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Patch Notes v1.1.8

This hotfix patch includes fixes for a couple of issues in the game:

  • Issues with the Thesaurosus (the Dragon Boss) fight that were causing softlock hopefully resolved
  • Fixed a potential vector for data corruption (an instance where multiple saves were being triggered in short succession)

[Experimental] v1.1.5 Available Now!

Hi everyone!

We’ve got another small update for you all to help improve stability and bugs that followed our big 1.1.0 update while we continue to work away on Act 4. It’s available now on the experimental branch and will be releasing to default as soon as we are confident that it doesn’t introduce any major new issues.

While we’ve mostly been focusing new development on the Act 4 update, this patch does contain a few fun balance changes and a nice quality of life improvement for the Custom Run system.

We’ve also got a new bundle with Deep Rock Galactic: Survivor, so if you’re looking for a new roguelike to pick up during this Steam sale you can get an additional discount just for owning Peglin!

v1.1.5 Patch Notes

[h2]New Content[/h2]
  • You can now change orbs’ levels in Custom Start.
  • Added toggle in the options menu to make loot and card drops instant.
  • Assemball Sectorbs offered to you that you already own will reroll once into another Sectorb. The reroll doesn’t guarantee uniqueness, but it does increase the odds.
  • Splash damage now hits enemies vertically as well as horizontally.
  • Battys, Batteyes, and Crevice Webbers all now fall to the ground when defeated.
  • Lightning Rod bestiary entries are now slightly easier to unlock.
  • Added a tooltip to bombs and rigged bombs that change based on your Cruciball level.
  • Added tooltips explaining the benefits of upgrading slimed pegs (technically went live in-between the previous update and this update, but we’ll include it for posterity).
  • The upcoming enemy scroll now uses each enemy's bestiary icon.
  • Orbs and Relics now track the highest Cruciball level you beat while having them in your loadout. You can view this in the tooltip for each of them (the tracking data hasn’t been collected until this update, so you will not see this until you beat a Cruciball level)


[h2]Balance Changes[/h2]
  • Tender Cactus now makes orbs not fire at all, its exponential damage modifier has been decreased from 1.3 to 1.25, the damage you’re dealing to enemies will display next to your orb as it hits pegs instead of the shot damage, and peg buff damage will now also be done immediately.
  • A Good Slime now triggers whenever slime is applied to a peg, positive or negative.
  • Refresh Perspective now triggers when Necorbmancer refreshes a peg.
  • Double-Edged Sworb buffed to reduce refreshed peg damage by 25%/50%/75% instead of 0%/25%/50%, and now also damages all enemies for 1/3/5 damage per peg refreshed when drawn.
  • Doctorb changed to no longer remove itself from your deck if fired at level 1, but instead has 0/1 stats at level 1.
  • Necorbmancer crit damage increased from 10/12/14 to 11/13/15, and its buff on refreshed pegs has been increased from 2/4/6 to 5/7/9.
  • Crit Sectorb crit damage increased from 7 to 8.
  • Slime Sectorb slime application made more frequent (changed from 5 to 4 pegs hit).
  • Upgrade Sectorb peg buff increased from +2 per hit to +3.
  • Ellucircle now grants Ballusion for each coin collected instead of each coin peg hit.
  • Balleviation slime application changed from every 16/13/10 to every 12/10/8 pegs hit.
  • Invisible Miniboss and Minions health has been increased.
  • Slenderlin’s health increased slightly on C6+.
  • Eldritch Altar event Max HP cost reduced from 22 to 17.


[h2]Bugfixes and Small Changes[/h2]
  • Fixed softlock where enemies can get stuck at 0 health.
  • Fixed a wide array of orb and relic wording inconsistencies.
  • Fixed buffs occasionally not visually showing up on pegs.
  • Inconsistencies with horizontal and vertical splash damage have been fixed.
  • Fixed attacks sometimes visually continuing to fly after hitting their target.
  • Orbs will no longer get stuck in the top corners when using Viridian Trinket.
  • OffeRing now correctly always hits all enemies no matter how many pegs hit.
  • Fast Reakaton now also triggers for enemies that start on the battlefield.
  • Multiball and mirrored Eggs no longer remove other Eggs from your satchel.
  • Fixed rare softlocks in the Dragon boss fight.
  • Fixed Sporeshrooms still buffing enemies the moment after the Sporeshroom dies.
  • Fixed a bunch of wrong numbers in Bestiary entries.
  • Fixed some more issues with save files getting corrupted.
  • Fixed bug where one of the attacks with Pincer Maneuver that doesn't hit any enemies could last a long time.
  • Fixed softlock when hitting the Requite Knight with a Ballanx.
  • Grinding Monstera no longer restores your health if you were defeated by a self-destructing enemy.
  • Fixed the Assemball’s Buff Sectorb text sometimes having the wrong number.
  • Currently Selected Cruciball Level text will now update immediately after changing game language.
  • Popping Corn description no longer states "during battle", to match its functionality.
  • Fixed bug where selecting undiscovered relics with keyboard/controller in Custom Start relic selection menu would display their actual tooltip.
  • Fixed loot from the Slime Boss flying to the wrong position after the boss had eaten you.
  • Reduced the screenshake when Sappers are killed.
  • Bonus special pegs made by Duplication Potion now play the visual effect when created.
  • Fixed the special peg addition particle effect not playing in the correct position on long pegs.
  • The coin collected animation on pegs now plays in treasure nodes.
  • Fixed going in and out of the options menu making the language select option skip over some languages.
  • Added sound effect when Torn Sash is triggered.
  • Ballwark text in orb and relic descriptions now always uses the same highlighting colour.
  • Pause menu UI has been given a bit of a fresh coat of paint.
  • Fixed the Bramble status effect always doing a flat 10 damage to passing enemies instead of doing 10 damage per stack.
  • Redoublet now also displays the tooltip for blind to help communicate that it triggers on blind misses as well.

