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Fabled Lands News

FULL RELEASE!

Fabled lands is OUT NOW!


[previewyoutube][/previewyoutube]

The players gather around the table. Even as the Coke cans fizz and the bag of tortilla chips is being popped open, somebody looks at the map and says, ‘I hear there’s an abandoned fortress out on the tidal flats.’

The referee consults the rulebooks. ‘Many claim it’s the stronghold of the legendary hero Hrugga – though that’s surely just a myth.’

Plans are made. Ships bought and outfitted. One of the players has the sea captain skill, and he plots a course. Another considers the supplies the party will need. Soon they’re ready to set out on a new expedition. And all because one of the players happened to spot the symbol for ruins in a corner of the map.


This quote from maestro Dave Morris sums up the quintessential of what pen'n'paper RPGs feel like to me. A feeling that ignited the spark to do what I do. The same feeling when I introduced gamebooks, and later D&D, for the first time to my friends many years ago. The same feeling when I started Prime Games. And, oh boy, what a journey it has been to get to this moment! With the help of the very talented artist Bernar Aganchyan, it took us three years to release our most ambitious title to date. A tribute to old-school pen & paper RPGs and the era of solo adventures. What I hope to achieve with this title, is to reignite that same spark for any of you who decides to step into the world of Fabled Lands!

https://store.steampowered.com/app/1299620/Fabled_Lands/

It's been an extremely productive Early Access. We have more than doubled the content of the game over the course of one year, overhauled the game balance, and improved the overall experience in many ways. I've tried my best to listen closely to the community's concerns and feedback, made sure your advice found its way in the game (or is going to!). A huge THANK YOU to all our supporters - Early Access players, beta testers and the indie game dev community as a whole. I wouldn't be writing this today without your help.

Lastly, I want to thank gamebook legends Dave Morris and Jamie Thomson for creating this fabolous world back in 1996-97 and putting their faith in me bringing it to you, 25 years later! I am amazed what pioneers they were creating a full blown open world RPG with the limitations of paper gamebooks!

WHAT'S NEW


[h2]Incremented version to 1.0.0[/h2]
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  • Added the Court of Hidden Faces content update (60 000 words).
  • Added 11 new Quests.
  • Added 17 new Achievements.
  • Added 20 new Encounters.
  • Added 18 new Enemies.
  • Added 46 new Items.

[h3]Skills[/h3]
  • Added Shout.
  • Added Water Spirit.
  • Added Adrenaline Burst.
  • Added Everyone's a Critic.
  • Added Eagle Eye.
  • Added Invigoration.
  • Buffed Meteor Strike.
    Increased damage from 50% to 100% max weapon damage.
  • Updated Hot Pursuit passive skill.
    Shadow Dash is no longer a signature spell. Added Lightning Strike as a signature spell.

[h3]Economy & Weaponry[/h3]
  • Added new Ports.
  • Added new Markets.
  • Added new Weapons.
  • Added new ways to obtain cargo and ships via the story.
  • Added more items to markets in Golnir to improve variety and ways for profit.
  • Added a way to obtain a Castle.
  • Added Enchant Item.

[h3]Balance[/h3]
    WARNING: PRE-EXISTING CHARACTERS WILL FEEL OVERPOWERED

  • Reworked how defence is calculated. Rank is no longer part of the calculation of the defence stats (nerf).
  • Rebalanced Ranks.
    Implemented alterating stat gain (2 Stamina on even ranks, 1 defence on odd ranks). Implemented Ability increase on odd ranks. Implemented Skill choice on even ranks. Rank cap is 10th rank (for new characters); changed several rank up events to be ability increases instead.
  • Rebalanced various items.
  • Rebalanced various encounters.
  • Added active skills to enemies in several encounters (such as Stunning Hit to Kaschuf the Deathless).

[h3]Visual effects and User Experience[/h3]
  • Added Court of the Hidden Faces OST.
  • Added Cities of Gold and Glory OST.
  • Added new ambient sound effects to various map locations.
  • Added environmental visual effects and animations (clouds, wind, rain, blizzard, ambient light).
  • Added new combat visual effects (idle animation, critical strike camera shake, etc).
  • Added new FAQ section to Extras.
  • Quest Toggle tabs on/off behaviour is now preserved with each individual save file rather than a single global setting.
  • Implemented visuals of map locations to change when your character alters the world.
  • Implemented buying whole stacks of ammunition in markets.

