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Wartorn News

Wartorn - Patch 1 Overview

[p][/p][previewyoutube][/previewyoutube][p]Hi everyone!

We hope that you have been enjoying all the changes we have rolled out in Patch 1, which just released a couple days ago! Please see the link below to read the full patch notes.[/p][p][dynamiclink][/dynamiclink][/p][p]As you head into the weekend, we also wanted to share a brief overview video with you that highlights some of the key items in this patch. Check out the video above and enjoy![/p][p]Lastly, we did deploy a small hotfix addressing a few issues that we noticed since launching this patch, so please see below those fixes:[/p]
  • [p]Fixed an issue where Turfus conversation does not add Turfus to the Caravan,[/p]
  • [p]Fixed the issue where units get stuck "T-Posing" on death,[/p]
  • [p]Fixed an issue where Heirlooms show placeholder icons on old saves,[/p]
  • [p]Fixed an issue where if a user sets an individual audio slider to 0, it bleeds in some sound from UI and Reverb.[/p]
[p][/p][p]Thank you for being on this journey with us and for making the first full week since launch great! If you haven't yet, please join the official Discord so you can share your feedback, report bugs, and engage with the devs and community! [/p]

Wartorn Patch 1 - Patch Notes

[p][/p]
Patch Notes - Patch 1
[p]Hey everyone! We are excited to share with you our first patch to Wartorn since we launched into Early Access last week! This patch brings new features, balance tweaks, bug fixes, and a ton of polish to enhance your journey through the perilous lands with your caravan. 
[/p][p]Items listed with the 🏆 next to them signify that they were found or suggested by the community![/p][h2]
New Features[/h2]
  • [p]Speed Options in Overworld: Added the ability for players to increase the speed of their Caravan when moving through the Overworld. 🏆[/p]
  • [p]Minimum & Maximum Range Indicators: A transparent white circle now appears under units when casting abilities, showing the minimum and maximum range for precise targeting. Perfect for planning your squad's next move! [/p]
  • [p]Offscreen Enemy Indicators: New icons alert you to enemies just out of sight, ensuring you’re never caught off guard in battle. 🏆[/p]
  • [p]Camera Control Options: Customize your experience with new settings for camera shake intensity and a pan speed multiplier for Gamepad/WASD/mouse edge-of-screen panning. 🏆[/p]
[p][/p][h2]Balance Changes[/h2][p]Developer Notes: It has been an eye opening first week and it’s been amazing to see the different strategies that have been employed and to hear about what units and family members are standing out. On the whole we are seeing some units stand out as the clear “best” units and players are not exploring some of the other units as a result.  The changes below are an attempt to nerf the ones that are head and shoulders better than the others so that more units feel like viable options.[/p][p]You will also notice that there are a lot more nerfs than buffs in this list.  Turns out you all are very good at the game and are, honestly, not failing enough! This is leading to our story not unfolding as quickly as it should and the meta progression doesn’t get to shine because you don’t feel like you need it that much.  These changes are all part of trying to get the overworld resources, battle difficulty, and challenge level where we think it will provide the most entertaining Rogue-lite experience.  We welcome your feedback after you have had a chance to try out these changes.

In general we are finding healing too powerful and not allowing for the levels of attrition that we want which should encourage players to try more units and bring units in “off the bench” to allow their best units a chance to heal on the journey and keep battles fresher by causing players to try different strategies while their units recover.

