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Introducing the Bestiary and Expanded Enemy Mechanics!



[h2]Version 2.1.0 – The Bestiary Update is here![/h2]

I'm thrilled to bring you Fabled Lands' latest major update, packed with new features, improvements, and fixes. While this update might not be as massive as the last DLC, it’s still a big step forward for fans who crave immersion, exploration, and lore. With the addition of a full Bestiary, you can now track all your foes in one place - giving you a whole new way to interact with the world of Fabled Lands and its hidden secrets!

[h2]What’s New?[/h2]



The biggest feature in this update is the Bestiary - a journal for every enemy you encounter in Fabled Lands. Think of it as your own Pokémon-style codex! With 158 unique enemies to discover, battle, and record, the Bestiary is your ultimate guide to the creatures and characters inhabiting this vast world. From the spectral Ghosts to the ruthless Avar Hordeth, every encounter now fills out this comprehensive tome, letting you track your progress and learn more about your foes.

[h2]Expanded Enemy Mechanics and Reworks[/h2]



In this update, enemy abilities, stats, and AI priorities have been fine-tuned to make encounters more dynamic. Certain foes now have the ability to land multiple attacks per turn, which combined with effects such as Bleed or Poison, create more challenging battles that require fresh strategy.

[h2]Overall Improvements[/h2]

Stack More Arrows and Bolts: Tired of juggling your arrows? Maximum stacks for arrows and bolts have been increased from 10 to 20 per slot, making inventory management a bit easier and giving you more freedom to focus on the journey ahead.

Better Odds for Quest Searches: To make those quest searches a bit less of a grind, I’ve added roll bonuses when searching for specific quest targets, like the Wereboar, Mermaids, Avar Hordeth, and Gibbet Ghost. When the Three Fortunes aren’t on your side, this small boost makes sure the dice don’t keep you from your objectives.

Reduced Game Size: A huge improvement! With new compression and texture management, I’ve reduced the game size by 800 MB. The game now loads textures more efficiently, lightening the load on your hard drive without sacrificing any of the immersive visuals.

[h2]Thank You for Your Support[/h2]

Thank you to the Fabled Lands community for your continued enthusiasm and feedback. I hope you enjoy filling out the Bestiary, battling reworked foes, and exploring the latest content.

Your enthusiasm and interest have inspired me to prioritize and deliver faster on the next content update in 2025! So… stay tuned for more updates :)

To celebrate this patch, Fabled Lands is participating in the Turn Based Carnival! Make sure to check it out on Steam from Nov 13 to Nov 20, there will be some very lovely turn-based games from fantastic devs!



Happy adventuring, and see you in the Fabled Lands! Here's the full changelog:

[h2]Incremented version to 2.1.0[/h2]
---

[h3]General Updates:[/h3]

  • Added Bestiary! A codex of all the enemies you can meet in the Fabled Lands.
  • Increased arrows and bolts maximum stack in an item slot to 20 from 10.
  • Added bonuses on rolls when searching for a quest target in a random event location for Wereboar, Mermaids, Avar Hordeth, and Gibbet Ghost.
  • Added missing rank bonus on ramming an Uttakin ship in the Western Ocean.
  • Updated all elemental swords. Elemental swords now add +3 Combat instead of +1 and have base damage range from 5-8 (from 7 flat). Sword of Metal adds +5 Combat and has damage range from 4-9.
  • Reduced game size by 800 MBs.

[h3]Bestiary:[/h3]
  • Added new enemy models for Ghost, Man of Smogmaw, Scarred Man, Mutineer and Wisp-Spider
  • Updated AI Action Points prioritization weights which results in the following enemies being able to land multiple attacks per turn: Man with eyepatch, Tomb Guardian, Ekushka, Enraged Bull, Snake Demon, Vampire, Grindel, Snow Wolf, Storm Demon Overlord, Badger, Bear, Blue Dragon, Imperial Guard, King Tiger, Mujina, Nyar Tracker, Ridiculous Rogue, Thunder Beast, Yoshio, Smuggler, Astral Demon, Crocodile, Kaimren, Patasola, Scarred Murderer, Wisp-Spider, Skeleton Spectre, Rat King (Spirit) (Updated their damage accordingly)
  • Updated The Enemy: Reworked how skill cycling happens to make it a harder battle.
  • Updated Big Boy: Reduced Combat difficulty to resist Stunnnig Hit from 20 to 16.
  • Updated Bull: Reduced Offence to 10, Defence to 9. Reduced damage to 1 from 4. Impale: Inflicts Bleed on hit. Resisted by a COMBAT roll (12).
  • Updated Dragon (Blue): Increased Offence from 16 to 19. Increased Crit Hit Chance from 5 to 10. Reduced Min damage to 3 from 5. Reduced range from 3 to 2.
  • Updated Flying Head: Added Vampiric Bite: Inflicts Bleed on hit. Resisted by a COMBAT roll (14).
  • Updated Snow Wolves: Added Icy Fang: Inflicts Bleed on hit. Resisted by a COMBAT roll (15). Reduced damage to 1-3 from 2-5.
  • Updated Gorlock: Reduced range from 2 to 1. (The Gorlock has seen many advenuterers dead so I hope with this subtle change to improve on that.)
  • Updated Toad Demon: Increased Max Damage from 6 to 8. Increased range from 1 to 2.
  • Updated Storm Demon: Reduced range from 2 to 1. Reduced Max damage from 6 to 5.
  • Updated Bleed sound effect.
  • Reworked Shadowfell: Now heals for the same amount as the damage dealt.

