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Fabled Lands News

Version 2.1.4 is live!



Folks, this is a maintenance patch addressing all the bugs, typos, and inconsistencies reported by the community since the last major update. Thanks for helping me squash them - and keep the reports coming!

[h2]Incremented version to 2.1.4[/h2]
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  • Updated Abiu Staff's rarity to Mythical.
  • Fixed Waterways: added missing "You lose your Luck Blessing" meta text.
  • Fixed saving and quick loading on Make a run for it leading to an unintended moment in the story.
  • Fixed Kiyomori's arrow not dealing damage even though the text says it should (due to armour protection exceeding the damage roll).
  • Fixed Flask of Oblivion working for item requirements even when not present in the backpack.
  • Fixed item loot chests sometimes spawning with disabled item slots.
  • Fixed buying the accursed house in Dunpala not deducting 300 Shards.
  • Fixed missing choice bracket in Verdant Spire.
  • Fixed various reported typos.


[h2]Incremented version to 2.1.3a[/h2]
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  • Updated Net weapon: increased entangle duration to 2 turns.
  • Updated Sword of Element (Fire, Water, etc): now grants a +4 Combat bonus.
  • Updated Sword of Metal damage to 3–10 (from 4–9).
  • Updated Shuriken: increased Combat bonus to +3 (from +2), increased damage to 1–3 (from 1–2), and changed rarity to Epic.
  • Updated Jade Defender rarity to Legendary and damage to 4–8 (from 4–9).
  • Updated Black Axe rarity to Mythical.
  • Updated Tenkei Spear rarity to Legendary.
  • Updated Magic Stick combat bonus from +2 to +4.
  • Updated Yrindi Spear: now sellable at any market for 1200 Shards, but it cannot return once sold (as in the books).
  • Updated Nopalti's Baton selling price to 800 Shards at any market (as in the books).
  • Updated Magic Stick: reverted to a +2 Combat weapon with Rare rarity.
  • Updated Blade of Loss sell price to reflect a +3 Combat weapon.
  • Fixed sell prices for Shuriken and Net.
  • Fixed looting only 1 stack of Net in East Golnir when there should be 4.
  • Fixed Shadar Scimitar combat bonus not matching the tooltip.
  • Fixed Sacrosanct Sword selling price to match a tier 4 weapon.
  • Fixed Moon Spade granting +1 Combat instead of +2, as stated in the tooltip.


https://store.steampowered.com/app/1299620/Fabled_Lands/

Version 2.1.3 – Spring Update & Future Plans



Hey adventurers!

With Easter just around the corner, I want to wish you all a peaceful holiday, cozy spring vibes, and maybe a few extra hours of guilt-free adventuring.

It’s been a while since the last patch (January, in fact!), and while this isn’t a massive update like the Bestiary or the DLC expansions, it’s a quality-of-life and maintenance patch based on some of the most common feedback and long-overdue polish I’ve been meaning to address. A few long-standing frustrations are finally put to rest.

Also, I'm very pleased and honoured to announce that Fabled Lands has been curated and selected to participate in the upcoming Turn-Based Thursday Fest on Steam this June! It’s great to see the game recognized as part of the vibrant turn-based community — and a perfect excuse to revisit Harkuna and Ankon-Konu this summer.

Let’s take a look.

[h2]What's New?[/h2]

Until now, selling weapons depended on each specific item being manually listed in every shop’s inventory. This unfortunatelly resulted in some weapons not being able to be sold anywhere, which broke immersion and caused inconsistency. Worse still, it wasn’t how the original gamebooks handled things.

Now, shops will buy weapons based on their tier — so a +1 sword, +2 spear, or +4 axe will sell in any market that deals in that tier. This follows the logic of the books: starter towns handle low-tier gear, while elite shops will happily buy your enchanted murder stick of doom. This should make selling loot feel a lot more natural (and less frustrating).

For all the changes, see the full patchnotes below.

[h2]Blood Sword – My Next Game Has Been Announced![/h2]

Earlier this week, I announced my next project: Blood Sword, a faithful yet modern digital adaptation of the legendary gamebook series by Dave Morris and Oliver Johnson.

This one's personal. I still remember holding The Battlepits of Krarth in my hands for the first time. Thick, ominous cover. Four heroes. A deadly tournament. And me—just a kid—standing at the gates of a story that felt more real than anything else around me…

I've poured everything I’ve learned from making Fabled Lands into Blood Sword — from UI and combat systems to how to adapt nonlinear gamebooks for modern players. It’ll be turn-based, story-rich, challenging, and full of that same gritty, imaginative soul the books were famous for.

If you're curious, please wishlist the game here on Steam and help give it a strong start!

https://store.steampowered.com/app/3645170/Blood_Sword/

[h2]What About the Future of Fabled Lands?[/h2]

Don’t worry — Fabled Lands isn't going anywhere.

It’s my first commercial success and one of the most beloved projects I’ve worked on. But with Blood Sword now in full development, updates to Fabled Lands will naturally slow down. I’m still planning to support it and patch when needed — especially once we’re ready for Book 8: The Lone & Level Sands.

