Mini-devlog Update #15
Nothing like a good ol' development post on a Saturday to mark the return of the series. Slow coffee sip. Time to shed some light on the upcoming content!
[h2]The world as we know it[/h2]
So, how are we progressing with the game? Here's an overview of the areas of the world map targeted for the full release:

Green areas are currently in the Early Access. They are the equivalent of Books 1 and 4 from the gamebook series. The other two big areas left to be added (that will conclude the continent of Harkuna) are Golnir, covered by The Cities of Gold and Glory gamebook, and Uttaku, covered by The Court of Hidden Faces. So, twice as much content to what we have today! With every new area in the game, aside from new quests, events and locations, there is new loot to be found and sold, powerful magic to unlock, more enemies to slay (or get slain by, ahem, ahem), and some nifty convoluted discoveries for the explorers at heart. Did I use nifty again? Good thing I didn't write the series...
Now, I know there are fans out there of Book 3 which covers the Violet Ocean and the northern parts of the southernmost continent Ankon Konu. Alas, Book 3 will not be part of the initial release BUT some parts of it such as fan-favourite areas like the Sorcerers' Isle of Dweomer will make their debut earlier! More on that in a future update...
[h2]Time to talk about the Cities of Gold and Glory! [/h2]
Back to the matter at hand, the next big content update for the Early Access will focus on Book 2. Although the area may seem smaller in size in comparison to the others, its density of events and nits and bits to discover is insane. Here's a sampled location order only for the southern parts of Golnir via land:

How would that look like in the game? We are working with the artist on that and are still in the rough but here's a sneak peek at some portion of it:

You'll get the chance to pay a visit to the Baroness of Ravayne in her stronghold (or, you know, have a lovely stay in her dungeons for various reasons), meddle with the plots of the nobility, trade in the rich cities like Ringhorn and Metriciens, or even try your luck trading with the trau. Note that the trau do not accept Shards. You must use the odd onyx coins called Mithrals if you wish to do business with them.
Folks already familiar with the book will eventually notice that some balancing had been done to the area. No more grinding easy ranks or ultra-GG-OP weapons! Lots of loopholes being fixed as well. Still, places such as the Smithy of Molhern, the mythical forge of the god of Magic and Lore, remain as flavorable as they were, just not... too powerful.
All of this and more await you in the land of the knights!
[h2]The world as we know it[/h2]
So, how are we progressing with the game? Here's an overview of the areas of the world map targeted for the full release:

Green areas are currently in the Early Access. They are the equivalent of Books 1 and 4 from the gamebook series. The other two big areas left to be added (that will conclude the continent of Harkuna) are Golnir, covered by The Cities of Gold and Glory gamebook, and Uttaku, covered by The Court of Hidden Faces. So, twice as much content to what we have today! With every new area in the game, aside from new quests, events and locations, there is new loot to be found and sold, powerful magic to unlock, more enemies to slay (or get slain by, ahem, ahem), and some nifty convoluted discoveries for the explorers at heart. Did I use nifty again? Good thing I didn't write the series...
Now, I know there are fans out there of Book 3 which covers the Violet Ocean and the northern parts of the southernmost continent Ankon Konu. Alas, Book 3 will not be part of the initial release BUT some parts of it such as fan-favourite areas like the Sorcerers' Isle of Dweomer will make their debut earlier! More on that in a future update...
[h2]Time to talk about the Cities of Gold and Glory! [/h2]
Back to the matter at hand, the next big content update for the Early Access will focus on Book 2. Although the area may seem smaller in size in comparison to the others, its density of events and nits and bits to discover is insane. Here's a sampled location order only for the southern parts of Golnir via land:

How would that look like in the game? We are working with the artist on that and are still in the rough but here's a sneak peek at some portion of it:

You'll get the chance to pay a visit to the Baroness of Ravayne in her stronghold (or, you know, have a lovely stay in her dungeons for various reasons), meddle with the plots of the nobility, trade in the rich cities like Ringhorn and Metriciens, or even try your luck trading with the trau. Note that the trau do not accept Shards. You must use the odd onyx coins called Mithrals if you wish to do business with them.
Folks already familiar with the book will eventually notice that some balancing had been done to the area. No more grinding easy ranks or ultra-GG-OP weapons! Lots of loopholes being fixed as well. Still, places such as the Smithy of Molhern, the mythical forge of the god of Magic and Lore, remain as flavorable as they were, just not... too powerful.
All of this and more await you in the land of the knights!