[h3]Bug Fixes:[/h3]
  • Fixed Aku and Kunrir missing tickets to Dweomer.
  • Fixed Stunning hit typo in Kaschuf and Big Boy skill description.
  • Fixed empty inventory meta tag broken due to patch 2.0.3 in Curstmoore event.
  • Fixed Sword of Fire not giving +3 combat as displayed in the tooltip.
  • Fixed enemy descriptions with Bleed going out of bounds.
  • Fixed transitioning from Uttaku to Violet Ocean S, SE and SW directions to align better with actual map locations.
  • Fixed being able to use a rope without having one after defeating the Young Rukh.
  • Fixed Wine Bottle tooltip description.
  • Fixed reported typos.

[h3]Controller Support Fixes:[/h3]
  • Fixed a bug when applying or resetting the options loses the selection of the window.
  • Fixed a bug with the audio options tab getting disabled causing unpredictable behaviour in the options dialogue.

[h3]Nintendo Switch Fixes:[/h3]
  • Fixed critical application error sometimes when loading DLC Ankon-Konu map for the first time


Make sure to wishlist the game to not miss a beat: https://store.steampowered.com/app/1299620/Fabled_Lands/

Version 2.0.6 is live!



I hope you’re all enjoying a peaceful summer and that the heat isn’t getting to you too much (here in my hometown, it’s downright brutal). This patch not only focuses on fixing the bugs reported by players in recent weeks but also on a more careful classification of the enemies in the game. This is an important step, not just because of the Extreme Prejudice update, but also in preparation for the upcoming patch I’m working on ;)

Many people have mentioned seeing the world in a new light while trying to complete this achievement, and that brings me great joy, as it continues to demonstrate the scale of what the authors Dave Morris and Jamie Thomson created back in the ’90s.

I also want to extend a heartfelt thank you to all the new players who joined the ranks of adventurers in Fabled Lands this August, including during the recent promotional period. You’ve left me speechless once again with how well the game continues to perform!

And now, the patch notes:

[h2]Incremented version to 2.0.6[/h2]
---
[h3]General Updates:[/h3]
  • Updated the Bottle of Panyck Water to be an artefact (quest item) that triggers warnings upon potential loss.
  • Improved clarity and consistency for obtaining the Extreme Prejudice achievement.

[h3]Extreme Prejudice:[/h3]
  • Renamed Young Cannibal to Cannibal.
  • Renamed Vampire in Uttaku to Uttakin Vampire.
  • Renamed Troll Tusken to Tusked Troll.
  • Renamed Troll Under the Bridge to Bridge Troll.
  • Renamed Storm Demon in the Great Steppes to Storm Demon Overlord.
  • Renamed Pirate Captain Head’s enemy name to Flying Head.
  • Renamed Avar Hordeth’s Crossbow Guard to simply Guard.
  • Updated Ghoul and Marsh Ghoul names and models to better differentiate between enemy types.
  • Renamed Samurai (Golnir) to Armoured Samurai.
  • Reverted Tripling names to Tripling Berserker, Tripling Boss, Tripling Warrior, and Tripling Slinger.

[h3]Bug Fixes:[/h3]
  • Fixed Ekushka encounter being counted even if you don't fight Ekushka.
  • Fixed item/money duplication exploit introduced in v1.3.0.
  • Fixed Storm Scene picture incorrectly taking you to Vervayens if you already have the title.
  • Fixed Nyar Pursuers encounter where Nyars were not receiving the buff from the Empowered Foe dice roll.
  • Fixed Brawler buff incorrectly applying when an enemy deals spell damage to the hero or an ally.
  • Fixed Bellentacq Wisp-Spider mirrors description in the story text.
  • Fixed the hermit that can send you to Elaz Carnaquen asking for a patron amulet instead of a patron talisman.
  • Fixed paying the levy in the waterways in Ankon-Konu, which incorrectly gave you Shards instead of deducting them.
  • Fixed various reported typos.


https://store.steampowered.com/app/1299620/Fabled_Lands

Version 2.0.5b is live!