[h3]Fixes and improvements[/h3]
  • Added Spy quest to Baroness now that Uttaku is added.
  • Added missing sections from The Great Steppes (Book 4), interrogated by the knights of the Citadel.
  • Added Map of Bazalek isle.
  • Added Map of Bazalek hint before dropping anchor on Bazalek Isle.
  • Added both ability rolls SCOUTING and MAGIC instead of only MAGIC when trying to cross Sir Leo's bridge by swimming.
  • Added Violet Ocean location in Golnir area and moved Kaschuff's medallion on that location.
  • Added long tap to trigger right click event for context menu on items.
  • Added new profession skills to markets.
  • Added ticket from Marlock City to Wishport (as is in the books).
  • Added Tutorial Tip about the recommended difficulty when selecting Classic mode for the first time.
  • Added descriptive text explaining that the players will be throwing their equipped weapon in the Blessed Springs.
  • Updated Gloves of Sig icon.
  • Updated Amulet of Protection to an artefact to indicate that is a quest related item.
  • Updated Climbing Gear to be an equipable item.
  • Increased announcements from 4 to 5 seconds on-screen time.
  • Updated Molhern's Smithy calculations to include the bonus of the item left by the character; adjusted text to indicate Item of Value (i.e. any item with ability bonus).
  • Fixed a performance issue causing freezes when opening Shops, Ports and Quest Log UI.
  • Fixed a performance issue causing a freeze when clicking on a map location.
  • Fixed Molhern's Smithy dice rolled not accounting for being an initiate of Molhern.
  • Fixed a bug with Molhern's Smithy where the item dropped bonus can be used in another Item drop check.
  • Fixed Blessed Springs taking a bath first forcing you to leave and come back again demanding new payment despite having Vial of Yellow Dust on you the first time.
  • Fixed Cut-throats encounter in Yarimura not taking under consideration if you were wounded by their poisoned daggers.
  • Fixed prince Akradai telling you he is from the Horde of Thundering Skies whilst he is actually from the Horde of the Thousand Winds; added bonus +3 if you have met Akradai on the Charisma roll when meeting his tribe.
  • Fixed illogicalities in the text when you have stolen from Avar Hordeth and meet his ship while drifting at sea.
  • Fixed not losing your Shards in Goldfall when the text says so.
  • Fixed end of story bug when save/loading in Goldfall for gambling.
  • Fixed fast clicking a map location sometimes causing the player to stop and the location to disappear.
  • Fixed Treasure maps close button not working.
  • Fixed Combat ability appearing red as if with negative modifier when equipping weapon with no combat bonus.
  • Fixed Knight Sword wrong description displayed.
  • Fixed a bug where you can save/load on a limited loot chest to get all the items inside.
  • Fixed Stunning Blow and Backstab sometimes causing position miscalculations.
  • Fixed Maxed Stamina reduction to prevent Max Stamina from going lower than 1.
  • Fixed Venefax healer not charging 25 Shards for removing poison.
  • Fixed an issue where you can't overwrite an existing save when you have reached the maximum saves capacity.
  • Fixed various typos.
Important Note: Considering the extent of these improvements there is little to no chance that I broke nothing in the process despite the concluded closed beta. If you see something wrong, please flag it to me using the usual channels, like the Steam community forums and the official Discord.

The journey is far from over!


We have big plans for the future content of Fabled Lands.
Stay tuned!

https://store.steampowered.com/app/1299620/Fabled_Lands/

FABLED LANDS IS LEAVING EARLY ACCESS MAY 26!



[h2]I'm incredibly excited to announce that Fabled Lands will be leaving Early Access on May 26th, 2022![/h2]

It’s taken 3 years to get to this point, with 1 of those years in Early Access. Players who’ve been exploring their way through the Steam Early Access version of Fabled Lands will automatically gain access to the full game. The game will release simultaneously on Windows and MacOS.

Not only that, but the base game launches with a BIG content update, chapter 5, The Court of Hidden Faces, bringing new quests, achievements, encounters, enemies, items and more! It is a huge balance update so fresh heroes are recommended, although older saves will continue to function.

The game’s final release wouldn’t have been possible without the incredible contributions of our dedicated Early Access community. We’ve put our hearts into this adventure and it’s been awesome getting so much support from players throughout this last critical year of development. We’ve made many changes during Fabled Land's journey in Early Access, and done our best to meaningfully integrate players’ feedback and requests as we march toward the version 1.0 launch.

