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Draconia News

Patch 0.5.4.13

[p]Updated: Stamina drain and regeneration are now affected by the character level
Updated: Dash speeds and distances
Updated: Wyvern now keeps a bit of momentum after diving and dashing

[/p][h3]Draconia Discord [/h3][p]https://discord.gg/draconiagame[/p][p][/p]

Patch 0.5.4.12

[p]This patch should fix the visual movement stuttering issue.
We would appreciate it, if you could keep giving feedback about the dashing, and if it still produces extremely high speeds. Especially if you own a high end PC, and have a high refresh rate (~120/140).
The overall dashing speed might feel slow and short for now, but that will be adjusted!

Thank you!

Updated:
Disabled fixed tick rate
Updated: Changed dash max speed soft cap calculation to work better with independent tick rate, without major dash distance and speed differences

[/p][h3]Draconia Discord [/h3][p]https://discord.gg/draconiagame[/p][p][/p]

Patch 0.5.4.11

[p]We have made further changes to the movement based on your feedback. There are still aspects that need work, but we are getting closer to the final result.
However, we still depend on your input. So don't forget to leave a comment, and let us know what you like and dislike about the changes and why!

Known issue + temp workaround: If you are experiencing stuttering using the new movement, please disable V-Sync, set the FPS limit to 60 and make sure you are hitting that limit for the time being! If you are below 60 FPS reduce your graphics settings.

Updated:
Throttling movement is set to "off" by default for new players who didn't start the game with any of the latest patches
Updated: Landscape LODing to give better results at close distance
Updated: Camera FOV is now being clamped at 80/110 minmax value to avoid LOD artifacts at high FOV Updated: Improved ore collision and collision settings
Updated: Reduced dash tap recognition time to 0.1 seconds
Updated: Reduced dash speed
Updated: New movement system now uses fixed tick rate for better consistency
Updated: Disabled stamina drain while dash is active since dash already consumes a fixed amount of stamina when being activated
Updated: Reduced left & right dash deceleration to keep a bit more forward momentum
Updated: Further speed and deceleration balances for flying movement modes
Disabled: Old Lindworm in character selection. Existing Lindies won't be affected by this.

[/p][h3]Draconia Discord [/h3][p]https://discord.gg/draconiagame[/p][p]
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Patch 0.5.4.10

[p]Updated: Method how character keeps momentum after dashing
Updated:
Dashing now requires a single tap instead of double-tap
Updated:
Stamina now regenerates only while hovering
Fixed:
Dash stuttering caused by fast movement and networking correction
Fixed: Dash not consuming stamina
Fixed: Dash animation not being synced with other clients Temp fixed: Carry mechanism for the new movement system (only affecting wyvern at the moment)

Know issue: Players that are being carried by a wyvern will slightly lag behind for now. This issue will be addressed later.

[/p][h3]Draconia Discord [/h3][p]https://discord.gg/draconiagame[/p][p][/p][p]

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Hotfix 0.5.4.9

[p]Fixed: Dash being activated as well, when any ability is being used via key input, e.g. smelling[/p][p]Fixed: Breath targeting being off[/p][p]Fixed: Minor nameplate UI error[/p][p]Updated: Changed dash from single-tap to double-tap. [/p][p]Other: Minor function refactor

[/p][h3]Draconia Discord [/h3][p]https://discord.gg/draconiagame

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