Folks, I hope your summer is going well. I took some much-needed vacation with the family, only to fall ill afterwards, followed by my kids, turning it into an exhausting month. Nevertheless, things seem to be normalizing now, and I’m finally catching up on some much-needed sleep. Good coffee helps too!

I’m happy to announce that this patch addresses the recent issues reported here on the Steam forums and on the official Discord server.

For those of you interested in the development side of things, I've posted a thread on Twitter about my recent experience with the Godot engine. I’m seriously considering using this open-source gem for my next big game, which makes me very excited for the future, tech-wise!

Here are the patch notes:

[h2]Incremented version to 2.0.5b[/h2]
---
  • Updated how enemy types are counted for Extreme Prejudice achievement. Now counts per unique title of the enemy.
  • Updated Avar Hordeth's crew models.
  • Updated mutineers' models.
  • Updated some of the enemy's names for better consistency.
  • Reverted Chimerical beast encounter to regular combat with Sanctity being used instead of Defence.
  • Fixed crocodile farm encounter critical bug causing the player to get stuck.
  • Fixed save/loading on Trading secrets dice roll causing the story to divert in incorrect place.
  • Fixed pedlar in Golnir not charging you the correct amount of Shards for his items.
  • Fixed dice probability calculation when rolling 1 die for an ability roll not correctly triggering an auto-success roll when ability is equal to difficulty.
  • Fixed second crocodile's portrait to display the correct one.
  • Fixed smugglers' tooltip description.
  • Fixed gaining +2 base ability could bypass the check (at ability score of 11) thus leading to 13 total in said ability (with 12 being the limit)
  • Fixed not being able to trigger the encounter with the Assassins sent by Nivram the Wizard.
  • Fixed Imperial Guard incorrect portrait displayed.
  • Fixed not being able to become an initiate of Nisoderu at Chompo's shrine if already an initiate of another deity (unified behaviour with the books).
  • Fixed Codewords view not refreshing visually between loading saves.
  • Fixed Obsidian Dagger's damage being 4-5 instead of 4 as shown in the tooltip.
  • Fixed Extremely Rough Area in Yarimura not checking if you have a blessing of immunity to poison/disease on you when you fail the scouting check and getting stabbed with a poisonous dagger.
  • Fixed elvfin japes event's magic roll having flipped outcomes on success/fail.


As always, don't forget to wishlist the game to stay notified with all the news and best offers around the game:

https://store.steampowered.com/app/1299620/Fabled_Lands/

Version 2.0.4 is live!


[h2]Incremented version to 2.0.4[/h2]
---
  • Added visual counter for tracking different types of enemies killed (counter should be fairly accurate now).
  • Updated objectives tracker. Now shows objectives for the current area the player is in.
  • Updated support for Apple Silicon devices.
  • Updated Mist and Ruins track (adjusted volume).
  • Fixed Options dialogue having some visual issues when on the largest UI text setting.


https://store.steampowered.com/app/1299620/Fabled_Lands/

Version 2.0.3 is live!


[h2]Incremented version to 2.0.3.[/h2]
---
  • Reworked market filter tabs:
    Added "Trophies" to filters.
    Moved "Alchemy items" to "Consumables".
    Updated tab filter icons for "Gear" and "Trinkets"
  • Fixed Steam input not detected when launching the game (now detects after replugging the controller).
  • Fixed visual overlap glitch in the Violet Ocean while sailing near islands with dual-state visuals.
  • Fixed inventory loss under specific conditions not detecting the seeking string properly.
  • Fixed incorrect seeking string description in story text.
  • Fixed inconsistency in Namagal's Spirit form tooltip description.
  • Fixed incorrect action points cost for Serpent's Fang; updated from 2 to 3 as stated in tooltip.
  • Fixed incorrect Sanctity roll when escaping the Grim; was rolling for Magic instead.
  • Fixed potential soft-lock in Feathered Lands imprisonment due to high bonus dice roll.
  • Fixed clifftop house condition invalidated if rolling Superlative work when already at Comfortable condition.
  • Fixed Crab Beach Move option getting disabled when codewords "clutch" or "gloom" are present.
  • Fixed various typos reported by users.


Don't forget to wishlist the game and stay notified when the Summer Sale hits!

https://store.steampowered.com/app/1299620/Fabled_Lands