I can’t wait to welcome you all to the epic adventures of the world of Fabled Lands next week! See you at the launch party!

https://store.steampowered.com/app/1299620/Fabled_Lands

BETA sign-up!



[h2]Folks, I am happy to announce the sign-up for the BETA of the upcoming Fabled Lands release![/h2]

The full release will include the entirety of the Harkuna continent as well as all coastal waters, 50 quests, 100 encounters, 300 items, 200 000 words, and more!

All you need to do is:

  1. Already own the Early Access.

  2. Join Prime Games' official Discord server.

  3. Direct message me (@ringlas) on Discord for short instructions.

[h3]Access will be given when the BETA build goes live.[/h3]

If you don't own the Early Access but you still want in, don't worry! Several keys of the full game will be awarded at random through a raffle towards the end of the week. Just don't forget to do steps 2 and 3.

Don't forget to wishlist the game so you don't miss the launch party! Psst, I heard special guests are going to be there...

https://store.steampowered.com/app/1299620/Fabled_Lands/

Mini-devlog Update #29



Hey, hey, everybody, it's time for the latest addition of the Mini-Devlog Update! It's been a hell of a ride but the final content update for the release I've been working on for the past 5 months is finally shaping up well and I am entering the Squash phase... bug squashing that is. I will be announcing the closed community beta any day now, so stay tuned and join Prime Games' Discord server if you want to take part in it!

Now, back to the main topic at hand for this update, which is...

[h2]Skills & Spells[/h2]

Sometimes ability rolls are just not enough to avoid conflict, or a character is just better prepared and built up for raw display of power. Then we enter the tactical hex-grid combat.

With the addition of more and more game areas, new options unlock and new possibilities for me to add and expand upon the current system in place. Let's show some of the new active skills in action!



The Mage was in desperate need of a friend on the battlefield, hence they finally get one, the Water Spirit. However, other spells such as Animal Companion or Raise the Fallen already offer a meat shield for the spellcasters (which want one), but a ranged glass cannon is always a great option to have!



Back in May last year we were discussing extensively with fresh community members the Warrior and how to make their fighting style more interesting. These fighters engage in close combat more often than any other profession and can easily find themselves surrounded at the heat of battle. While they can go for a repositioning spell, a nice option is also to strike fear in the hearts of their enemies and make them flee. Of course, not before hitting that Whirlwind goodness.



Finally, I am showcasing the newest Priest spell, which is a way to chain heal all allies on the battlefield. A cheap Stamina gain for a quick 1AP action to get you out of a bad situation.

I am leaving the rest of the new skill additions to your heroes to discover!

[h2]Ranks[/h2]

With the Skill system being in a solid state, it was time to think of a better way to incorporate it within the gameplay and promote more skill play to players who haven't discovered where to get those goodies.

I really enjoy those moments when hitting a new level in a D&D session that increase my stats and give me access to new abilities. You feel how your character has grown not only story wise (via their experience built up during the campaign) but also by altering their capabilities gameplay wise.

I wanted to incorporate that feeling, so instead of the previous going up in rank system with fixed amount of stamina and defence increases, there is now a choice.



On odd ranks, you get your Defence increased as well as a choice to increase one of your abilities (SCOUTING, CHARISMA, THIEVERY, etc).

On even ranks, you get a fixed Stamina increase and a limited selection of 3 skills and spells (both active and passive ones) from which you can choose one.

Don't worry, you can still go, explore and seek all the skills, even the ones you've missed, buy them if you have enough Shards on you and learn them!

It echoes exactly what I want to do, emphasize on choices, the game's main mechanic, and give players more options to build and differentiate their characters. Which are going to be less dependent on piling up defence and stamina for the late game but rather fight their way with tactical decision making.

[h2]In conclusion[/h2]

Big content update coming, closed-beta and release of the full game at the end of the month!

Wishlist now and see you at the finish line!


https://store.steampowered.com/app/1299620/Fabled_Lands

Version 0.17.3 is live!

[h2]Incremented version to 0.17.3[/h2]
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  • Updated the Beta branch in preparation for Closed beta community testing of the full release (still inaccessible).
  • Updated Demo build to the latest version in preparation for Going Rogue festival.
  • Fixed some Warrior character customisation options resulting in incorrect portrait displayed.
  • Fixed some Wayfarer character customisation options resulting in incorrect portrait displayed.