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Peglin News

v0.9.44 Patch Notes

Happy New Year everyone! We hope you all had peaceful and happy holidays and that 2024 has been good to you and your families so far!

[h2]New Content[/h2]
  • New Boss Relic - Endless DevouRing: All attacks get 2x damage but every peg activated gets downgraded -4.
  • New Roundrel Relic - Is Dis Your Card (I'm sorry): When discarding an orb, gain Ballusion equal to 2x the orb's crit damage stat.
  • New Roundrel Relic - Steady Scope: Every shot fired has a chance to trigger a crit equal to 2x your Ballusion.
  • New Roundrel Relic - Distraction Reaction: After taking X damage, gain X ballusion (this will be increased to gaining 2X ballusion in the next update).
  • New Roundrel Relic - Mauliflower: Add 1 Spinesse whenever 3 Crits are Triggered.
  • New Spinventor Relic - Refresh Perspective: Whenever a peg is refreshed it gets upgraded +1
  • New Balladin Relic - Bastion Reaction - After losing HP from self-damage, gain 2x that much damage as Ballwark.
  • "New" Relic - Slimy Salve: Apply Healing Slime to every 35th peg hit.
  • New Scenario - Crystal Altar: Offered in the castle or mines when below 35% max HP to heal to full in exchange for losing some Max HP.
  • New Scenario Relic - Modest Mallet: ???
  • Refreshircle and Critsoballos now create 1/2/3 bonus special pegs of their respective types when drawn.


[h2]Balance Changes[/h2]
  • More slime types are now levelled up when their peg gets buffed (or debuffed!).
  • Peg upgrading has been dialled up across the board to help it scale a bit further into a run and to help it upgrade slime more effectively - we're still working on end-game scaling for this synergy but it's improved a bit for now.
  • When slime is applied to a durable peg it resets the peg's hit count, allowing more hits on the new slime before the peg pops.
  • Positive slime from Prime Slime will no longer clobber other slime, allowing it to coat more pegs more effectively.
  • Beleaguered Boots Ballusion Threshold increased to 300 (description doesn't reflect this new functionality yet, will be fixed next update)
  • Mines Ghost Miniboss damage increased by 1.
  • Many non-synergistic Boss Relics removed from possible character relic pools.
  • Nimball stats have been increased.
  • Mirrors no longer reflect damage when hit from behind with a Round a Bout crit attack.


[h2]Bug Fixes[/h2]
  • Having a navigation orb get stuck and despawn during scenario navigation no longer softlocks the game.
  • Mines Ghost Miniboss should now always start with the correct number of refresh pegs instead of sometimes starting with non-refresh pegs.
  • Pegs can now only splash nearby pegs once per shot, which should help reduce infinite loops when using Refreshing Punch with many refresh pegs on the board.
  • Branch of Ember now interacts properly with Exacorbate.
  • Prediction fixed for Summoning Circle + Constricting Chains.
  • On the character select screen, the selected character now no longer blocks clicking to select characters behind it.
  • Small visual improvements to mines tiles.
  • Map title no longer draws in front of the pause screen when pausing with the map open.
  • Scrolling the credits with the mouse wheel will no longer get taken over by the autoscroll.


[h2]What's next?[/h2]
This update was pretty focused on making the Roundrel a bit more robust, and while we've made solid progress towards that we have a bit more content with that purpose in mind that wasn't quite ready in time and will make its way out over the next couple of updates.

We're also working on how to prevent the Balladin from being a one-trick pony while still being a decently simple/more approachable class, so expect to see some changes there soon as well.
Under the hood we've got some big optimizations and old code refactoring happening which will help the game run a bit better and gets us a little closer to potentially supporting modding/Steam Workshop post-1.0 (still can't promise anything for sure but it's something that we'd love to do). And finally we'll have some more battles & encounters to challenge your peg-popping skills in the next update!

2024 is going to be a very exciting year for Peglin as we round the corner to 1.0 and work on getting everything where it should be for a full and complete game, and we're really excited to share more of what we've been working on behind-the-scenes!

Patch Notes for v0.9.40

Happy Holidays everyone! We come to you this holiday season with a new update for the game! This addresses a number of bugs, streamlines some of the initial experience with Peglin (the character) and adds some new enemies and encounters to the game, including the elusive Rainbow Slime.

[h3]Balance changes
[/h3]
  • Peglin loadout reduced to simplify new user experience and make synergies easier (Many self-damage orbs and orbs that affect the following shot have been removed from their loadout)
  • Ellucircle Ballusion grant from coin pegs reduced at levels 1 and 2
  • Opposite Rearction changed to fire more copies of orbs with variable force instead of one orb at an increasing force
  • Constricting Chains now grants a multiball in the opposite direction of the firing shot instead of a flat damage bonus
  • Refilibuster changed to damage all enemies instead of targeted
  • Orbrasion self-damage no longer increases at levels 2 and 3
  • Effects that would trigger Ballusion even when dealing 0 damage now no longer trigger it
  • Dragon’s Flame hits Peglin an additional time
  • Kobanorb gold production buffed slightly
  • Best Foot Forworb made common
  • Stone Upgrade Atlas scenario can now only appear when you have stones that can be upgraded

[h3]
New Features[/h3]

  • New encounters! New Mines Miniboss and two new regular battles.
  • Plenty of old art for orbs and enemies has received an overhaul – lots of outdated and placeholder-y art assets that have existed from the launch of the game have now been brought up to the current standards of the game.
  • Similarly, there’s been a minor overhaul in SFX assets in the game.
  • New Roundrel Relic, the Redoublet
  • The Qaballistic Ruins fight has been improved to preserve performance in low powered devices

[h3]
An assortment of bugfixes as well, including but not limited to:[/h3]
  • UI sound effects when purchasing orbs multiple times after battle now work properly
  • The Roundrel now keeps their hat on when celebrating a boss defeat
  • The Loading Screen animation should no longer bleed into the Castle map on non 16:9 displays
  • Round a Bout now is able to properly hit the Dragon boss when critting after Peglin has been pulled in

The Steam Awards are Back!

