity levels
Updated: Doubled Aahnunka effect duration
Updated: Food and water potions can no longer be found in barrels
Updated: Refactored item database
Fixed: Several typos in item descriptions

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!

Feedback on Draconia

It has been a year since we last asked for your feedback, so we've created a new feedback channel here: https://steamcommunity.com/app/1295900/discussions/0/597394678165302311/

Alternatively you can leave our feedback in our Discord: https://discord.com/channels/353348135453458433/1347699902481830018

Please read the original comment before posting!

- The Draconia Team

Patch 0.5.0.6

Added: 71 new items to item database
Updated: 'Small Meat', 'Meat' and 'Large Meat' thumbnails
Updated: Reduced 'Small Meat', 'Meat' and 'Large Meat' food restoration points in favor of a new consumable tier
Updated: Reduced wood spike damage by 25%; now applies medium bleeding effect instead of heavy bleeding effect
Updated: 'Glass' applies medium bleeding effect instead of heavy bleeding effect
Updated: Slightly reduced bloom & fog intensity
Updated: Reduced chance of thunderstorms, rain and snow to occur
Updated: Item descriptions of plants and fungi
Updated: Loading screen plugin
Updated: Consumable effects (plants, fungi)
Updated: Level streaming changes (experimental)
Fixed: Tarax using the wrong normal and roughness maps

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!

Patch 0.5.0.5

Added: 37 new items to item database
Updated: Status UI - time is now being shown in seconds/minutes, stack count only visible if needed, timer outlined for better readability
Updated: Refactored initial gameplay effect gathering to avoid latency and late replication issues after player connects to server
Updated: 'Unstuck' cooldown now properly updated in any situation
Updated: Forcing server utf-8 file saving
Updated: Character names now use forced utf-8 encode before save happens to avoid weird names that can break json db
Updated: Save system to avoid corrupted files in the future

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!

Patch 0.5.0.3

Added: Death persistent gameplay effects support
Updated: 'Unstuck' cooldown effect is now being saved on death too (and saved character wide when logging out while effect is active)
Updated: Various texture resolutions
Updated: Landscape LODs
Updated: World partition loading ranges
Updated: Reduced cloud render quality
Updated: Constructions with light component now using Max Draw Distance / Max Draw Fade Distance properly
Updated: Screenshots taken with our screenshot tool are now being saved in "Documents/Draconia/Screenshots"
Updated: Camera turning stop to be less hard capped
Fixed: Possible crash reported via sentry
Fixed: Our internal screenshot function
Possible Fix: For item duplication exploit

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!