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Gothic 1 Remake News

Gothic 1 Remake | Making Of #04: Story

[p][/p][p]"I was very happy because it's not often in life that you get a second chance." [/p][p]Join Mattias Filler, who was part of the original Gothic games, and the team at Alkimia Interactive and take a look behind the scenes of Gothic 1 Remake, diving deep into the challenges of reviving a cult classic RPG. From fixing old plot holes to more side quests, all while staying true to the original – this video showcases how refining each camp’s storyline, improving NPC routines and even creating a full Orcish language results in a more immersive yet faithful remake.[/p][p][dynamiclink][/dynamiclink][/p]

Combat Changes since August 2025

[p]Hello Gothic fans,

Today we wanted to take the time to talk about the combat in Gothic 1 Remake. Since we first showed the game at Gamescom and gave you the Nyras Prologue we got a lot of feedback, especially about combat. In general, the combat is mainly inspired by the original Gothic game.

We chose this deliberately and didn’t want to copy a combat system from an existing game like many sword fighting games do. Even though nowadays a lot of players are familiar with such systems, we wanted to deliver a feeling that goes back to actual sword fighting where you can choose the direction of your attack.

The combat in Gothic is very complex. It features a lot of different close combat weapon types and our goal is that every weapon type will look and feel a little different. Also, many combat abilities change, depending on progression, as do animations and timings based on your mastery level. That is to say that combat is a massive feature for us. Early in development we established a team of designers, animators and programmers that only work on combat. In that team, we can iterate quickly over timings and combat feel. Usually, after we are happy with a certain feeling, we make the final animation by motion capturing an actor who is good with sword fighting. But enough of the preface. In your feedback and the conversations we had in person, it became clear that certain aspects need some improvement. Some of those we knew and had on the roadmap anyhow, but some others we didn't have on the radar yet. Initially our plan was to be fully done with combat at the time of GamesCom 2025 but unfortunately that didn’t work out.

So let’s go into details of changes we've done:

We have shortened the buildup animation timings. Also, in the August 2025 version there was a small delay/stop when you transitioned from movement to an attack, this is now eliminated.
[/p][previewyoutube][/previewyoutube][p]
Combos are now only triggered when you press the correct attack button and not by just any attack button. [/p][previewyoutube][/previewyoutube][p]
On levels higher than “untrained” you can now interrupt with a dodge or block during buildup or recovery from a hit. [/p][previewyoutube][/previewyoutube][p]
Dodging can now be triggered while blocking.
[/p][previewyoutube][/previewyoutube][p] The camera to lock on an enemy has been improved in order to be more focused and clear. [/p][previewyoutube][/previewyoutube][p]
Foot sliding has been replaced
with a proper animation. [/p][previewyoutube][/previewyoutube][p]
Added finishing attacks
that complete combo chains and can apply a knockdown on the enemy. [/p][previewyoutube][/previewyoutube][p]
Specific attacks
can knock down the hero. [/p][previewyoutube][/previewyoutube][p]
Added a new animation set for two-handed master level (it was previously the same as two-handed “trained”). [/p][previewyoutube][/previewyoutube][p]
Most of these changes were already fully implemented in the playable demo that was shown at PGA in Poznan, Poland. Additionally we are looking into which attacks can be blocked and which ones are not block-able and an ongoing effort is to further improve the AI in all phases from taunting to actual combat. We are eager to hear your thoughts and treat this always as valueable input for our designs and implementation.

We are still working on further improvements and tweaks, but we hope we gave you some better insights into what’s happening in the combat area.