Some of the tanks are also underperforming at their role so a few of the tanks have received HP buffs.[/p][h3]Unit Balance[/h3]
  • [p]Health Adjustments:[/p]
    • [p]Human Spearman: 165 → 173.25[/p]
      • [p]Human Signifer: 261 → 273.735[/p]
      • [p]Human Builder: 237 → 248.325[/p]
      • [p]Human Elite Signifer: 326 → 342.195[/p]
      • [p]Human Elite Builder: 296 → 310.38[/p]
    • [p]Elf Student of Collective: 135 → 148.5[/p]
      • [p]Elf Believer of Collective: 200 → 220[/p]
      • [p]Elf Heretic of Collective: 400 → 440[/p]
      • [p]Elf Elite Believer: 250 → 275[/p]
      • [p]Elf Elite Heretic: 500 → 550[/p]
    • [p]Human Water Brawler: 235 → 212[/p]
      • [p]Human Hydro Pugilist: 374 → 336.6[/p]
      • [p]Human Water Acrobat: 352 → 316.8[/p]
      • [p]Human Elite Hydro Pugilist: 468 → 420.75[/p]
      • [p]Human Elite Water Acrobat: 440 → 396[/p]
    • [p]Goblin Angry Mob: 140 → 130[/p]
      • [p]Goblin Torch: 203 → 188[/p]
      • [p]Goblin Reaver: 181 → 167[/p]
      • [p]Goblin Elite Torch: 253 → 234[/p]
      • [p]Goblin Elite Reaver: 225 → 208 [/p]
  • [p]Damage Adjustments:[/p]
    • [p]Demon Crone Melee: 16 → 13.6[/p]
      • [p]Demon Witch Melee: 20 → 17[/p]
      • [p]Demon Harbinger Melee: 23 → 19.6[/p]
      • [p]Demon Elite Witch Melee: 24 → 20.4[/p]
      • [p]Demon Elite Harbinger Melee: 28 → 23.8[/p]
    • [p]Troll Heavy Crossbowman Ranged: 129.997 → 123.48[/p]
      • [p]Troll Elite Heavy Crossbowman Ranged: 162.4 → 154.28 [/p]
  • [p]Healing Adjustments:[/p]
    • [p]Elf Mender Heal: 0.25 → 0.2[/p]
    • [p]Elf Healer Heal: 0.5 → 0.4[/p]
      • [p]Elf Elite Healer Heal: 0.5 → 0.4 [/p]
  • [p]Ability Damage: (T1 is base ability → T5 is fully upgraded ability)[/p]
    • [p]Meteor Strike T1: 100 → 80[/p]
    • [p]Meteor Strike T2: 125 → 100[/p]
    • [p]Meteor Strike T3: 150 → 120[/p]
    • [p]Meteor Strike T4: 175 → 140[/p]
    • [p]Meteor Strike T5: 200 → 160[/p]
    • [p]Hydrojet T1: 50 → 60[/p]
    • [p]Hydrojet T2: 75 → 75 (no change)[/p]
    • [p]Hydrojet T3: 100 → 90[/p]
    • [p]Hydrojet T4: 125 → 105[/p]
    • [p]Hydrojet T5: 150 → 120 [/p]
  • [p]Specific Units:[/p]
    • [p]Chakram Throw Elf Bleeders: Damage 10 → 8, Heal per bleed 0.25% → 0.5%[/p]
    • [p]Rampage Berserker Troll: Damage 45 → 20[/p]
    • [p]Troll Berserker: Melee attacks adjusted for better hit consistency[/p]
    • [p]Reduced food upkeep for all units by 20% [/p]
[h3]Hero Balance[/h3]
  • [p]Linen Bandages (Healing Taken): 50% → 25%[/p]
  • [p]Efficient Preparations (Cooldown Reduction): 12.5% → 15%[/p]
  • [p]Scouting Lens (Sight Range): 25% → 50%[/p]
[p][/p][h3]Family Member Balance
[/h3][p]Developer Notes:
Clucks and Voxyra have proven to be the best of the family members. So much so that players are only taking one route to get to Tabenrahzi. To start to address this and give other family members some room to shine we have removed their starting food and coin bonuses from Voxyra and Clucks, respectively.  This change should also bring more value to the Community Tree upgrades since that is the only place to get them now. We also added an interval to how Clucks and Voxyra grant their resources so that there are some gaps in the income and we can essentially give fractions of coin and food per day. This change is particularly important for Voxyra as the previous method did not allow any window for a player to starve.

