1. Draconia
  2. News

Draconia News

Patch 0.5.4.2 & New Movement Test

[p]Hello Draconians!
[/p][p]With this patch, we will begin testing the first part of our new movement system!
[/p][h3]Here are a few things you need to know:[/h3][p]- The new movement system is still a work in progress!![/p][p]- It is currently only implemented for the Wyvern, all other characters still use the old movement system. *Wyvern supremacy intensifies*[/p][p]- Movement speed, turn rates, and other variables have not been adjusted yet and do not represent the final values.[/p][p]- We are running this test to see if the new movement causes any major issues in a multiplayer environment that we may not have encountered on our end. (Yes, we even checked the inside of our machines for big bugs!)[/p][p]- There are new ways to move: moving backwards, turning in place, and gliding. Braking, dashing, and dodging will be added later.[/p][p]- To enter gliding mode, press G while flying. To switch from gliding to flying, simply press F. [/p][p]While gliding, you will slowly lose elevation over time. Gliding is not only an alternative way to travel, but will also become an important part of stamina management later in development. Until then, enjoy circling above your victims like seagulls targeting the snacks of clueless tourists![/p][p]- Some turn-in-place animations are still a work in progress or have not been added yet, but you are still able to speeEEeeeEEeen.[/p][p]- There is currently only one flight speed level. Don’t worry, your Shift key isn’t broken! Acceleration will return later, but it will work differently than it did in the old movement system.[/p][p]- Visual effects such as speed lines, FOV changes, and post-processing effects will be added later. But if you really need visual effects, just ask a friendly glass dealer for help. (You know who you are!)[/p][p]- The new movement system will not use any stamina for the duration of the test. *Insert "Unlimited Power" meme here*[/p][p]- Head turning has been completely refactored and now only activates when a target is selected or when ALT is held. [/p][p]- There is currently no hit damage, SFX, or other feedback when flying into objects - only hit reflection, which bounces your character off the object you collided with. [/p][p][/p][p][/p][h3]Patch notes [/h3][p][/p][p]Added: Custom CCDIK anim node for better/smoother head rotation IK[/p][p]Updated: Finished the basics of the new movement system and the new templatized locomotion system (almost ready for testing)[/p][p]Updated: Engine version from 5.6 to 5.7[/p][p]Updated: Ipomo wind effect[/p][p]Updated: Increased "comfort" buff range [/p][p]Updated: Increased essence max stacks from 99 to 999[/p][p]Updated: Increased distance that allows crafting around fireplaces[/p][p]Updated: Daily quests from quest stones now grant 'Essence' as reward[/p][p]Updated: Increased overall chance and amount for 'Essence' to drop from all harvestables[/p][p]Updated: Rare and Uncommon harvestables now have a chance of dropping a significantly higher amount of 'Essence' per harvest[/p][p]Updated: Cull distance for static meshes[/p][p]Fixed: State tree AI logic start issue[/p][p]Fixed: Crab AI missing abilities[/p][p]Fixed: State tree AI not moving[/p][p]Fixed: Some landscape errors[/p][p]Fixed: New templatized locomotion system vs anim montage play issue[/p][p]Fixed: Swimming level in the new cave area (lava area) being too low [/p][p]Fixed: Lava sfx being partially culled[/p][p]Fixed: Ruul having a white head[/p][p]Fixed: Old Lindy texture bug that appear on Lindys without a warpaint[/p][p]Fixed: Bunch of warnings/deprecated code and soft crash in editor[/p][p]Fixed: Black height fog

[/p][h3]Draconia Discord [/h3][p]https://discord.gg/draconiagame

[/p][p][/p]

Patch 0.5.4.0

[p]Hello Draconians!

Unfortunately the movement test has to be delayed a little and won't be included in this patch!
We will let you know when the test happens!

