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Forgotten Fields News

Day 4: LudoNarraCon | Forgotten Fields - Dev Q&A

Hi!

For the final day of LudoNarraCon, we have a dev Q&A where you can ask me anything related (or not!) to Forgotten Fields, Rainswept, game development or just games in general!

Time: April 26th, 11:00 AM PST

The Q&A will be held on Fellow Traveller's Discord (the company behind LNC) and will be live here: https://discord.gg/qfKrxvG5J6

See you there, and hope you enjoyed the 4 days of Forgotten Fields @ LudoNarraCon!

-Armaan

Day 3: LudoNarraCon | Forgotten Fields - Soundtrack stream

Hi!

LIVE NOW!

For day 3 of Ludonarracon, we have something really cool and special :) The soundtrack from Forgotten Fields will be broadcast, along with chill, atmospheric scenes from the game. This will be set to loop throughout the day (or as long as possible) so hop in at any time, chill out and listen to the tracks while soaking in the game's atmosphere, or just leave it running in the background while you work!

Time: April 25th 10:30 AM PT

The broadcast will be live here:
https://steamcommunity.com/broadcast/watch/76561198963445312

You can also buy the soundtrack here: https://store.steampowered.com/app/1614630/Forgotten_Fields_Soundtrack/

The final day will have a discord Q&A, where you can ask me anything about the game, or anything else on your mind! Learn more here (links to become visible 1 hour prior to the event)

Day 4: Dev Q&A/ AMA, April 26th 11:00 AM: An AMA on Fellow Traveller's Discord

See you there!

Armaan

Day 3: LudoNarraCon | Forgotten Fields - Soundtrack stream

Hi!

For day 3 of Ludonarracon, we have something really cool and special :) The soundtrack from Forgotten Fields will be broadcast, along with chill, atmospheric scenes from the game. This will be set to loop throughout the day (or as long as possible) so hop in at any time, chill out and listen to the tracks while soaking in the game's atmosphere, or just leave it running in the background while you work!

Time: April 25th 10:30 AM PT

The broadcast will be live here:
https://steamcommunity.com/broadcast/watch/76561198963445312

You can also buy the soundtrack here: https://store.steampowered.com/app/1614630/Forgotten_Fields_Soundtrack/

The final day will have a discord Q&A, where you can ask me anything about the game, or anything else on your mind! Learn more here (links to become visible 1 hour prior to the event)

Day 4: Dev Q&A/ AMA, April 26th 11:00 AM: An AMA on Fellow Traveller's Discord

See you there!

Armaan

Fixes in v1.2 (and previous fixes)

Hi!

Here are the fixes included in patch v1.2 for issues reported by players:

  • Fixed: Sid can interact with the other cows in the field outside Ethan's house, and start a cutscene out of order.
  • Fixed: Sid can pet the dog from outside Ethan's house.
  • Fixed: At some points the triggers blocking off the roads outside Ethan's house reappear and stop player movement beyond those points.
  • Attempted fix: For some players, the camera rotates with high sensitivity in some locations. This does not occur on my end, but I've tried making a change to the camera that may improve this issue. At the moment the fix has only been implemented for the roads outside Ethan's house. If it improves things, I will then apply this fix across the game. Let me know if it works or not!


Fixes in previous patches:

v1.1b
  • Fixed: During the QTEs when jumping over rocks in the beach scene, the QTE for jumping back to the previous rock automatically pops up everytime the player makes a jump.


v1.1a
  • Fixed: Looking at one of the books in Ethan's house can cause the camera to become stuck in "book view".


v1.1
  • Fixed: Player can move Sid's head around in the first-person car drive section.
  • Fixed: The fisherman near the boat can't be talked to when the player is supposed to fetch glasses.
  • Fixed: If you miss cloth stuck in the tree QTE the first time, then the flashing QTE indicator can become stuck on the screen.
  • Fixed: The QTE indicator while jumping over the rocks in the beach scene sometimes shows the prompt for the controller prompt instead of the keyboard.
  • Fixed: The camera rotation in the beach scene becomes inverted.
  • Fixed: The roof(s) when exiting Ethan's house from the front or the back obstruct the view and make it difficult to navigate. The roofs now disappear earlier.
  • Fixed: The interiors are difficult to navigate in Ethan's and Sid's mother's house and it is easy to get stuck. A chair has now been removed in Ethan's house to make the living room more spacious and easy to navigate, and colliders have been reduced and tightened in both scenes.


-Armaan

Day 2: LudoNarraCon | Forgotten Fields - Gameplay stream continued

Hi!

On day 2 of LudoNarraCon, join Dustflower again as she continues her playthrough of Forgotten Fields!

Broadcast URL:
https://steamcommunity.com/broadcast/watch/76561198963445312

The stream will be run by Dustflower - Check out her streams and socials here:

Twitter: @_Dustflower_
Facebook: https://facebook.com/dustflowergaming/
YouTube: http://youtube.com/c/Dustflower

Day 3 will have a stream of the soundtrack from the game, combined with soothing visuals and ambient sounds from Forgotten Fields. Learn more here (links to become visible 1 hour prior to the event)

Day 3: Soundtrack stream, April 25th 10:30 AM PT Day 4: Dev Q&A/ AMA, April 26th 11:00 AM: An AMA on Fellow Traveller's Discord

See you there!

-Armaan