We also added a level 2 “speed bump” to family Chord Crystal costs to encourage players to spread out their meta progression across more family members instead of rushing to the end- game level stats for a single family member after their first run. Fear not, if you are already past that point you get to keep the discount.[/p]
  • [p]T2 Family Member passive upgrades cost increased: 1 → 3 Chord Crystals[/p]
  • [p]Clucks:[/p]
    • [p]Removed starting coin from family ability[/p]
    • [p]Now grants coins every 5 days: T1=5, T2=10, T3=15, T4=20, T5=25 [/p]
  • [p]Nanny Voxyra:[/p]
    • [p]Removed starting food from family ability[/p]
    • [p]Now grants food every 10 days: T1=30, T2=50, T3=75, T4=100, T5=150 [/p]
  • [p]Sapinee:[/p]
    • [p]Healing Per Day: 1%/2%/3%/4%/5% → 0.4%/0.8%/1.2%/1.6%/2% [/p]
  • [p]Community Tree:[/p]
    • [p]Healing Per Day: 0.5%/1.5%/3%/5%/8% → 0.2%/0.4%/0.5%/0.8%/1% [/p]
[h3]Heirloom Balance[/h3]
  • [p]Everbloom Heirloom: No longer heals enemies[/p]
  • [p]Pecking Stone Heirloom: Fixed upgrade limit beyond level 2[/p]
[h3]Trinket Balance[/h3]
  • [p]Intimidation’s Mask:[/p]
    • [p]T1: 12% → 5%[/p]
    • [p]T2: 14% → 7.5%[/p]
    • [p]T3: 16% → 10%[/p]
    • [p]T4: 18% → 12.5%[/p]
    • [p]T5: 20% → 15% [/p]
[h3]Difficulty Balance[/h3][p]Developer Notes:[/p][p]As mentioned earlier, our players are too good at the game! These changes make the average and maximum difficulty harder to provide greater challenge for our stronger players without changing the game for players who are struggling.[/p][p]
Increased target hope lost per battle for dynamic difficulty: 4 → 7 [/p]
  • [p]Increased max and average battle difficulty curves [/p]
[h3]Overworld Balance[/h3]
  • [p]Reduced positive hope event chance at crossroads: 7.5% → 3.25%[/p]
  • [p]Increased food event chance at crossroads: 12.5% → 16.75% [/p]
  • [p]Reduced base squad decayed health healing per day: 2% → 1%[/p]
[p][/p][h2]Progression[/h2]
  • [p]Prevent traveling on already-visited roads or junctions, streamlining your caravan’s journey 🏆[/p]
  • [p]Fixed narrative progression inconsistencies between sessions[/p]
[h2]UI Improvements[/h2]
  • [p]Added background brush to squad inspector for hero spells and trinket names [/p]
  • [p]Show “No Abilities” in wagon’s squad details [/p]
  • [p]Display hope lost text on defeat screen when losing from hope [/p]
  • [p]Show total hope loss when abandoning squads [/p]
  • [p]Added full name and trait to Pre-Battle Squad Selection tooltips [/p]
  • [p]Added vertical space between spells and trinkets in squad inspector [/p]
  • [p]Fixed heirloom icon not updating in homestead when swapping [/p]
  • [p]Fixed squad selection deselecting on button clicks [/p]
  • [p]Fixed passive ability icons using incorrect frames [/p]
  • [p]Removed lock icon from family member widgets in caravan menu [/p]
  • [p]Fixed UI layout issues for various resolutions in Overworld, Battle, and Homestead menus [/p]
  • [p]Fixed delete button running off-screen in profile menu [/p]
  • [p]Fixed spell card description overflow and unlock animation issues[/p]
[h2]Audio Enhancements[/h2]
  • [p]New SFX for gaining/losing hope [/p]
  • [p]Revised SFX and music for veterancy screen [/p]
  • [p]Separate volume sliders for VO barks and story dialogue 🏆[/p]
  • [p]UI notification and victory sounds can now be turned down using the UI volume slider 🏆[/p]
  • [p]Improved Chakram Throw SFX [/p]
  • [p]Added audio to intro splash video [/p]
  • [p]Implemented VO for Torn intro cinematic, first loop, and taunts [/p]
  • [p]Added missing VO when defeating Vengeance after a loop. [/p]
  • [p]Fixed VO dialogue and subtitle mismatch at game start [/p]
  • [p]Updated VO damage barks to trigger less frequently with improved mix 🏆[/p]
  • [p]Fixed sounds playing in reverb with volume sliders down [/p]
  • [p]Fixed combat audio leaking behind battle report menu and cinematics [/p]
  • [p]Clucks no longer “clucks” when absent [/p]
  • [p]Disabled auto-advance for non-voiced conversations [/p]
[h2]Art & Animation[/h2]
  • [p]Troll Berserker now swings axe constantly in Rampage mode, even when stationary [/p]
  • [p]Added curve to Troll hand for proper Rock Throw animation alignment [/p]
  • [p]Improved transparency of villa objects when heroes are obscured [/p]
  • [p]Improved rain visuals for Cloud Seeder heirloom without blocking battlefield view [/p]
  • [p]Added customized trinket casting animations for all units [/p]
[p][/p][previewyoutube][/previewyoutube][p][/p][h2]Text & Localization[/h2]
  • [p]Reworded Final Stand description for clarity [/p]
  • [p]Updated Persistence’s Gauntlets description[/p]
  • [p]Updated Thorny Sapling ability description to match functionality [/p]
  • [p]Updated Community Tree upgrade names: “Healing Taken Multiplier” → “Healing Affinity”, “Sight” → “Sight Radius”, “Cooldown” → “Ability Cooldown Reduction” [/p]
