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Mini-devlog Update #14



Folks, with only 5 days remaining until the release of the Early access, I am very proud to announce that the game surpassed 5000 wishlists!

Why this particular number is important? 2+ years ago I set this ambitious number in my design plan that we sat down to discuss with the authors Jamie and Dave. It shows the interest that this game sparked during its development, and it's an achievement of my own that I hope will result in a great indie release.

Yes, it really depends on those wishlists' quality! But it's considered the best conversion rate there is from your reach over your marketing campaign. Plus, I cherish each small step it takes me and the artist on the path to hopefully deliver a great game.

IMBA BUILDS!






This is my Troubadour from today! Just hit 6 new achievements on my playthrough and after hours and hours of play where I hardly read the text anymore I am still less than half-way through the current content.



I diversified into Mage and Rogue spells with passive skills that I won't reveal to keep things fresh but they certainly boosted up my play big time to own lots of enemies. My skill checks went extremely well but required lots of planning! I do need to upgrade some of my items soon though as I have hit the higher level area!

Beta testing at its finest!


Closed beta wraps up this weekend. The people from the Discord community have done an amazing job, playing their hearts out to help me fix the issues that pop. And you know what? Patching the game every single day does make the difference.

One of the proudest moments for me was one of them unlocking all objectives, reaching the last one with Rank 10 Mage on Ironman mode!

Did I mention this game can be intimidating and there is no hand-holding PURE old-school way? Did I mention this is meant to be played on Ironman mode but requires deep knowledge of the game and strategizing on your way up? I KNOW! GIT GUD as Darksoul fans would say ;)