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Draconia News

Hotfix 0.3.7.17

Fixed: Clan construction placement

Patch 0.3.7.16

Added: Back carriable items: All meat sizes, stomach, griffin egg, ribs, guiding light (More will be added later)
Added: Temp code to use default socket if no grab data exists
Added: New grab configuration method for items (not characters!)
Added: New level assets
Added: New map area (bye "pancake island")
Updated: Camera lag to reduce the chance of the camera clipping into the characters head when sprinting
Possible Fix: For clan construction save issue
Fixed: Consumable items do not trigger IK Pelvis rotation trace anymore
Fixed: Tier 3 totem upgrade being blocked which resulted in spawning a broken version

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!

Patch 0.3.7.15

Added: New/missing grab sockets for all characters
Added: New level art
Updated: Athyne City
Updated: Made further jaw bone calculation optimizations
Updated: Decreased random dead AI body de-spawn timer
Fixed: Server crash
Fixed: 4 rare crashes reported via sentry
Fixed: Tarax plant missing collision
Removed: Tested character LOD
Removed: Old AI spawner code

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


*Cover image by soykaaa

Patch 0.3.7.14

Added: European dragon LOD (testing)
Improved: Several level assets & asset textures
Temporarily Disabled: Guiding Light carrying
Possible Fix: Carry / jaw code lag
Fixed: Issues caused by missing parameters in admin functions
Fixed: Lindy's secondary attack damaging PvE players
Fixed: Shadow breath not doing damage against AI
Fixed: Oceanic stash requiring the wrong upkeep materials


If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


*Cover image edited by DashViper

Patch 0.3.7.13

Added: Custom "PvPvE" gameplay effect application requirement class to generally determine if player can damage other actors or not. (should fix current damaging issues globally)
Fixed: Totem upgrade issue
Refactored: Marker widget and marker manager to avoid actor reference crashes