1.1.0 Update!

v1.1.0 Patch Notes


[h2]New Content[/h2]
  • 4 New Boss Relics - Including some really powerful and fun stuff.
  • Boss Relic Reworks - We’ve updated a bunch of the existing boss relics to breathe some new life into them. See the full list of changes in the section below.
  • 1 New Rare Relic available for all classes.
  • 11 New Regular Battles! - 3 in the Forest, 4 in the Castle, and 3 in the Mines, featuring all new peg layouts and even some unusual new mechanics.
  • 3 New Regular Enemies to go with the new battles. 2 in the Castle and 1 in the Mines. These foes are fun to fight and should test your strategic thinking.
  • The large bouncer pegs can now be slimed.
  • Boss relics that double your damage now double your orbs stats instead of applying a multiplier after the fact.
  • Shots will no longer automatically end after 3 minutes. Instead, a button will appear allowing the player to end the shot.
  • You can now inspect the free orb or relic rewards in the pachinko minigames on controllers.


[h2]Boss Relic Changes[/h2]
  • Matryoshka Shell: Changed its downside to have it make orbs and their multiballs smaller each time they split instead of reducing your damage.
  • Heavy Hand: Aimer is no longer reduced and the Dense plus Multi hit effect is only active every other turn.
  • Consuming Chalice: Upside changed to start each battle with 5 spinesse, instead of giving all orbs +0/+4.
  • Wand of Skulltimate Power: Now also doubles damage from bombs.


[h2]Balance Changes[/h2]
  • Peglin has figured out where to aim shots to roughly hit the invisible enemies in the Mines: they still can't be manually targeted but they will now be automatically targeted if no other targets are available.
  • Orbs that add a flat amount of damage now add their damage at the end of their shot instead of in real time.
  • Reduced the number of dull pegs paintings create in the Painter Boss fight on C20 from 8 to 7.
  • Pocketwatch: Tick interval decreased by 15% (triggers 15% faster).
  • Dungeon Die: Damage shifted from -3/+3 to -2/+4.
  • Beleaguered Boots: Now also makes you retain 60% of your Ballusion when evading an attack.
  • Strange Brew: Now makes special pegs provide 3 pegs worth of damage when they are activated instead of 1.
  • Matryorbshka: Is now a big orb who’s multiballs get smaller each time they split.
  • Ballm: damage reduced from 1/2 to 0/0.
  • Exacorbate: Debuff Increase raised from (1/2/3) to (1/3/5).
  • Protectorb: Ballwark grant changed from (3/4/5) Ballwark every (11/9/7) pegs hit to 4 Ballwark every (10/8/6) pegs hit.
  • Duplicatorb: The number of crit and refresh duplicates increased from (1/2/3) to (2/3/3) (level 3 still has multiball).
  • Duplicatorb changed from Rare to Uncommon.
  • Toil And Trouball: Spinfection Increased From (1/3/5) to (2/4/6) and Bonus Crit Spinfection increased from (2/2/2) to (2/3/4).
  • OffeRing: Now always hits all enemies.
  • Coins have been added to pegs in chest nodes at Cruciballs less than 8.
  • Removed 2 rigged bombs from the Mines Sapper-Only battle.
  • Starting web "slime" removed from inner ring in Forest Easy Spider battle.