  • [p]Fixed Yara and Elani squad inspector text for Basic Attack and Ability Damage upgrades [/p]
  • [p]Fixed typos in overworld events 🏆[/p]
  • [p]General localization improvements[/p]
    • [p]Large Korean translation improvements with extensive manual Localization QA, including victory/defeat text, spell names, and more [/p]
  • [p]Updated localization for seasons, days, and datetime formatting[/p]
[p][/p][h2]Bugfixes[/h2][p][/p][h3]Crash Fixes[/h3]
  • [p]Addressed Lumen crashes reported by players 🏆[/p]
  • [p]Submit current save file with crash reports for better debugging [/p]
[h3]Unit Bugfixes[/h3]
  • [p]Fixed various units getting stuck behind obstacles[/p]
  • [p]Fixed Hurlers not exiting cower state when targets move out of range 🏆[/p]
  • [p]Fixed Hurlers casting abilities while cowering [/p]
  • [p]Fixed Troll Berserker not destroying objects while rampaging [/p]
  • [p]Fixed Treefolk interrupting basic attacks with swipe [/p]
  • [p]Fixed units facing the wrong way when attacking [/p]
  • [p]Fixed units interrupting attack animations when killing the last unit in a squad [/p]
  • [p]Fixed Kaboom Crew projectile missing large units [/p]
  • [p]Fixed summon preview flickering with obstacles in path [/p]
[h3]Boss Bugfixes[/h3]
  • [p]Lady Vengeance Map: Moved pillars and added nav modifiers to prevent units getting stuck 🏆[/p]
  • [p]Fixed Vengeance’s Fire Line cast issue during enrage [/p]
  • [p]Changed Vengeance’s guards to Average size for Puny Creature ability [/p]
    • [p]With the change in size, the dead guards will no longer block pathing 🏆[/p]
  • [p]Fixed Vengeance’s Scales preview lingering after enrage interrupt [/p]
  • [p]Adjusted Torn sweep attacks to match preview decal [/p]
[h3]Narrative Bugfixes[/h3]
  • [p]Fixed duplicate Rainmakers conversation on 3rd+ run 🏆[/p]
  • [p]Fixed incorrect family member condition in “The Golden Drouse” [/p]
  • [p]Fixed “Grisly Request” quest giving wrong Sapinee result [/p]
  • [p]Fixed “Say The Magic Words” event text to avoid scrollbar issues [/p]
  • [p]Fixed squads not returning to caravan after going on “Orphan’s Tears” quest 🏆[/p]
  • [p]Ensured second squad (Neighbor Talmi’s Focused Rainmakers) has consistent identity [/p]
[h3]UI Bugfixes[/h3]
  • [p]Fixed double tutorial screens and potential soft locks from UI cleanup [/p]
  • [p]Fixed dialogs not reporting closure with ESC/B on no-cancel dialogs [/p]
  • [p]Fixed battle rewards being skippable with keybinds 🏆[/p]
  • [p]Fixed heirloom stats displaying as level 1 in homestead/overworld [/p]
  • [p]Fixed Hero Weapon Unlock Progress Not Updating on Return to Homestead[/p]
[h3]Achievement Bugfixes[/h3]
  • [p]Fixed Steam Achievements not tracking and granting consistently 🏆[/p]
[h3]Overworld Bugfixes[/h3]
  • [p]Fixed Merchant Introduction events appearing twice [/p]
  • [p]Fixed Stachelek’s Tavern not triggering merchant [/p]
[h3]Hero Bugfixes[/h3]
  • [p]Fixed Thousand Cuts permanently refunding all hero ability cooldowns [/p]
[h3]Homestead Bugfixes[/h3]
  • [p]Fixed edge panning not resetting the return-to-heroes timer 🏆[/p]
[h3]Animation Bugfixes[/h3]
  • [p]Fixed Absolution’s Salve trinket animation stopping squads 🏆[/p]
[h3]AI Bugfixes[/h3]
  • [p]Fixed enemies casting multiple abilities simultaneously [/p]
[h3]Map Bugfixes[/h3]
  • [p]Fixed collision on Recognition Stone map to prevent units getting stuck [/p]
  • [p]Fixed pathing on traversal maps and scaled down trees on traversal and Torn boss maps [/p]
[h3]Movement Bugfixes[/h3]
  • [p]Fixed rendering move feedback for invalid move orders [/p]
  • [p]Made unit movement snappier while rotating [/p]
[h3]Family Member Bugfixes[/h3]
  • [p]Fixed not adding Wamah to caravan on 2nd+ encounter [/p]
  • [p]Turfus: Fixed wagon health healing only when gaining resources [/p]
[p][/p][h2]Options[/h2]
  • [p]Added triggers to gamepad controls image [/p]
[p][/p][h2]Known Issues[/h2][p]We have been continuing to update our Known Issues list in the Official Discord, so please continue to refer to this list and report bugs with us as you see them! Most notably, thanks to community members, we have discovered and addressed an issue that was causing save files to bloat in size and impact performance. This has been resolved in Patch 1. In order for this fix to take affect, players will need to either complete a run or start a new run and get to the fireplace battle. Additionally, we are still working toward fixing the crashes that are affecting players using 50xx series GPUs. [/p][p][/p][h2]Feedback[/h2][p]Thank you for your continued support with Wartorn! This is just the beginning and we hope that this initial patch not only improves your experience, but also drives your excitement forward as we continue through Early Access. Please continue to report bugs and share your feedback with us by joining the official Discord Server! [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]
[/p]

