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HEADHUNTER UPDATE v.11.0

Excited to launch HEADHUNTER, an all-new game mode unique to Sunday Rivals, available now in the v.11 update!

Lead your favorite team through a 4 game, single-elimination tournament while racking up points using a fantasy football-style scoring system. As you battle increasingly challenging opponents towards victory, your stats are tracked and saved, along with 8 additional scoring bonuses tuned for maximum performance! After the game, check to see if the fruits of your hard fought victory are good enough to be enshrined in the record books and celebrated for years to come.







Along with the new game mode, a slew of gameplay changes and adjustments have been made to improve your Sunday Rivals experience. Check out the full list below, there's a lot! I can't wait to see what kind of absurd high scores your record books will be filled with!

Game Mode
  • Added Headhunter game mode
UI
  • UI refreshed for consistency and UX across the game
  • Added UI elements and screens to support Headhunter mode
  • Removed the ability to hold down a button and accidentally select something
Kicking
  • Changed the way kicks are aimed so that you players decide exactly where they want the ball to go
  • Changed the power meter ramp up speed to be non-linear and more difficult
  • Increased the difficulty in hitting long range field goals and more dependent on a kicker's SKL rating
  • Implemented new kicking UI meters
  • Out of bounds kickoffs are now taken at the 35+ yard line
AI
  • AI will go for it on 4th down when they are losing by a reasonable amount
  • AI will try to pin players deeper inside the 20 on punts
  • AI will go for 2 on more occasions than before
Gameplay
  • Changed the way ratings affect QB throws to create more interceptions opportunities
  • Increased the frequency of passes being tipped rather than outright deflected
  • Increased the effect AGL has on throw inaccuracy and quality
  • Increased the chance to tackle low TKL rated runners by 50%
  • Decreased the frequency of overpowered defensive teams continuously sacking the QB
  • Decreased juke effectiveness by 10%
  • Made an attempt to improve the expected spot of the ball after tackling a non-diving player
Stats
  • Implemented Headhunter stat and record tracking
  • Sacks no longer count against QB rushing stats
  • Defensive TD's are correctly tracked
  • 2PT conversions are correctly tracked now
  • 30/40/50+ FG's are correctly tracked now
  • Field goal distance is correctly tracked now
  • Interception yards were incorrectly being given to QB
  • Kickoff tackles were incorrectly being reported as TFL
Ratings
  • Increased the ratings of many middle tier teams to provide better parity across the league
  • QB OVR no longer factors in SPD and AGL, as a result those ratings have been lowered on many players who were artificially boosted before
  • Kicker ratings across the game are more varied now
Saves
  • Added save files for headhunter and headhunter records
  • Moved settings save file location to a more predictable location. As a result, players will have to reconfigure their settings with this release
Bug Fixes
  • Fixed an issue where kickoffs after a safety kickoff no longer took place from the 35