[h2]Bugfixes and Small Changes[/h2]
  • Improved the visibility for what the next available Cruciball level is.
  • The Shield Mage miniboss’s big attack now has its damage scaled by C17.
  • Inventory will no longer show glitchy visuals in the Painter boss fight if you have too many orbs.
  • Fixed some issues where corrupted stats files could lead to the game being unable to open.
  • Bomb Baton now adds bombs to the Peg-ta fight.
  • Increased the speed that the map is scrolled with your mouse scroll wheel.
  • Bouncer pegs now delete orbs if they hit them over 50 times to avoid softlocks.
  • Fixed the hard crashes that can happen when refreshing a lot at once while enemies spawn.
  • Fixed Parallel Boomiverse not working with Bob-orb, Powder Collector, and bosses that spawn bombs.
  • Relics now reset when going to the main menu after finishing a run so orbs behave correctly in the Custom Run menu.
  • Fixed Mirrors still being able to reflect attacks that don't hit them when you attack a flying enemy behind them.
  • Fixed some issues where the Leshy’s vines would sometimes not break when hit.
  • Spiders now have a death animation.
  • Mobile UX Improvement - Set a more reasonable minimum font on active orb information details, shortened it with "...". Players can now click the scroll to bring up a full-screen version of the orb details.
  • New SFX for when enemies heal themselves, to differentiate between player healing.
  • Increased the attraction strength of black holes in the Turned Knight battle.
  • Left and Right pegboard walls have been made a little bit bouncier.
  • Bouncer Pegs can now be pierced like regular pegs.
  • New sunset tiles in-between daytime and nighttime in the forest.
  • Pegboard Wall colliders have been smoothed out, and should no longer have unpredictable edges along the center.
  • Orb stats now properly visually update when buffs are gained mid flight.
  • Improved the relic collection SFX.
  • Leshy Bushes no longer spawn as forest bonus enemies.
  • UI overlapping issues will no longer occur on the map screen.
  • Fixed Haglin's Hat not healing you in chest nodes.
  • Fixed Haglin’s Hat not healing you when it’s triggered by Sprouting Spinvestment.
  • Fixed Eye of Turtle not blinking when player opened a chest.
  • Fixed Bag of Orange Pegs not working correctly in the resistance knight fight.
  • Fixed display issue when orb stats pass 99.
  • Leshy plant moved back one slot to have less overlap with the C20 stump.
  • Fixed Avogadro’s bestiary entry, melee attack stat was incorrectly listed.
  • Fixed not being able to open your inventory in the castle win screen.
  • Fixed bug where game would not remember if speedup amount had been set to 1.5x and would default it to 2x every time the game was opened.
  • Fixed Wand of Skulltimate greed displaying the wrong price when confirming the adding of an orb.
  • Fixed Necorbmancer’s prediction.
  • Fixed buffs on brick pegs visually disappearing after a crit or refresh leaves the peg.
  • Fixed the secret pegs in the secret tunnel navigation layout not being secret.
  • Fixed bouncer pegs not glowing red during crits.
  • Fixed orbs not visually showing stat upgrades after being upgraded by Modest Mallet.
  • Upgrading Orbelisk or Shock Orbsorber mid-battle now correctly applies their global effects.
  • Fixed scenarios being able to repeat infinitly if you’ve seen every other scenario that run.
  • The scroll that shows the current orb’s details in battles has had it’s scroll up and down animation fixed.
  • Fixed the Dragon Boss sometimes having a long wait before breathing fire.
  • Fixed being able to go above the 100 Ballusion limit by discarding a Spinterest Payment with Is Dis Your Card.
  • Fixed Subtraction Reaction applying its slime again when you discard.
  • Fixed softlock when the Shield Mage dies from Spinfection damage while it has Ballwark.
  • Morbid orbs now properly don't trigger any “on hit” effects.
  • Super Boots description changed to use the “Activate” keyword instead of “Hit” to align with how it functions.
  • Fixed the invisible broken brick pegs in the bottom corners of the Mines hard mushroom fight that could make refreshes and crits look like they disappear.
  • Fixed Cursed Mask buff visually lingering an extra turn than it should with Persist orbs.
  • Fixed irregularities with Alien's Rock splash damage hitting too many enemies.
  • Fixed Chinese Font overflowing in the options menu.
  • Fixed bugs with incorrect orbs showing up in the post battle run summary.
  • Super Sapper Minesweeper squares now update when refresh pegs move.

Peglin is now available on Steam China!

Hi everyone!

Thank you for your patience as we work towards our next update - we know it's long overdue since it's grown larger than we were hoping for, but it is going into beta this week and will be coming to experimental as soon as we fix up any severe issues. While I'd intended to just have this update continue our boss relic rework while we continue working on Act 4, I had quite a bit of fun hacking up some new encounters over the holidays and this update will have at least 5 more new battles/pegboards (more than any update that I can remember), and the new boss relics we're adding are, in my opinion, some of the most interesting and fun boss relics we've created - the update should hopefully be worth the wait!

So what's the point of this announcement if not to drop the new update? Well our friends at IndieArk have been working hard to get Peglin released on Steam China, and I figured it would be good to add some context on the English side of this announcement instead of just having a wall of Chinese for those that don't understand it (for those that can read Chinese, you'll notice that the announcement on that side is quite different) - especially when we've been heads down and radio silent for longer than intended.

The good news globally is that we'll be putting Peglin on sale to celebrate the new launch, so if you know anyone who has been waiting to pick it up now is a great opportunity.

Thanks for sticking with us while we continue to work on the game, we're really excited to share this next update with you!

- Dylan & The Peglin team

New Glow-In-The-Dark Plushie!

We're back again with a new plushie from our friends at Makeship... This time it's a very bulbous boy - a super special Super Sapper that glows in the dark!

See more details at Makeship.com!