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Somber Echoes News

Somber Echoes - Patch #3

Bug fixes - Bosses and weapons
  • Fixed an issue with attacks lingering on Stymphalian Statue
  • Fixed an issue where the Arbiter weapon would in specific cases, do much more damage than intended.
Map updates(Icons/Readability)
  • Added icons for survivors
  • Updated the “quest” map icon to make it more visible
  • Fixed some instances of “quest” icons not being properly removed
  • Improved the color coding and contrast for the whole map
  • When a “quest” is unlocked, the map will focus on the exact location of it
Level transition stability
  • Fixed some edge cases where issues could arise from performing certain actions when transitioning
    between levels
Preparation for cloud save
  • In between step to prepare the game for cloud save activation
Game save state
  • Rescuing survivors will now save their state immediately
  • Unlocking a statue memory will now save its state immediately
  • Fixed some secret areas not saving their state after being hidden
Misc:
  • Tweaks and polish applied to various cutscenes and animations
  • Updated icons for button press prompts in tutorials and hints
  • Added a tutorial for Aether Strips.

Second Big Patch live now!

Fast Travel update:

  • Fast travel between Rest Shrines and C.I.R.C.E Chambers in the same district are now linked.
  • Added a rest shrine near The Grove Shuttle area.
Progression improvements

  • Fixed some map elements and breakable walls linked to secrets, to help progressing the critical path.
  • To ensure checkpoints are updated, we added an automatic save when walking past rest shrines.
  • Added an additional rest shrine in Lower Residence, to smooth out the early section.
  • Added map icon for Hephaestus’s Workshop.
Supernova grace period

  • Added a slight grace period when hitting walls. This will help entering Aether Lanterns that are very close to walls.
Some enemy hitboxes were adjusted. Various bug fixes.

First Big Patch live now!

  • Update to base hover skill. Before, Hover and Hover boost had different ways of activating, but they are now unified. It now activates by holding the jump button while jumping/zapping, instead of having to release and press again (in the case of base hover).
    - Also does not deactivate by doing a downwards move input.
  • Fixed an issue where you could get stuck inside Radiant surfaces while using supernova and lightstream.
  • Fixed an issue where a certain statue was not saved as found.
    - If this happened to you, it should be fixed by going back to The Maiden statue to retrigger the cutscene.
  • Solved an issue where the map would sometimes automatically start moving when you open the map.
  • Improved cutscene stability.
  • Currently unsupported languages now default to English.
  • Solved an issue where the aim effect on certain abilities would increase in intensity, resulting in obstructing view.
  • Bug fixes on various enemies.
  • Improvements for SteamDeck
  • Tutorial Video support for SteamDeck.

Somber Echoes is OUT NOW! 🔥

Somber Echoes is out after years of hard work!

We hope you'll enjoy it a lot, we'll be active on the Steam Forums and reading all of your reviews.
Feel free to let us know over at our socials and/or our Discord what you think about the game, if you are doing a speedrun, or just want to say hi to the developers!

You can now also watch our official launch trailer here:
[previewyoutube][/previewyoutube]

Somber Echoes releasing the 21st of January! 📢

[previewyoutube][/previewyoutube]

Jump into our Dark Fantasy Metroidvania to explore and find your way through the horrors and solve the mysteries of the abandoned mothership floating in vast space to confront your twin sister and prevent her from unleashing a cosmic catastrophe on the 21st of January!

https://store.steampowered.com/app/1299290/Somber_Echoes/