Wartorn is a gorgeous, dark fantasy RPG from ex Bioshock devs, and it's out now

When you imagine what kind of game a new studio formed by former members of the teams behind Bioshock and Borderlands might make, you probably envision a science fiction FPS in the vein of The Outer Worlds 2 or Atomic Heart 2. Surprisingly, though, the debut from Stray Kite Studios, a company that includes veterans of the above games, is something else entirely: a roguelike fantasy tactics RPG that draws as much from Diablo 4 as it does Baldur's Gate 3 and XCOM 2. Now, you can see exactly what that game, Wartorn, plays like for yourself, as it's just launched in Early Access on Steam.


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Wartorn is a new tactical RPG from ex BioShock dev set in a broken fantasy world

Wartorn Launches into Early Access NOW!

[p][/p][p]Wartorn fans! ⚔[/p][p]The day we’ve all been waiting for is HERE! Wartorn storms into Early Access RIGHT NOW! We’re beyond thrilled to unleash this fantasy tactical-roguelite adventure into your hands, and we can’t thank you enough for joining us on this epic journey. From the Stray Kite Studios team to every one of you who’s wishlisted, shared, or hyped us up—YOU are the best! 🔥[/p][p]We are a small, indie team that set out to create something unique and different. Being self-funded and self-published, we knew there would be risks, but with your excitement and your help, we think we are onto something special. But, this is just the beginning. 🙏[/p][p]Before we dive in, we wanted to remind everyone that in celebration of launch week, we have a special price for the first week. So, get it while you can! What’s Wartorn All About?[/h2][p]For those just joining the battle, Wartorn throws you into a world shredded by conflict, where sisters Yara and Elani fight to avenge their ancestors and reclaim their destiny. Here’s the rundown:[/p]
  • [p]Elemental Chaos: Wield fire, water, and lightning in real-time battles where every move counts. Combine elements for devastating combos that’ll leave your enemies in shock![/p]
  • [p]Build Your Crew: Recruit and upgrade over 20 unique unit types, from fierce warriors to mystical creatures. Build out your Caravan to best fit your play-style or to strategically face what the pathway ahead may bring.[/p]
  • [p]Tactical Glory: Level up your squad, tweak your strategies, and face ever-changing challenges in a visually stunning fantasy world.[/p]
  • [p]A Story of Heart: Follow Yara and Elani’s saga of love, loss, and vengeance across magical lands that’ll stick with you long after the battle ends.[/p]
[p]Check out our official launch trailer above to see the action in all its glory![/p][p][/p][h2]Early Access: Your Voice Shapes the War[/h2][p]As an Early Access title, Wartorn is just the beginning of our adventure together. Your feedback is our battle map, guiding us toward the 1.0 release. Got ideas for new units, balance tweaks, or epic features? Join our Discord and let’s forge this world side by side! We’ve also shared our Roadmap blog post to give you a sneak peek at what’s coming. Take a look if you haven't yet:[/p][p][dynamiclink][/dynamiclink]Additionally in the Discord, you can report bugs, keep up with our 'Known issues' list, stay up to date with any teasers or upcoming patches, and of course interact with the community! This includes, sharing content and even taking a quiz to know what Mantra you are! [/p][h2]Steam Deck Compatibility[/h2][p]Ready to wage war on the go? Wartorn is playable on Steam Deck right out of the gate, bringing Yara and Elani’s epic quest to your handheld! Our team’s worked hard to ensure smooth controls, legible text, and tactical chaos for the Steam Deck. That said, we’re still fine-tuning to make the experience even sharper and smoother. Want to help us polish it to “Verified” glory? Share your Steam Deck feedback on Discord and let us know how it’s running. Let’s make portable battles legendary! ⚡[/p][h2]Thank You, Heroes![/h2][p]From the bottom of our hearts, thank you for believing in Wartorn. Whether you’re slinging lightning bolts or just cheering from the sidelines, you’re part of this world now. Let’s make some unforgettable battles together![/p][p]See you on the battlefield,
The Stray Kite Studios Team
[/p][p]P.S. Share your wildest battle moments on Discord or tag us on X (@Wartorn_Game)! We’re dying to see your strategies in action![/p][p][/p][p][/p][p][/p][p][/p]

