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Mini-devlog Update #12

Hey, folks! This week I wanted to talk about Ships and Sailing in the Fabled Lands narrative cRPG. Once you are up for the challenge of the open seas, you can buy your own ship: upgrade it, find new routes to explore and recruit a crew - their abilities might prove the difference when surviving a storm or vicious buccaneers. You can also fill your ship with valuable cargo and find where to sell it for profit.



Cargo can be bought from City Ports and carried on your ships. If you reach another port, you could sell the cargo. This makes sea voyages quicker for covering long distance travels, more profitable but quite risky.



Different ships have different cargo space. Also, a bigger ship and seasoned old salts and veteran marines, ready to follow your every order, will help you survive when sailing the open sea whilist a ragtag crew that at least won't kill you in your sleep will make things... worse. Probably.



There are random events at sea. These can help you obtain cargo even when not in a port by taking over another ship or, for example, helping out someone in need. Sometimes you could even get amazing loot or even a better ship. However, most of those events are unique and won't happen to you twice so it really depends on what choices you make.



As a captain you have access to your ship's manifest where you can view and track your active barques, brigantines and galleons.

Also, certain quests can be unlocked via finding new islands and hidden fortresses. But be wary, my fellow adventurers, as the sea is filled with formidable foes and unpredictable storms. The darkening of the heavens heralds the gathering of the storm, and if you haven't got a blessing from the twin gods of the sea Alvir and Valmir to aid you, you are in for a split mast at the very least. But what if you survive? Well, there are pirates, them murdering lot. Aye, you could turn to the buccaneer life youself, after all, if you can't beat them, join them...

High winds, a strong current, and heavy rains sweep you and the raft to a destination over which you have no control. The raft is washed up on a thin sliver of beach, under towering cliffs. Judging by the landscape, this is Nerech, the Land of the Manbeasts.