Mini-devlog Update #19

Hey, folks! Glad to catch you once again with my dev-log updates on the Fabled Lands game. It's been a while since the last one. I wanted to crunch through some of the tasks piled up before sharing my progress. I am pleased to say that I am not that much behind schedule and I am on track for the next content update's beta!
[h2]The Merchant Kingdom of Golnir[/h2]
The Cities of Gold and Glory update coming this fall is an important milestone for the Early Access as it smooths some rough edges.
Currently, although slightly rebalanced, there is a big power spike for players leaving the kingdom of Sokara, torn between the fractions of the new regime and the royalists, and travelling to the cold North where creatures of myth and legend dwell and the divine often interferes with the lives of mortals. It's there where the nomad tribes of the Great Steppes gather, ready to tear off your skin, but actually seem like a bunch of good fellows in comparison to the creatures of the night that seemingly evade Death itself...
[h2]Part 1: Weaponry[/h2]
With the addition of the second big area, players get access to bigger economy and room for fluent progression of their characters and more options to increase their power level.
For example, I was finally able to introduce a new tier of weapons.

Those are the uncommon weapons with higher combat profiency. While the common weapons get a slight nerf in terms of removing their combat bonus (lowering their chance to hit and their performance on ability checks), all the rarer weapons get a proper upscale, making them feel a significant reward when they drop. Uncommon weapons will be an option at various markets for a higher price. So the players earn more money and have more options to spend it.

Weapons will have their chance to shine too with some additional diversification over the course of each major update. For example, the Net (which can be purchased from markets but a certain Ogre can drop it alongside its Meat Cleaver too ;)) would possibly find some interesting play. Or the infamous White Sword, which you can never lose; it cannot be stolen from you or lost. Even if you die and are resurrected elsewhere, the sword will still be with you.
I have also prepared an update to a special event from the books: seeking the most epic shield in the game, and only the most dedicated explorers will be able to crack the secret of where and how to find and obtain it. Worthy of its own little achievement.
[h2]Part 2: Economy[/h2]
Aside from more ports to buy and sell cargo to, as well as numerous little or big new markets for items, there is an additional new currency called Mithrals.

The odd onyx coins give you the benefit to trade with the trau, the faery folk of the underworld, giving you access to some pretty sweet loot! However, how to obtain these coins and where to find the trau I will leave for you to discover on your own. Be careful though! Trading with the creatures of the Underworld might lead to unforseable demise if you don't know your way around. Be sure to open your ears and to listen for rumours on the open roads of Golnir.
And, ahem, be careful whose severed head you carry around with you, or the militia might throw you in the dungeons quicker than you can say Jack Robinson. Woah, how fast was that?
[h2]Part 3...[/h2]
Welp, this part and the next one I'll discuss in the future update! Don't forget to stay awhile and listen!