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Draconia News

Patch 0.5.4.0

[p]Hello Draconians!

Unfortunately the movement test has to be delayed a little and won't be included in this patch!
We will let you know when the test happens!

In the meanwhile, here is a sneek peak of the new gliding mechanic: [dynamiclink][/dynamiclink] [/p][p]Added: New locations to explore[/p][p]Added: Various new Ka'sai-only crafting recipes[/p][p]Added: New crafting materials[/p][p]Added: DLSS 4 support (needs testing)[/p][p]Added: Epic's Mover plugin[/p][p]Added: Crafting Table, Meat Cutting Table, Jewelcrafting Station and Alchemy Table to Ka'sai crafting list (No limit; require claimed area)[/p][p]Added: New mover based character BP/class and type[/p][p]Added: Very basic mover code and dependencies[/p][p]Updated: Moved Draconia to UE 5.6[/p][p]Updated: Old crafting recipe categories[/p][p]Updated: Crafting recipe level requirements[/p][p]Updated: Effects of consumables that can be made by the Ka'sai[/p][p]Updated: Item description of the legendary pearl and the legendary Aurin nugget[/p][p]Updated: All building parts now use a single resource as upkeep and repair material. The new resource can currently only be looted from all harvestable sources (they will display the "Harvest" prompt!). Make sure to swap out the materials in your totem to prevent decay![/p][p]Updated: Increased light falloff distance of 'Volcanic Torch' and 'Volcanic Fireplace' significantly[/p][p]Updated: Build maker bat/EU config to include crash reporter in Linux game builds [/p][p]Updated: draconiaserf plugin's Steamwork SDK [/p][p]Fixed: Typos in item and crafting recipe descriptions[/p][p]Fixed: Lake water not rendering[/p][p]Fixed: Lake water surface scaling[/p][p]Fixed: Some lighting issues that would make shadows very dark sometimes[/p][p]Fixed: 'Leather', 'ipomo root' and some volcanic rock rendering settings

If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board![/p]

Temporary Server Downtime

[p]The official servers are currently down while we investigate an issue with the new patch.
We will let you know as soon as they are back online.

Thank you for your patience!


Draconia Discord https://discord.gg/draconiagame

[/p]

New Draconia Dev Blog

[p]Hello, Draconians![/p][p]Yes, we’re still alive and productive, and we hope your Spooktober has been great so far![/p][p]We recently started reworking our movement code from the ground up. It will still take a little while longer, but the wait will be worth it![/p][p]In addition to the refactor, there will also be new movement options:

- Turning in place
- Walking backwards
- Flying Backwards
- Dashing (Flight)
- Braking (Flight)
- Dodging (Ground
- Gliding

Some of these have been highly requested by you, and they will finally make their way into the game - giving you more freedom in movement and combat!
[/p][p]What else is new?

A new animator has joined our team! Some of you might know BlckBrry from Creatures of Sonaria and Dragon Adventures, and they have already been hard at work on the new rig and animations for the golem.



The golem has also been updated with new customization options based on the crystals you can find in the game. And of course, these options will be fully customizable!


If you are following us on social media, you might have already seen this big guy! We’ve started preparing the first bosses and new enemy AI variants that you will encounter in a later patch. These preparations include planning their spawn locations, rarity, loot drops, and appearances. Each variant will also come with unique loot drops and unlockables that can only be obtained from them!


The Behemoth - our favorite cruncher of forbidden rock candy - has gotten his default skin!


Our character modeler is currently on a break, so our character concept and texture artist has moved on to creating new skin mutation and body paint options for the upcoming characters. All of these options will be fully customizable - and partially combinable - in the character creator 2.0!


Where is the new European Dragon?
He is still in the works! While most of his animations are finished, a few still need some fixes and a bit of extra love. Unfortunately, we had to say goodbye to the animator who was working on him, so someone else has now taken over the polishing phase.



In the meantime, our animator has also been adding and testing the rig for the Fae Dragon - and if it didn’t radiate gremlin energy before, it definitely does now!



Those who have been following us for a long time might remember these weapons for our Ka’sai! We have started working on more specific assets for Draconia’s characters that will visually convey their purpose in the world - without the need to engage in a conversation with them.


Along with those weapons come new assets, including new crafting stations (already accessible in the game), new crafting materials, and a few other items that each tell their own story.


Last but not least: new locations!
Some existing areas have received a little facelift, and we have also continued developing new areas that were previously mostly untouched. A good chunk of these locations will be relevant for future events. Many of them will be obvious, but some will be more hidden - so keep your eyes open when you go exploring!


That’s it for this dev blog! We hope you enjoy everything we have been working on!

If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board![/p]

Patch 0.5.3.1

[p]Added: On-screen notification when character levels up (WIP)[/p][p]Added: Support for character-specific crafting recipes (this will mainly affect Ka'sai)[/p][p]Added: Support for external actor requirements for crafting recipes, e.g. crafting table[/p][p]Added: Support for character level locked crafting recipes[/p][p]Added: 130+ crafting recipes specifically for Ka'sai (R.I.P. Datlen)[/p][p]Added: Rarity background image to item crafting recipe header[/p][p]Updated: Shader Model 5 is now being supported on Vulkan API's (Win/Linux) [/p][p]Updated: Crafting recipes now list material slots to allow the use of more than one ingredient per slot[/p][p]Updated: Required materials in crafting recipes are now more clear[/p][p]Updated: Some crafting ingredients can now be permanent and be re-used, e.g. mortar and pestle[/p][p]Updated: Slightly modified crafting recipe UI to make it more obvious when an item is not craftable[/p][p]Updated: Crafting recipes now show required character level and crafting station name if applicable[/p][p]Fixed: Rare crash caused by target indicator[/p][p]Fixed: Missing enemy health bars[/p][p]Fixed: Missing hit feedback UI animations[/p][p]Fixed: Photo mode's day of time slider[/p][p]Fixed: Crash in single-player when an on-screen notification is being sent[/p][p]Refactored: On-screen notification system to allow server-to-client notifications

If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board![/p]