Paul Gresty’s work on the book is around two-thirds done, though life has (understandably) slowed things a bit. Once I have the final manuscript, I’ll begin adapting the new area: new core mechanics, new enemy types, unique items, titles, and even new profession-specific skills for the combat system. It’s going to be a meaty update.

Until then, I’ll be watching feedback and patching as needed — especially for long-standing polish and UX issues that still bug me.

Thanks as always for the continued support, the kind words, and the Steam reviews. They really help, and they really mean a lot.

Happy Easter, and may your resurrection deals be cheap and your dice rolls forgiving.

– Victor

https://store.steampowered.com/app/1299620/Fabled_Lands/

[h2]Incremented version to 2.1.3[/h2]
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  • Implemented weapon sell pricing by tier across all markets.
    Previously, weapons could only be sold if their specific item ID was manually listed in a shop’s inventory — which often led to oversights, inconsistencies, and some weapons being unsellable altogether. This has now been replaced with a smarter system: weapons are categorized by their combat bonus tier (e.g. +1, +2, etc.), and shops will now buy weapons based on the tiers relevant to their local market. Just like in the original gamebooks, basic shops handle lower-tier weapons, while elite shops will buy up to +6 tier gear.
  • Removed Selenium Ore from the Travelling Pedlars' Caravan in the Great Steppes.
  • Added Shadar scroll instead to the Travelling Pedlars' Caravan in the Great Steppes.
  • Added Blessed Mace to the Armoury at Castle Ravayne.
  • Renamed Searching to Buy tab in markets to Looking to Buy.
  • Updated FAQ section, added:
    I am wounded! How do I heal? I found some item that says it is an Artifact but I don't know what to do with it? How exactly do the battles work?
  • Fixed Drop Area alignment in the Merchant’s dialogue when using the Large UI setting.
  • Fixed controller selection occasionally being lost in the Options dialogue.
  • Fixed character avatars appearing on the edge of the screen during character creation on super ultra-wide resolutions (32:9).
  • Fixed item slot highlight not clearing properly when navigating fast with keyboard shortcuts.

Version 2.1.2 is live!



Hey, folks! The first patch of 2025 has arrived! Wishing you all a prosperous and adventurous year ahead! Thank you for sticking around enjoying your journeys through the Fabled Lands. May the luck of the dice always be in your favor ;)

[h2]Incremented version to 2.1.2[/h2]
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  • Fixed going back in the tunnel from the well in Chambara could potentially lead to teleportation to inaccessible locations.
  • Fixed not getting 2 dice when sailing into a storm trying to avoid Baron Moonshine.
  • Renamed Crossbow Brigand to Arbalist. Updated Avar Hordeth's guard names to unlock properly in their respective Bestiary entries.
  • Added Fast attribute to enemy tooltip description for Rat King (Spirit) and The Grim (Spirit) enemies.
  • Fixed Morituri not being unlocked in Bestiary when you defeat his weaker version.
  • Fixed Morituri related text to display correct SANCTITY roll difficulty values.
  • Fixed clifftop house condition going out of bounds leading to unexpected behaviour.
  • Fixed Astral Demon attacking three times per turn instead of twice.
  • Fixed obtaining Blessing of Clarity healing you instead of damaging you when in toxic shock.
  • Fixed The Grim enemy description.
  • Fixed cross-pollination achievement typo in title.
  • Fixed Lotus Talisman description typo.


https://store.steampowered.com/app/1299620/Fabled_Lands/

Version 2.1.1 is live!



[h2]Incremented version to 2.1.1[/h2]
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  • Nerfed Crystal Knife: Increased attack AP cost from 2 to 3.
  • Fixed collecting backpack items after defeating Namagal, now allowing the player to pick up all items from the loot chest.
  • Fixed Irmark's Spectre not properly unlocking in the Bestiary.
  • Fixed combat animation swings getting out of sync when V-sync is OFF and FPS is more than 60.
  • Fixed Blessing of Obfuscation not clearing after combat when no damage is done.
  • Fixed teleporting to Trefoille not teleporting the player figure.
  • Fixed Goblin-spider typo.


There is also a price change for Poland that will take effect when Valve reviews it: The base game now costs down from 86.99 to 76.99 zl or ~11,5% reduced price.

As always, wishlist the game to not miss any news and discounts.

Happy adventuring!

https://store.steampowered.com/app/1299620/Fabled_Lands/

Tough old-school RPG Fabled Lands just got even tougher with this big update

Fabled Lands is one of those games that's really hard to classify. On one hand it's a narrative RPG version of a series of '90s gamebooks by authors Dave Morris and Jamie Thomson, similar to titles like Sorcery or The Warlock of Firetop Mountain. Then on the other side of things it's full of deep turn-based hex tile combat like Heroes of Might and Magic 3 or For The King 2. It straddles these genres smartly, and it just got even smarter thanks to a brand new update.


Read the rest of the story...