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Peglin News

Going Rogue Event and v0.7.17 Update!

[h2]Hi everyone![/h2]

Well it's safe to say this has been the craziest week of all of our lives! With our week 1 hotfixes we haven't had much time to take a breather and let it all soak in yet, but we are completely blown away by all of the support. The launch has been orders of magnitude above what we were expecting, so please bear with us while we balance content, fixes, and replying to feedback across all of our various channels!


[h2]Going Rogue Event[/h2]
We don't have too much planned for this event since it's so close to our launch, but it is amazing to see Peglin up there with some of our all-time favourite games!!
Steam Going Rogue Event

[h2]Pegglelike Roguelikes Bundle[/h2]


The one thing that we have done for the event (other than frantically patching the biggest reported bugs 😅) is partner up with the other Pachinko Roguelike, Roundguard, and join a bundle with them! If you're looking for more bouncy roguelike action to tide you over while waiting for Peglin updates, it's a great time to pick it up!
Pegglelike Roguelikes Bundle

[h2]v0.7.17 Patch Notes[/h2]
[h3]Content & Tweaks:[/h3]
  • New Regular Castle Encounter
  • New Mines Miniboss (Slenderlin)
  • New Rare Relic: Dumb Bell
  • Screenshake and Low-Health Vignette Intensity Options
  • Peglin gets Blind 99 added in Invisible Miniboss Fight, to help explain the mechanic
  • 4 Bombs added to Invisible Miniboss fight
  • Castle Assassins now have a proper death animation
  • Oreb event removed for now


[h3]Bug Fixes:[/h3]
  • Firing too many bombs at once could cause a softlock
  • Brick Pegs that were converted to bombs at the beginning of the battle (with Bomb Baton or Bombulet) no longer have invisible collision during navigation
  • Mirror Corridor Scenario Navigation should no longer spawn the navigation orb inside pegs
  • Fixed Exception when applying status effects to invisible enemies
  • Opening Inventory with "I" no longer auto-selects the first orb
  • Upcoming Enemies UI no longer blocks firing
  • Mirrorb copies of Nosforbatu no longer increase the self-damage of the copied Nosforbatu
  • Stuck Orb Timer was not resetting when orb started moving again, which was problematic in moving stages


We are still ironing out bugs with certain controller configurations, thank you for bearing with us as we know how frustrating that can be!

v0.7.16 - Bugfix & Balance pass

[h3]Bugfixes:[/h3]
  • Animated Ruins (Mines boss) now properly grants the achievement for defeating every segment on the first turn.
  • Walking On Pegshells achievement should now always properly grant when achieved
  • Defeating Avogadro's Tree no longer also grants the achievement for defeating Avogadro
  • Upgrades are no longer offered after beating the Act 3 boss
  • Upgrade UI is hidden when self-destructing after beating all enemies
  • Poltorbgeist should now hit all enemies when furthest enemy is a shield bearer
  • Reduced the possibility that multiballs could escape from the pegboard when Gift That Keeps Giving is active. Ensured that escapees are destroyed so that they no longer softlock the game.
  • Overflow should now reduce its damage/avoid passthrough as expected when attacking shields
  • Rare instances of Enemies softlocking the game when destroying themselves to Ring of Indignation should no longer occur
  • General detection of controllers should be improved. I don't think this will fully solve the DirectInput issues we've been seeing reported but fingers crossed!


[h3]Balance Changes:[/h3]
  • Starting relic is now always offered
  • Animated Ruins have been buffed slightly
  • Omegorb Lvl 3 Peg Debuff decreased(?) from -3 to -2
  • Swoletorb base damage increased to 2/4 for all levels
  • Magnet has been more severely nerfed following feedback from the community
  • Reorbanizer crit damage reduced by 1 across all levels


[h3]Misc Changes:[/h3]
  • Abandon Run button removed, save description added to Return to Menu button
  • Invisible Miniboss enemies speed increased

Peggle goes roguelike in Peglin

Combine the peg-pinging action of Peggle with the roguelikelike dungeon crawling of Slay The Spire and you get Peglin, a delightful game which launched into early access on Monday. Off your cute wee peglin goes on an adventure, battling baddies and claiming treasures, but damage is dealt by pling-plonging orbs down Peggle/pachinko boards and you have a bag of different orbs instead of cards. I like it, and it has a demo you can try for yourself.


Read more

v0.7.14 Bugfix Patch

Bugfixes:
- Relic Minigame Tooltips not hiding after leaving the minigame
- Achievement added for defeating the Animated Ruins (current final boss)
- Webbed pegs can no longer become durable, to prevent them killing shots with the Gift That Keeps Giving
- Bombulet now doubles Rigged Bombs as Regular Bombs
- Slime Boss Peg Slime alpha reduced to make spotting Special Pegs easier
- Slime Boss navigation fixed when revisiting boss stage

Magnet Changes:
- Bombs now have weak attraction instead of strong attraction, to help prevent rigged bomb deaths
- Increased attract strength for first 3 seconds (10% higher than it was for regular pegs, 20% higher for special pegs), then starts to slowly lose power over next 17 seconds

These aren't intended to be magnet nerfs (which is why we buffed its strength to start), just intended to keep the game moving along a bit quicker when you have it active, to prevent it from getting stuck until the timeout, and to prevent it from blowing you up!

Day One Update!

Hey all!

Today has been absolutely insane. Truly, 100% bananas. We expected day one of our Early Access release to have our existing playtest expanded out to the rest of our Discord and our demo community, to the folks who already had dozens of hours in the demo and were super eager to test the other areas. We did not expect the absolute craziness that today has brought- it has been a huge whirlwind of emotions and it feels a little like people have come into our house before we've had a chance to clean up!

We've got a ton to live up to, and a whole lot more Peglin to build, so there's not much to do but get back to work! We've put together a small update today to catch some of the most egregious issues that people are running into, and we'll keep hotfixing as we go while we keep working on bigger content features!

V0.7.13 Patch Notes: https://store.steampowered.com/news/app/1296610/view/3187994994137552730


Happy Peglining! (Pegling?)