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Peglin News

Deckbuilder Fest

Hi friends!

The Steam Deckbuilder Fest has started, and we are so excited to be a part of it! Peglin is on sale 30% off for the duration of the event alongside a ton of great games so it's definitely worth checking out the festival page.

Our team has been having fun exploring the games in this festival, we've found so many indie gems. One of our favourites has been from Stray Fawn Studio (the team that made the Wandering Village) - Dungeon Clawler!

https://store.steampowered.com/app/2356780/Dungeon_Clawler/

You may know our team is quite partial to puns, so we love it immediately. But combine roguelike deckbuilding with a Japanese arcade machine, and we love it even more. The demo is absolutely addicting, and we can't wait to see it developed further!

We've also been really hard at work on the next update, which is going to be one of the biggest we've had in a while! We're currently in the process of bug fixing and balancing the new Forest Boss and a bunch of other changes, and we're really excited to bring it to you as soon as possible!

Have fun deckbuilding!!
The Red Nexus Games team

v0.9.49 Bugfix Release

A small update has been released to address the following issues:

  • Fixed the Recombobulator and Bombulet not working properly
  • Fixed the Mole boss not spawning bombs appropriately
  • Fixed an odd interaction between Assemball and the Helpful Spirits event
  • Resistance Knight should now only add or move refresh pegs on the active pegboard
  • Cursed Mask now works properly again

Thanks for playing Peglin!

v0.9.47 Patch Notes + New Makeship Plush!

Hey all! Got another Peglin update for you here, this time with another wacky miniboss and the last batch of Roundrel tweaks for a little while (probably). This update is currently available on the experimental branch, and will be coming to default in the next couple of days :)
Our friends at Makeship have also been hard at work on another plush for us: Avogadro, the Forest Mole Boss! If you'd like your own little fluffy foe you'll have two weeks from this announcement to grab yours before they're gone forever!



v0.9.47 Patch Notes

[h2]New Content[/h2]
  • [New Status Effect] Transpherency - Projectile attacks hitting enemies with Transpherency X will pierce through the enemy with X% damage
  • [New Roundrel Common+Starting Orb] Evasive Maneuvorb - A low damage orb that provides a reliable source of Ballusion
  • [New Roundrel Uncommon Orb] Glass Half Ball - An orb that applies Transpherency to hit enemies, allowing future shots to pierce through them
  • [New Roundrel Rare Orb] Spinny Bank - Doubles the number of coins on each unique peg hit in a shot, gains bonus damage depending on how much gold is held when attacking
  • [New Rare Relic] Clear the Way! - Attacks apply 15 Transpherency to enemies on hit
  • [New Rare Relic] Haglin's Hat - Heal 10 whenever 100 coins are collected
  • [New Rare Relic] Spiffy Crit - All attacks apply Exploitaball 1 (2 if the attack is a crit)
  • [New Common Relic] Flaunty Gauntlets - Gain 1 Ballusion for each coin collected
  • [New Common Relic] Subtraction Reaction - Add 1 Damage Reduction slime to the board for each time you took damage on the previous turn.
  • [New Castle Miniboss] Resistance Knight - An adaptive (yet unintelligent) foe, ready for anything you have to throw at him (to a fault)


[h2]Balance Changes[/h2]
  • Rainbow Slime health increased to 200/300 but starts with 100 Transpherency
  • Chopping Ballock and Forbification shield peg synergies have been increased dramatically
  • Cleavorb can now pierce through more enemies depending on how many crits have been triggered.
  • Spinterest Payment damage per coin has been reduced slightly to reflect increased coin synergies
  • Sporeshrooms now have a ranged attack on every second turn, they also have a chonky new look
  • Mines Ghost Miniboss pegboard now fills more slowly
  • Mines shade now increases its Muscircle and Intangiball after performing a melee attack
  • Lightning Rods no longer need to be defeated to win fights they are in
  • Slime is now powered up for every -3 debuffs instead of -5
  • Double Damage Slime now doubles the boost that it previously got from debuffs (so a -5 debuffed peg will gain +20 damage)
  • Ballusion no longer triggers on orb or relic self-damage, rigged bomb damage, or dragon's fire peg damage. Dodging an attack prevents the enemy from applying status effects to you. (We want Ballusion to be used on bigger sources of damage like enemy attacks, not self-inflicted chip damage).
  • Self-buff orbs now still grant their buff to you if their shot would do 0 damage and whiff
  • Pocket Sand blind increased to 15
  • Pebballs now cost 15 gold to buy in Haglin's shop
  • Beckoning Crit has been changed to Rare to reflect increased coin and crit synergies
  • Orbsium changed to Rare on Spinventor to account for increased buff synergies
  • Max player health is now limited to 999 to avoid display and demon wall issues


