[p]Hello, Draconians![/p][p]Yes, we’re still alive and productive, and we hope your Spooktober has been great so far![/p][p]We recently started reworking our movement code from the ground up. It will still take a little while longer, but the wait will be worth it![/p][p]In addition to the refactor, there will also be 
new movement options:
- Turning in place
- Walking backwards
- Flying Backwards
- Dashing (Flight)
- Braking (Flight)
- Dodging (Ground
- Gliding
Some of these have been highly requested by you, and they will finally make their way into the game - giving you more freedom in movement and combat!
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What else is new? A new animator has joined our team! Some of you might know 
BlckBrry from 
Creatures of Sonaria and 
Dragon Adventures, and they have already been hard at work on the new rig and animations for the golem.
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The golem has also 
been updated with new customization options based on the crystals you can find in the game. And of course, these options will be 
fully customizable!
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If you are following us on social media, you might have already seen this big guy! We’ve started preparing the 
first bosses and 
new enemy AI variants that you will encounter in a later patch. These preparations include planning their spawn locations, rarity, loot drops, and appearances. Each variant will also come with unique loot drops and unlockables that can only be obtained from them!
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The 
Behemoth - our favorite cruncher of forbidden rock candy - has gotten his default skin! 
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Our character modeler is currently on a break, so our character concept and texture artist has moved on to creating 
new skin mutation and 
body paint options for the upcoming characters. All of these options will be fully customizable - and partially combinable - in the character creator 2.0!
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Where is the new 
European Dragon? 
He is still in the works! While 
most of his animations are finished, a few still need some fixes and a bit of extra love. Unfortunately, we had to say goodbye to the animator who was working on him, so someone else has now taken over the polishing phase.
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In the meantime, our animator has also been adding and testing the rig for the 
Fae Dragon - and if it didn’t radiate gremlin energy before, it definitely does now!
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Those who have been following us for a long time might remember these 
weapons for our Ka’sai! We have started working on more specific assets for Draconia’s characters that will visually convey their purpose in the world - without the need to engage in a conversation with them.
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Along with those weapons come new assets, including 
new crafting stations (already accessible in the game), 
new crafting materials, and a few other items that each tell their own story.
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Last but not least: 
new locations! 
Some existing areas have received a little facelift, and we have also continued developing new areas that were previously mostly untouched. A good chunk of these locations will be relevant for future events. Many of them will be obvious, but some will be more hidden - so keep your eyes open when you go exploring!
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That’s it for this dev blog! We hope you enjoy everything we have been working on!
If you want to see more frequent news on upcoming game updates make sure to join us on 
Discord! Want to report a bug or want to know what other things we have on our to-do list visit our 
Trello Board![/p]