v0.7.7.7 - October Update
[p]As I mentioned in the last update, I spent most of this month away from home and pretty much unable to work on the game. That said, going two months without an update doesn't feel acceptable, so I decided to upload a small one to keep the improvements flowing.
[/p][p]Obviously work is continuing on the Cinema and we've got an artist working on something new that I find personally pretty exciting -- proper 8-way animations for the player character, not to mention running and death animations. Behold a preview![/p][p][/p][carousel]![]()
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[/carousel][p] (WIP obviously!)[/p][p][/p][p]I'm hoping to have more concrete advances to show you in November. For now, take care, and I'll see you in the Zone...[/p][p][/p][p][/p][p]v0.7.7.7 Changelog:[/p]
[/p][p]Obviously work is continuing on the Cinema and we've got an artist working on something new that I find personally pretty exciting -- proper 8-way animations for the player character, not to mention running and death animations. Behold a preview![/p][p][/p][carousel]
- [p] Fixed Chapter 3 story crash
[/p] - [p] Projectiles now recognise barriers better
[/p] - [p] Added controller support to world map
[/p] - [p] Death by harmful anomalies will no longer erroneously go to starvation
[/p] - [p] Engine upgrade to Godot 3.6.2
[/p]