BIG NEWS! Early Access coming on 20th of May

Folks, that's it. The time has come.
On 21st of May 2 years ago I wrote the first piece of code for this game.
On 20th of May 2021, it's finally time to open the gates and release the game in Early Access on Steam!
30 Beta testers are currently adventuring in the Fabled Lands' closed Beta, each with a different approach, leveling up their heroes, fighting tough battles and making small fortunes. I squash each bug they find with constant and regular patches to make sure the game meets the quality level you and I deem obligatory.


This game is a tribute to old-school pen & paper RPGs and the era of solo adventures. It is based on a fantastic series from our childhood which we adore. Thus we want to make the Fabled Lands digital adaptation the best game it can be, and we know that working with our community and listening to players' suggestions during Early Access will be key to achieve this.
Approximately how long will this game be in Early Access?
Since there are only two of us, (a sole developer and an artist) it is difficult to accurately estimate how long Early Access will last. Fabled Lands has been developed for 2 years now and we have always used a decidedly open development process from the start.
Our current plan is to release Fabled Lands sometime in 2022. The date will very much be dependent on how we progress with content creation, as well as on the addition and improvement of features based on player feedback.
How is the full version planned to differ from the Early Access version?
The final version of the base game for Fabled Lands will feature all four areas on the main continent of Harkuna completed and added to the base game, namely The War-torn Kingdom, Cities of Gold and Glory, The Plains of Howling Darkness and The Court of Hidden Faces. We plan to extend the EA content with more quests, new locations, populate the world with new enemy types, add more trade routes, improve the AI and add new visuals & sounds effects. New items, skills, and Achievements will also be introduced.
What is the current state of the Early Access version?
The core aim of this game is to have a unique narrative approach at delivering a solo experience that feels like a well thought pen & paper RPG session with the game taking the role of a DM.
Players can already play 6 character professions up to rank 10, as well as access the first two big areas from the main continent, the kingdom of Sokara and the The Great Steppes of the North.
All of the game's core features are integrated: exploration, combat, items, sailing, active and passive skills, resurrection deals, blessings, potions, tutorials, ironman mode, everything is there.
Nevertheless, players will only have access to 2 books of the story (out of 7) for now, which represents an experience of 12 hours of content (per a successful playthrough once you know the game).
However, the gameplay loop is complete: Players can embark on an adventure, complete quests, defeat monsters, find loot, gain rank, improve their skills.
Despite our best efforts, the game probably still has some bugs. Also, skills, items and enemies most likely lack proper balancing.
Will the game be priced differently during and after Early Access?
We expect to increase the price of the game when it comes out of Early Access.
How are you planning on involving the Community in your development process?
Since our first demo, we've made it a point to listen to all the relevant feedback from our players, which has already helped Fabled Lands move in the right direction.
Players will be able to provide feedback on our Discord, or our Steam Community Page where we will strive to be both accessible and receptive.

See you at launch!