Wartorn Early Access Roadmap Reveal

[p][/p][p]Hey Wartorn Community![/p][p]We’re excited to finally pull back the curtain and share the roadmap for Wartorn’s early access journey and we want to keep you in the loop about what’s coming next. Early Access is all about building something epic together, and your feedback is going to be the heart of this adventure. So, grab your sword, bow, or magical staff, and let’s dive into what’s on the horizon![/p][p][/p][h2]Our Journey Forward[/h2][p]Our roadmap is packed with four key milestones, each bringing new content and features to make Wartorn even more thrilling. Here an overview:[/p]
  • [p]Early Access Launch
    Launch is imminent and soon you will be introduced to the core gameplay and the vibrant, fantasy world of Wartorn. From mystical creatures to epic battles, there are tons here out the gate. With a wide array of unit types, paths to choose, and the beginning of our epic story, you will have plenty to mess with as you find your perfect run.[/p]
  • [p]New Battle Type (Update 1)
    Get ready to feel the heat! Our first major update introduces a brand-new battle type… or maybe more than one? We shall see. This update will add fresh tactical depth, challenging you to rethink your strategies and dominate the battlefield in new ways. We cannot wait to share more with you soon![/p]
  • [p]Isle of Thyssic (Update 2)
    Next, we’re whisking you away to the Isle of Thyssic—a mysterious and breathtaking new area to explore. Expect stunning environments, new challenges, and secrets waiting to be uncovered. This update will expand the Wartorn world and give you plenty of reasons to dive back in. [/p]
  • [p]1.0 Launch
    The grand finale! The full 1.0 launch will bring Wartorn to its complete form, with new features, refined gameplay, and the full story. This is when the game will shine at its brightest, ready to deliver the ultimate fantasy experience.[/p]
[p]From new unit types, trinkets, bosses, and more… our journey to 1.0 will be sure to keep bringing you back! Stay tuned as the game progresses as we will be sure to keep you updated on the timing of these updates, the specific details that each will bring with it, all while continuing to refine the experience, fix bugs, and listen to community feedback![/p][p][/p][h2]Your Feedback Shapes the Journey[/h2][p]We can’t stress this enough: your feedback is everything. Every update or patch we roll out will be impacted by what you, the players, tell us. Whether it’s a suggestion for balancing combat, a cool idea for the Isle of Thyssic, or just letting us know what you love, we’re all ears. Jump into the Steam discussions, or join our community on Discord — every bit helps us make Wartorn the best it can be.[/p][p][/p][p][/p][p][/p][h2]A Note on Timing[/h2][p]These are our current (high-level) plans, but game development can be a wild ride. Timelines might shift as we polish things up and incorporate your feedback. Rest assured, we’re committed to delivering these updates as soon as they’re ready to dazzle you. We aim to fulfill our promise of not being one of those games that sits in Early Access forever… but rather to bring you the full experience in a timely manner, while not rushing things either. [/p][p][/p][h2]Thanks for Being Part of Wartorn[/h2][p]We’re so grateful to have you along for this journey. Wartorn is as much your game as it is ours, and we can’t wait to see what you think. See you on June 17th and keep exploring, keep fighting, and keep sharing your thoughts. Together, we’ll make Wartorn a legendary adventure![/p][p]Stay tuned for more updates, and happy adventuring![/p][p]— The Stray Kite Studios Team[/p]