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Forgotten Fields News

Major update coming soon!

Hi

As you may have noticed, Forgotten Fields suffered from a rough launch and didn't perform as well as I would've hoped. A lot of these were mistakes and oversights from my end and having spent a few months away from the project, I have a decent idea regarding the things that went wrong and could be improved. It's unfortunately left a bit of a sour taste, and I wish to fix that and improve the game - regardless of whether the improvements affect sales or not.

The upcoming update will improve the first-person sections, make movement and controls better (they've been massively improved in the updates since launch) improve some visuals, and tighten some of the pacing and dialogs that, at times, seem to ramble a bit.

If you've just bought the game, or are planning to buy it during the Steam Winter sales, I'd suggest holding off on playing it until v1.6 is out.

And if you've already played and liked it, leaving a review would help immensely!

Thanks for playing, and for the support :)

Armaan

Update v1.5 live now

Hi!

Patch v1.5 is live now, with the following fixes:

* Fixed: Textures don't load on some Mac machines, and are instead replaced by pink objects.
* Fixed: Camera rotation in the first scene is over sensitive.

-Armaan

Fixes in v1.4

Hi!

Here are the fixes included in patch v1.4:

  • Fixed: The camera in the dungeon sequence is too sensitive.

  • Fixed: Issues with colliders in the first-person beach swimming scene.

  • Fixed: Issues with Bek in the dungeon sequence.



-Armaan

Fixes in v1.3a

Hi!

Here are the fixes included in patch v1.3a:


Major improvements:



  • Fixed: Camera rotation for some players is too sensitive and spins out of control, especially when using the mouse

  • Fixed: Trees, walls and roofs often obstruct the player's view of Sid, especially when in Ethan's house. Most objects and trees now fade out when Sid is blocked from view by them.

  • Fixed: The camera rotation when running through the fields outside Ethan's house is locked.

  • Fixed: Added Vsync.


Minor fixes:

  • Fixed: Sid sometimes faces away from the camera when changing outfits in Sid's room in the first scene.

  • Fixed: The song that plays during the first-person car drive section doesn't loop.

  • Fixed: Player can look at photos while fetching plates in Sid's mom's house, which in turn causes him to clip through the camera after looking at the photos.

  • Fixed: Player can trigger the dialogue for entering the shower from outside the bathroom in Sid's mom's house.

  • Fixed: When meeting Ethan's dad for the first time, Sid can get stuck on furniture and walk into it endlessly throughout the scene.

  • Fixed: Attempted a fix for a rare shader issue on Mac where some scenes would render completely pink.



Let me know if there are any further issues with this patch!

-Armaan

Upcoming camera improvements in v1.3

Hi!

A number of issues regarding the camera have been reported. These are mainly:

1. For many users, the camera rotation seems to be too sensitive or it spins out of control, especially with the mouse.

2. At many points, the player's view of Sid is obstructed by a wall, roof, tree etc.

A fix has been identified for the first issue and will be implemented in the upcoming v1.3 patch. More interestingly, for the 2nd issue, I'm in the process of implementing a feature that will make walls, roofs, trees and other objects fade/ disappear if they block Sid from the camera. Here are some gifs to show you what I mean:

https://imgur.com/a/AF2nXIz

The patch should be up in a couple of days! Thanks for your patience.

Edit: v1.3a is live now

-Armaan