Hey everyone! A big thank you for sticking with us through all the tweaks and updates to Peglin since release, as well as nominating us in last year's Steam Awards. Even though we didn't get the win, the support from this amazing community makes us feel like winners already.

This year again there are some seriously cool games in the running for the Steam Awards, and we thought we would throw our hat in the ring again. So, if Peglin brought some joy to your gaming hours, we'd be thrilled to get a nomination in the "Labour of Love" category.

We're excited about keeping the Peglin journey going strong, making it the best game for you all. Your feedback has been incredibly appreciated, and we're taking it all in to keep leveling up the game. Our next update will be introducing some new enemies and pegboards, as well as rebalancing some of the content in the game that has grown (or was introduced) a little underwhelming. It still needs a little bit of time to cook but we can't wait to get it to you!

Thanks for joining us on this adventure and we will keep working to make this game as fun as we can

Peglin Update v0.9.32 -- And More!

Hey all!! Big shiny announcement here today - we’re officially announcing the next game that we’ll be working on after Peglin so we can make its Steam page public and show off its prototype alongside Peglin at SXSW!

Fowl Damage




Fowl Damage is an atmospheric puzzle platformer where your default jump provides enough fall damage to destroy you! You’ll have to carefully manage your jumps and falls as you adventure through this chilling, beautiful, and occasionally cute world. It’s definitely a bit of a departure from Peglin but it’s a game that one of our designers, May, has been working on for a few years and it’s a really beautiful game that we’d love to help share with people any way we can. We’ll mostly be publishing it, but we’ll be doing a little bit of co-development too.

We’re planning on releasing Fowl Damage fully (no Early Access for this one since it’s a bit more linear) between 8-12 months from now!

[h2]FAQ:[/h2]

  • Will this slow down Peglin updates?
    Not in any significant way - Fowl Damage has been 90% completed by May as a solo developer (who has been helping us out with Peglin part-time for over a year). We’re also growing the team a little bit to help support both games and the bulk of the work will happen once Peglin has gone gold. We’re mostly just announcing Fowl Damage now so that we can start sharing it and submitting it to events until it releases!

  • I’ve seen Saturday Morning Rogue on the RNG Steam page - what is that and will it ever be released?
    Saturday Morning Rogue was a jam project that a small side-team (mostly non-RNG peeps) had hacked together in a month in an attempt to put a small, cheap Roguelike out on Steam in a short amount of time. Unfortunately everyone has been too busy to put the finishing touches on it (it was started a little before Peglin went into Early Access and the RNG lives imploded 😵‍💫) - it is something that we would like to revisit and finish up once the dust starts to settle though!



Now onto the Peglin patch notes!


[h2]Patch Notes v0.9.32[/h2]

New Features:

New Roundrel status effects!
  • Ballusion gives the Roundrel some much needed damage mitigation by allowing you to dodge enemy attacks
  • Exploitaball is a status effect that supports Roundrel's crit synergies by making enemies take more damage from crit attacks


Improved visuals:
  • UI improvements for end of battle rewards
  • UI improvements for status effects
  • Now with a proper loading screen!
  • Auto-detect what type of gamepad you’re using to change the glyphs, and the option to force it to a particular style


Some achievements have had their requirements adjusted:
  • Poison IV Spinfection requirement reduced to 40
  • Slime After Slime bounce requirement increased to 7
  • Multiballer achievement now requires Matryorbshka
  • Where's my membership card?! now requires removing an orb as well


Bugfixes and misc changes:
  • Orbust is now uncommon
  • Spinfection granted by orbs rebalanced to provide more stacks on crit
  • Potion Ballt no longer deals damage
  • Slight nerf to Protectorb and Balladroit
  • Slenderlin fight has an extra Sapper
  • Perfect Forger should no longer light up when the orb can’t be upgraded
  • Fixed an issue where a stuck navigation orb would not be dealt with properly in the Shop scenario.
  • Fixed a selection issue in the Shop where the selection would get stuck behind the modal dialog for buying an orb or relic
  • Protectorb no longer shows damage values when hitting walls when used in combination with Ambiguous Amulet
  • Peg buffs are now clamped properly to -999 and 999
  • Fixed a cosmetic issue with Ballad providing the extra Spinesse after being affected by Instigatorb taking a little too long
  • Updated relic countdown UI to be a bit more readable
  • Circcae attack made a little smaller
  • Dangling cruciball particle effects on the main menu should be fixed properly now

Find Peglin in the Steam China Showcase 2023!

Hello everyone!

Our friends at IndieArk have gotten Peglin in the Steam China Showcase. Unfortunately Steam's sales cooldowns mean we can't join with a discount but you can find out more about the event and (and find some great deals!) here: