Hi everyone!
We’ve got another small update for you all to help improve stability and bugs that followed our big 1.1.0 update while we continue to work away on Act 4. It’s available now on the experimental branch and will be releasing to default as soon as we are confident that it doesn’t introduce any major new issues.
While we’ve mostly been focusing new development on the Act 4 update, this patch does contain a few fun balance changes and a nice quality of life improvement for the Custom Run system.
We’ve also got a new bundle with
Deep Rock Galactic: Survivor, so if you’re looking for a new roguelike to pick up during this Steam sale you can get an additional discount just for owning Peglin!
v1.1.5 Patch Notes
[h2]New Content[/h2]
- You can now change orbs’ levels in Custom Start.
- Added toggle in the options menu to make loot and card drops instant.
- Assemball Sectorbs offered to you that you already own will reroll once into another Sectorb. The reroll doesn’t guarantee uniqueness, but it does increase the odds.
- Splash damage now hits enemies vertically as well as horizontally.
- Battys, Batteyes, and Crevice Webbers all now fall to the ground when defeated.
- Lightning Rod bestiary entries are now slightly easier to unlock.
- Added a tooltip to bombs and rigged bombs that change based on your Cruciball level.
- Added tooltips explaining the benefits of upgrading slimed pegs (technically went live in-between the previous update and this update, but we’ll include it for posterity).
- The upcoming enemy scroll now uses each enemy's bestiary icon.
- Orbs and Relics now track the highest Cruciball level you beat while having them in your loadout. You can view this in the tooltip for each of them (the tracking data hasn’t been collected until this update, so you will not see this until you beat a Cruciball level)
[h2]Balance Changes[/h2]
- Tender Cactus now makes orbs not fire at all, its exponential damage modifier has been decreased from 1.3 to 1.25, the damage you’re dealing to enemies will display next to your orb as it hits pegs instead of the shot damage, and peg buff damage will now also be done immediately.
- A Good Slime now triggers whenever slime is applied to a peg, positive or negative.
- Refresh Perspective now triggers when Necorbmancer refreshes a peg.
- Double-Edged Sworb buffed to reduce refreshed peg damage by 25%/50%/75% instead of 0%/25%/50%, and now also damages all enemies for 1/3/5 damage per peg refreshed when drawn.
- Doctorb changed to no longer remove itself from your deck if fired at level 1, but instead has 0/1 stats at level 1.
- Necorbmancer crit damage increased from 10/12/14 to 11/13/15, and its buff on refreshed pegs has been increased from 2/4/6 to 5/7/9.
- Crit Sectorb crit damage increased from 7 to 8.
- Slime Sectorb slime application made more frequent (changed from 5 to 4 pegs hit).
- Upgrade Sectorb peg buff increased from +2 per hit to +3.
- Ellucircle now grants Ballusion for each coin collected instead of each coin peg hit.
- Balleviation slime application changed from every 16/13/10 to every 12/10/8 pegs hit.
- Invisible Miniboss and Minions health has been increased.
- Slenderlin’s health increased slightly on C6+.
- Eldritch Altar event Max HP cost reduced from 22 to 17.
[h2]Bugfixes and Small Changes[/h2]
- Fixed softlock where enemies can get stuck at 0 health.
- Fixed a wide array of orb and relic wording inconsistencies.
- Fixed buffs occasionally not visually showing up on pegs.
- Inconsistencies with horizontal and vertical splash damage have been fixed.
- Fixed attacks sometimes visually continuing to fly after hitting their target.
- Orbs will no longer get stuck in the top corners when using Viridian Trinket.
- OffeRing now correctly always hits all enemies no matter how many pegs hit.
- Fast Reakaton now also triggers for enemies that start on the battlefield.
- Multiball and mirrored Eggs no longer remove other Eggs from your satchel.
- Fixed rare softlocks in the Dragon boss fight.
- Fixed Sporeshrooms still buffing enemies the moment after the Sporeshroom dies.
- Fixed a bunch of wrong numbers in Bestiary entries.
- Fixed some more issues with save files getting corrupted.
- Fixed bug where one of the attacks with Pincer Maneuver that doesn't hit any enemies could last a long time.
- Fixed softlock when hitting the Requite Knight with a Ballanx.
- Grinding Monstera no longer restores your health if you were defeated by a self-destructing enemy.
- Fixed the Assemball’s Buff Sectorb text sometimes having the wrong number.
- Currently Selected Cruciball Level text will now update immediately after changing game language.
- Popping Corn description no longer states "during battle", to match its functionality.
- Fixed bug where selecting undiscovered relics with keyboard/controller in Custom Start relic selection menu would display their actual tooltip.
- Fixed loot from the Slime Boss flying to the wrong position after the boss had eaten you.
- Reduced the screenshake when Sappers are killed.
- Bonus special pegs made by Duplication Potion now play the visual effect when created.
- Fixed the special peg addition particle effect not playing in the correct position on long pegs.
- The coin collected animation on pegs now plays in treasure nodes.
- Fixed going in and out of the options menu making the language select option skip over some languages.
- Added sound effect when Torn Sash is triggered.
- Ballwark text in orb and relic descriptions now always uses the same highlighting colour.
- Pause menu UI has been given a bit of a fresh coat of paint.
- Fixed the Bramble status effect always doing a flat 10 damage to passing enemies instead of doing 10 damage per stack.
- Redoublet now also displays the tooltip for blind to help communicate that it triggers on blind misses as well.