[h2]Bugfixes and Small Changes[/h2]
  • Loading improvements - Aside from the loading text at the beginning of the game this one should be an "invisible" change for most people in that everything in the game should behave the same way. If you're playing on an older device though you will hopefully notice much much faster load times while playing!
  • Radia Atlas event will now properly appear with the correct amount of upgradeable Pebballs (for real this time)
  • Softlock fixed with Reorbanizer + Duplication Potion causing endless reloads and stuck orbs
  • Cauldron Bubball now correctly utilizes Exploitaball damage increase
  • Critiball no longer incorrectly spawns temporary Refresh pegs when drawn
  • Mirrors more reliably reflect fast-moving pierce projectiles (bug introduced in previous update)
  • Assemball now levels up as more pieces are collected (just a visual change)
  • Improve Peg Buff text visibility when slimed
  • Unicorn Horn will now be active during shop navigation when purchased in that shop
  • Castle peg layout with circle of refreshes are now visually marked as temporary refreshes
  • When Cruciball is off, current floor display text is now anchored to the bottom of the screen
  • Flickering pegs with more than one coin on them will now properly fade the coin text





v0.9.44 Patch Notes

Happy New Year everyone! We hope you all had peaceful and happy holidays and that 2024 has been good to you and your families so far!

[h2]New Content[/h2]
  • New Boss Relic - Endless DevouRing: All attacks get 2x damage but every peg activated gets downgraded -4.
  • New Roundrel Relic - Is Dis Your Card (I'm sorry): When discarding an orb, gain Ballusion equal to 2x the orb's crit damage stat.
  • New Roundrel Relic - Steady Scope: Every shot fired has a chance to trigger a crit equal to 2x your Ballusion.
  • New Roundrel Relic - Distraction Reaction: After taking X damage, gain X ballusion (this will be increased to gaining 2X ballusion in the next update).
  • New Roundrel Relic - Mauliflower: Add 1 Spinesse whenever 3 Crits are Triggered.
  • New Spinventor Relic - Refresh Perspective: Whenever a peg is refreshed it gets upgraded +1
  • New Balladin Relic - Bastion Reaction - After losing HP from self-damage, gain 2x that much damage as Ballwark.
  • "New" Relic - Slimy Salve: Apply Healing Slime to every 35th peg hit.
  • New Scenario - Crystal Altar: Offered in the castle or mines when below 35% max HP to heal to full in exchange for losing some Max HP.
  • New Scenario Relic - Modest Mallet: ???
  • Refreshircle and Critsoballos now create 1/2/3 bonus special pegs of their respective types when drawn.


[h2]Balance Changes[/h2]
  • More slime types are now levelled up when their peg gets buffed (or debuffed!).
  • Peg upgrading has been dialled up across the board to help it scale a bit further into a run and to help it upgrade slime more effectively - we're still working on end-game scaling for this synergy but it's improved a bit for now.
  • When slime is applied to a durable peg it resets the peg's hit count, allowing more hits on the new slime before the peg pops.
  • Positive slime from Prime Slime will no longer clobber other slime, allowing it to coat more pegs more effectively.
  • Beleaguered Boots Ballusion Threshold increased to 300 (description doesn't reflect this new functionality yet, will be fixed next update)
  • Mines Ghost Miniboss damage increased by 1.
  • Many non-synergistic Boss Relics removed from possible character relic pools.
  • Nimball stats have been increased.
  • Mirrors no longer reflect damage when hit from behind with a Round a Bout crit attack.


