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Peglin News

v0.7.53 Hotfix Patch Notes

This build went out on Sept. 15th (apologies for the delayed patch notes) and fixed many of the issues introduced in v0.7.52 (and one older issue):
  • Minotaur melee attack could soft-lock the game
  • Music did not always resume after playing the new win jingle
  • Critiball guaranteed crit was not always activating
  • Custom loadout page for orbs was only displaying as half-full before moving to a second page
  • Slenderlin attack projectile better matches its animation.

Peglin Plushie Campaign Starts Now! + Early Access Soundtrack on Bandcamp

**More news to read under the campaign photo**

Our plushie campaign is now LIVE! It's been a long time coming, but the day is here. If you would like this plushie for yourself, check out the page here.

This campaign is only on for 21 days, which means this is your only chance to get this one of a kind item. A steam key for Peglin will be included with every purchase!

If you could also share this with your friends and on your socials, we'd appreciate it very much! Thank you again for all the support!



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Our wonderful composer Crashtoid just released the early access version of the Peglin OST on Bandcamp! Check it our here! Once it's fully completed, it will be uploaded to Steam and re-uploaded to Bandcamp. Take a listen!

Bandcamp Link

v0.7.52 Update! + Last Chance for Plushie giveaway!

Hey Everyone! We're sorry for the delay with updates, between some of the team catching Covid and preparing for and returning to live events, we've been operating a bit more slowly than we would like.

We really appreciate the patience though, and now that we're getting back up to full speed we're excited to finish up our synergy pass (providing better scaling options for a wider range of builds) and then we'll finally be diving into the currency + store update!

As a few general updates before getting into the patch notes:

[h2]Peglin Plushie Giveaway[/h2]

There's just a few more days to enter the Peglin Plushie Giveaway run by Makeship! The full campaign will start on Sept. 16th which will give everyone the chance to pick up their own Peglin plushie.

[h2]ECCC & SIX[/h2]
We had an awesome time showing Peglin off at Emerald City ComicCon and at the Seattle Indies Expo! Thank you so much to anyone who came by to say hi, and welcome to our new Peglin pals that just discovered the game in-person!

[h2]v0.7.52 Patch Notes[/h2]
[h3]New Content[/h3]
  • [New Orb] BullyBall - Gains damage each time you hurt yourself with self-damage.
  • [New Orb] Orblation - Damage yourself for a high damage attack
  • [New Orb] Shock Orbsorber - Gains damage each time a bomb is detonated and at higher levels reduces the amount of self-damage taken from Rigged Bombs that it detonates.
  • [New Orb] Electorbmagnet - Orb that always has the magnet effect active (duration stacks with the Electropegnet!)
  • [New Common Relic] Axe Me Anything - Ignore damage resistances when attacking (knight shields, lightning rods, etc)
  • [New Boss Relic] Constricting Chains - +2/+3, but can only aim in 4 directions.


[h3]Content/Balance Changes[/h3]
  • Custom Loadout contents must now be unlocked by taking them in a natural run
  • Mines Map has been expanded to make navigation more meaningful
  • Stump + Plants layout drastically improved
  • Tooltips have been added to status icons
  • Critiball no longer triggers crit pegs, but it is always guaranteed a crit when fired
  • Bouldorb levels 1 & 2 changed to Overflow
  • Shadow Bat movement increased
  • Auto-target should no longer target unnecessary enemies (like fallen logs)
  • Mines Boss music has been added
  • Victory win jingle has been added after battle
  • Peg pitch shifting has been made more noticeable
  • Nosforbatu art updated
  • You can now view your deck after beating the final boss
  • Relic Tooltip appearance has been improved, especially at lower resolutions
  • Placeholder art added for Gamblin (but they're t-posin' for now)


[h3]Bugfixes[/h3]
  • Projectile Orbs should now be able to hit Sapper Boss flying minions
  • Decoy Orb should no longer prevent enemy spawning
  • Prediction fixed for Concentrication + maps that start with extra Refresh/Crit pegs
  • Refresher Course (and all other relics) now display multiple keywords (ie Muscircle & Spinesse)
  • Mines Parchment Map close button should no longer appear offscreen on certain resolutions
  • Slenderlin attack animation should be improved in most circumstances

Red Nexus Games x Makeship

Big news!

Keep your eyes peeled on our socials (and here) for the next week or so, as we have some cool announcements coming up regarding Peglin. It has to do with this photo!

Stay tuned!!!

v0.7.48 Patch Notes - Small Content Update

Hello everyone!

August has been extremely busy for the team, with Tiny Teams 2022 being earlier this month and Emerald City Comic Con happening this weekend. Our composer, Crashtroid, will be there for on Friday and Saturday to show off and chat about the game! Make sure to keep an eye out for Peglin in the Indie Game Showcase!
Additionally, please give a big shoutout to our developer friend, Jaspel, for releasing Backpack Hero into Early Access! It’s another Roguelike game that we think Peglin players will quite enjoy, so we've bundled up and if you own Peglin you can get Backpack Hero for an extra 5% off their launch discount! We've also created the new Hero's Backpack relic to commemorate their release!

https://store.steampowered.com/bundle/27390/Rucksack_Roguelikes/


And without further ado, the patch notes for v0.7.48:
[h3]New Content[/h3]
- [Relic] Hero’s Backpack: Orbs receive +1/+2 for every following connected orb of the same type.
- [Orb] Worbhammer: A new dense weapon orb that has Overflow by default and gains shield smashing abilities as you level it up.

[h3]Bugfixes & Improvements[/h3]
- Infernorb has a new functionality that burns shield pegs in one hit.
- Small art fixes for the Electropegnet and Forest background
- Changed the Japanese font so that the few broken characters are fixed
- The duplication mirror scenario no longer appears when you have no orbs. This should fix the softlocking that was caused.
- Custom Loadout UI has been updated again
- Shield Mage Miniboss damage reduced to 4.