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Upcoming Balancing Changes – Based on Your Feedback 💚

[p]Hello everyone💚,[/p][p]As many of you in the community already know, player feedback is extremely important to me—and I take it very seriously. Since the very first 0.6 version, countless features and improvements have been shaped directly by your ideas and suggestions. This collaboration with all of you is what helps make the game better with every update.[/p][p][/p][p]Over the next few updates, I’ll be sharing a series of changes and improvements you can expect in the upcoming 1.0 release. While I know this doesn’t directly affect the current 0.9 version, I hope it’s reassuring to see how things are improving and evolving based on your input.
[/p][p]To kick things off, let’s take a look at the first big set of adjustments:[/p][p][/p][h3]Upcoming Energy System Improvements[/h3][p]Many of you shared that energy management felt a bit too challenging at the start of the game. After listening to your feedback, I’ve made some adjustments for the upcoming version 1.0 💚
[/p][p]That said, I still want to keep the core design choice:[/p][p]In the beginning, the game is meant to feel a little tough, so that upgrades, new blobs, blueprints, and buildings feel rewarding as you progress.[/p][p][/p][p]Here’s what’s changing with the energy system in 1.0:[/p][p][/p][p]Increased starting energy: from 175 → 250[/p][p]→ This gives you more breathing room before you need to eat or heal.[/p][p](Based on feedback that energy drained too quickly.)[/p][p][/p][p]Tournament rewards improved: Winning a tournament now raises your max energy by 25, up to 425 total.[/p][p]→ This makes tournaments feel more impactful for progression.[/p][p](Based on requests to expand maximum energy.)[/p][p][/p][p]Tool energy costs rebalanced:[/p][p]Fishing rod: 10 → 4[/p][p]Bug net: 5 → 4[/p][p]All tools/actions now cost 4 energy, and with skills unlocked, some can go as low as 3.[/p][p](Especially fishing had lots of feedback that 10 was way too high.)[/p][p][/p][p]New beginner recipe: Smoothie[/p][p]Ingredients (very easily found in the first starting season): 1 wild raspberry + 2 apples[/p][p]Restores 70 energy[/p][p](Based on feedback that early-game lacked simple recipes.)[/p][p][/p][p]Early Access games will always have their rough edges, and I’m truly grateful for all the feedback you’ve shared about the energy system so far. Your input helps me shape the game into something better with every update.[/p][p][/p][p]If you have more thoughts or ideas, please don’t hesitate to share them—either by joining the Discord community or posting here in the Steam forum. Every bit of feedback counts! 💚

Thank you for reading!
~Claudia[/p][p][/p][p][/p]