[h2]Bug Fixes[/h2]
  • Having a navigation orb get stuck and despawn during scenario navigation no longer softlocks the game.
  • Mines Ghost Miniboss should now always start with the correct number of refresh pegs instead of sometimes starting with non-refresh pegs.
  • Pegs can now only splash nearby pegs once per shot, which should help reduce infinite loops when using Refreshing Punch with many refresh pegs on the board.
  • Branch of Ember now interacts properly with Exacorbate.
  • Prediction fixed for Summoning Circle + Constricting Chains.
  • On the character select screen, the selected character now no longer blocks clicking to select characters behind it.
  • Small visual improvements to mines tiles.
  • Map title no longer draws in front of the pause screen when pausing with the map open.
  • Scrolling the credits with the mouse wheel will no longer get taken over by the autoscroll.


[h2]What's next?[/h2]
This update was pretty focused on making the Roundrel a bit more robust, and while we've made solid progress towards that we have a bit more content with that purpose in mind that wasn't quite ready in time and will make its way out over the next couple of updates.

We're also working on how to prevent the Balladin from being a one-trick pony while still being a decently simple/more approachable class, so expect to see some changes there soon as well.
Under the hood we've got some big optimizations and old code refactoring happening which will help the game run a bit better and gets us a little closer to potentially supporting modding/Steam Workshop post-1.0 (still can't promise anything for sure but it's something that we'd love to do). And finally we'll have some more battles & encounters to challenge your peg-popping skills in the next update!

2024 is going to be a very exciting year for Peglin as we round the corner to 1.0 and work on getting everything where it should be for a full and complete game, and we're really excited to share more of what we've been working on behind-the-scenes!

Patch Notes for v0.9.40

Happy Holidays everyone! We come to you this holiday season with a new update for the game! This addresses a number of bugs, streamlines some of the initial experience with Peglin (the character) and adds some new enemies and encounters to the game, including the elusive Rainbow Slime.

[h3]Balance changes
[/h3]
  • Peglin loadout reduced to simplify new user experience and make synergies easier (Many self-damage orbs and orbs that affect the following shot have been removed from their loadout)
  • Ellucircle Ballusion grant from coin pegs reduced at levels 1 and 2
  • Opposite Rearction changed to fire more copies of orbs with variable force instead of one orb at an increasing force
  • Constricting Chains now grants a multiball in the opposite direction of the firing shot instead of a flat damage bonus
  • Refilibuster changed to damage all enemies instead of targeted
  • Orbrasion self-damage no longer increases at levels 2 and 3
  • Effects that would trigger Ballusion even when dealing 0 damage now no longer trigger it
  • Dragon’s Flame hits Peglin an additional time
  • Kobanorb gold production buffed slightly
  • Best Foot Forworb made common
  • Stone Upgrade Atlas scenario can now only appear when you have stones that can be upgraded

[h3]
New Features[/h3]

  • New encounters! New Mines Miniboss and two new regular battles.
  • Plenty of old art for orbs and enemies has received an overhaul – lots of outdated and placeholder-y art assets that have existed from the launch of the game have now been brought up to the current standards of the game.
  • Similarly, there’s been a minor overhaul in SFX assets in the game.
  • New Roundrel Relic, the Redoublet
  • The Qaballistic Ruins fight has been improved to preserve performance in low powered devices

[h3]
An assortment of bugfixes as well, including but not limited to:[/h3]
  • UI sound effects when purchasing orbs multiple times after battle now work properly
  • The Roundrel now keeps their hat on when celebrating a boss defeat
  • The Loading Screen animation should no longer bleed into the Castle map on non 16:9 displays
  • Round a Bout now is able to properly hit the Dragon boss when critting after Peglin has been pulled in