In the meanwhile, here is a sneek peak of the new gliding mechanic: [dynamiclink][/dynamiclink] [/p][p]Added: New locations to explore[/p][p]Added: Various new Ka'sai-only crafting recipes[/p][p]Added: New crafting materials[/p][p]Added: DLSS 4 support (needs testing)[/p][p]Added: Epic's Mover plugin[/p][p]Added: Crafting Table, Meat Cutting Table, Jewelcrafting Station and Alchemy Table to Ka'sai crafting list (No limit; require claimed area)[/p][p]Added: New mover based character BP/class and type[/p][p]Added: Very basic mover code and dependencies[/p][p]Updated: Moved Draconia to UE 5.6[/p][p]Updated: Old crafting recipe categories[/p][p]Updated: Crafting recipe level requirements[/p][p]Updated: Effects of consumables that can be made by the Ka'sai[/p][p]Updated: Item description of the legendary pearl and the legendary Aurin nugget[/p][p]Updated: All building parts now use a single resource as upkeep and repair material. The new resource can currently only be looted from all harvestable sources (they will display the "Harvest" prompt!). Make sure to swap out the materials in your totem to prevent decay![/p][p]Updated: Increased light falloff distance of 'Volcanic Torch' and 'Volcanic Fireplace' significantly[/p][p]Updated: Build maker bat/EU config to include crash reporter in Linux game builds [/p][p]Updated: draconiaserf plugin's Steamwork SDK [/p][p]Fixed: Typos in item and crafting recipe descriptions[/p][p]Fixed: Lake water not rendering[/p][p]Fixed: Lake water surface scaling[/p][p]Fixed: Some lighting issues that would make shadows very dark sometimes[/p][p]Fixed: 'Leather', 'ipomo root' and some volcanic rock rendering settings

If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board![/p]

Temporary Server Downtime

[p]The official servers are currently down while we investigate an issue with the new patch.
We will let you know as soon as they are back online.

Thank you for your patience!


Draconia Discord https://discord.gg/draconiagame

[/p]

New Draconia Dev Blog

[p]Hello, Draconians![/p][p]Yes, we’re still alive and productive, and we hope your Spooktober has been great so far![/p][p]We recently started reworking our movement code from the ground up. It will still take a little while longer, but the wait will be worth it![/p][p]In addition to the refactor, there will also be new movement options:

- Turning in place
- Walking backwards
- Flying Backwards
- Dashing (Flight)
- Braking (Flight)
- Dodging (Ground
- Gliding

Some of these have been highly requested by you, and they will finally make their way into the game - giving you more freedom in movement and combat!
[/p][p]What else is new?

A new animator has joined our team! Some of you might know BlckBrry from Creatures of Sonaria and Dragon Adventures, and they have already been hard at work on the new rig and animations for the golem.



The golem has also been updated with new customization options based on the crystals you can find in the game. And of course, these options will be fully customizable!


If you are following us on social media, you might have already seen this big guy! We’ve started preparing the first bosses and new enemy AI variants that you will encounter in a later patch. These preparations include planning their spawn locations, rarity, loot drops, and appearances. Each variant will also come with unique loot drops and unlockables that can only be obtained from them!


The Behemoth - our favorite cruncher of forbidden rock candy - has gotten his default skin!


Our character modeler is currently on a break, so our character concept and texture artist has moved on to creating new skin mutation and body paint options for the upcoming characters. All of these options will be fully customizable - and partially combinable - in the character creator 2.0!


Where is the new European Dragon?
He is still in the works! While most of his animations are finished, a few still need some fixes and a bit of extra love. Unfortunately, we had to say goodbye to the animator who was working on him, so someone else has now taken over the polishing phase.



In the meantime, our animator has also been adding and testing the rig for the Fae Dragon - and if it didn’t radiate gremlin energy before, it definitely does now!



Those who have been following us for a long time might remember these weapons for our Ka’sai! We have started working on more specific assets for Draconia’s characters that will visually convey their purpose in the world - without the need to engage in a conversation with them.


Along with those weapons come new assets, including new crafting stations (already accessible in the game), new crafting materials, and a few other items that each tell their own story.


Last but not least: new locations!
Some existing areas have received a little facelift, and we have also continued developing new areas that were previously mostly untouched. A good chunk of these locations will be relevant for future events. Many of them will be obvious, but some will be more hidden - so keep your eyes open when you go exploring!


That’s it for this dev blog! We hope you enjoy everything we have been working on!

If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board![/p]