Version 0.16.4 is live!
[h2]Incremented version to 0.16.4[/h2]
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[h3]Gameplay[/h3]
[h3]UI[/h3]
[h3]Tutorial[/h3]
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[h3]Gameplay[/h3]
-  Reworked how Critical Hits work. 
Critical Hit Chance is now the probability to land a successful hit (whatever the attack roll) that inflicts maximum weapon damage. -  Buffed Archery passive. 
Changed to +30% Critical Hit Chance (up from 20) for Bows and +2 Offence (up from 1) for Crossbows. -  Active Weapon choice is now only remembered while in Story mode to address the issue of forcing the player to constantly weapon switch after each combat.
 -  Fixed Genie loophole that can potentially max out all abilities. Adjusted as a one time reward.
 -  Fixed Crippling Strike not working properly which resulted in deducting damage from the hero instead of the enemies.
 -  Fixed Rod of Teleportation having 1 charge instead of 3 due to a bug introduced in patch 0.16.1
 
[h3]UI[/h3]
-  Moved Objectives tracker on top of dialogue overlay to avoid confusion when it is clickable or not. 
 -  Dialogues are now closed if already visible and their respective button or hotkey is hit.
 -  Fixed mini map animation getting clunky and out of bounds when spamming the Quests shortcut key.
 
[h3]Tutorial[/h3]
-  Added Help button at the main bar for easy access of the Tutorial Log. 
 -  Added new tutorial message for accessing the tutorial log.
 -  Added new tutorial message for the removal of Diseases and Curses.
 -  Updated 'Welcome' tutorial message. 
 -  Fixed an occasion where multiple tutorial arrows can be visible at the same time.
 -  Fixed tutorial arrow for Inventory button appearing out of place on some resolutions (such as UHD).