Alles wird gut![/p]

Voices Across the Colony: Behind the Scenes of the Gothic 1 Remake Localizations

[p]
Barcelona, Spain / Vienna, Austria - November 7th, 2025:
THQ Nordic and Alkimia Interactive invite fans back into the Colony, not through combat or magic, but through voice. A brand-new series of making-of-videos offers an exclusive look at how the Gothic 1 Remake was brought to life across these four languages: English, German, Polish, and Russian.[/p][p]Each featurette dives deep into the recording booth, where actors and directors reveal what it takes to capture the raw emotion, grit, and humor that define the world of Gothic.[/p][p]Watch the videos now:[/p]
  • [p]English: [/p]
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  • [p]German: [/p]
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  • [p]Polish: [/p]
[p][dynamiclink][/dynamiclink][/p]
  • [p]Russian: [/p]
[p][dynamiclink][/dynamiclink][/p][p]Through these four featurettes, Gothic 1 Remake celebrates the people behind the voices: the actors, directors, and localization teams who breathe life into the Colony’s every scream, whisper, and battle cry.[/p][p][/p][p]Play the Gothic 1 Remake demo now:
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Gothic 1 Remake launches in early 2026 — Nyras Demo is available on consoles!

[p][/p][p]Alkimia Interactive is working hard to bring the iconic classic back to life, staying true to the original atmosphere, world, and characters that made Gothic a beloved cult favorite. Expect a fully reimagined experience, powered by modern visuals and gameplay upgrades — while preserving the soul of the original.

The full remake is set to release in early 2026 on PC, PlayStation 5, and Xbox Series X|S. We're committed to capturing the spirit of the original while reimagining the world of Gothic on a new technical level.

And yes, you heard right — the Nyras Prologue is now available on PlayStation and Xbox!

For the first time, console players can immerse themselves in the atmosphere of the colony, experience the tension of life beneath the Barrier, and get a glimpse of what the return of this legendary game will look like.

Watch the new trailer: [dynamiclink][/dynamiclink]Wishlist on Steam:

[dynamiclink][/dynamiclink]Website: https://gothic-game.com
[/p][p]Gothic 1 Remake Demo - (Nyras Prologue) [/p][p]Steam: https://thqn.net/g1rd-steam [/p][p][dynamiclink][/dynamiclink][/p]

Two Legends, One Secret: THQ Nordic (Almost) Unveils Its Gamescom 2025 Lineup

[p][/p][p]Vienna/Austria, July 9th, 2025: Yep, we’re heading to Cologne again! THQ Nordic is thrilled to welcome you to gamescom 2025, where we’ll be showcasing three of our finest games. While one title must remain hidden like a treasure chest for now, the other two are well-known and highly anticipated.[/p][p][/p][p]Are you ready for the Gothic 1 Remake? Visit our booth in Hall 7 and immerse yourself in this legendary German RPG, now reborn in stunning Unreal Engine 5.[/p][p]Check out the latest trailer: [/p][p][dynamiclink][/dynamiclink][/p][p]Are you tough and not easily scared? Prove it by checking out Tarsier Studios’ brand-new horror game, REANIMAL, in Cologne. If you’ve got the guts, watch the latest trailer: [/p][p][dynamiclink][/dynamiclink][/p][p]As mentioned, we’ve got one more secret title waiting for players in Cologne. We can’t reveal anything yet, but we promise it’ll be worth the wait and a lot of fun! Stay tuned for the big announcement during the THQ Nordic Digital Showcase on August 1, 2025, live at 12:00 pm (PDT), 3:00 pm (EDT), 21:00 (CEST), and 22:00 (MSK).[/p][p][/p][p]Check out the THQ Nordic Digital Showcase 2025 website: https://showcase.thqnordic.com/[/p][p][/p][p]THQ Nordic's playable games at gamescom 2024, Hall 7.1, Booth A11/B10[/p][p]- Gothic Remake[/p][p]- REANIMAL[/p][p]- The Secret Game™[/p][p][/p][p]THQ Nordic's gamescom lineup will be streamed[/p][p]Can’t make it to Cologne? We’ve got you covered. THQ Nordic is partnering with well-known content creators and international press outlets to stream live from our booth directly to your screens. Expect in-depth interviews with our developers and your favorite creators streaming our games. As gamescom approaches, we’ll share more details about participating channels and outlets.[/p]